Download the latest version before you post here that you have issues.
This issue has been dealt with already.
This is with the latest full folder delete, full extract, and deleted all assemblies sir. Thank you kind sir.[20:59:27.657 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:27.759 N] [Trinity]The Armor [pants_norm_base_flippy-29629] [Legs] = (TRASH)
[20:59:27.765 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:27.829 N] [Trinity]Warlock's Parapet [HelmCloth_norm_base_flippy-19924] [WizardHat] = (TRASH)
[20:59:27.836 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:27.927 N] [Trinity]Spined Brace [Gloves_norm_base_flippy-19888] [Gloves] = (TRASH)
[20:59:27.934 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:27.991 N] [Trinity]Prey Cabal [XBow_norm_base_flippy_07-15997] [Crossbow] = (TRASH)
[20:59:27.997 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.067 N] [Trinity]Barber Trial [Helm_norm_base_flippy-14980] [VoodooMask] = (TRASH)
[20:59:28.072 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.151 N] [Trinity]Guardian Defiance [Bracers_norm_base_04-29627] [Bracer] = (TRASH)
[20:59:28.156 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.189 N] [Trinity]Stalwart Point [ceremonialDagger_norm_base_flippy_04-27989] [CeremonialDagger] = (TRASH)
[20:59:28.194 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.221 N] [Trinity]Occult Dawn [Wand_norm_base_flippy_07-31310] [Wand] = (TRASH)
[20:59:28.227 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.289 N] [Trinity]High Haven [Helm_norm_base_flippy-10717] [Helm] = (TRASH)
[20:59:28.295 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.341 N] [Trinity]Vile Horror [Axe_norm_base_flippy_06-31277] [Axe] = (TRASH)
[20:59:28.347 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.427 N] [Trinity]Avenger's Robe [chestArmor_norm_base_flippy-26526] [Cloak] = (TRASH)
[20:59:28.433 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.473 N] [Trinity]Bowman's Hate [handXBow_norm_base_flippy_07-15296] [HandCrossbow] = (TRASH)
[20:59:28.478 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.549 N] [Trinity]Prime Demolisher [Helm_norm_base_flippy-17099] [Helm] = (TRASH)
[20:59:28.555 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.635 N] [Trinity]Eclipse Insolence [chestArmor_norm_base_flippy-14933] [Cloak] = (TRASH)
[20:59:28.641 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.724 N] [Trinity]Defiant Meridian [Belt_norm_base_flippy-24269] [Belt] = (TRASH)
[20:59:28.730 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.790 N] [Trinity]Foe's Scar [twoHandedSword_norm_base_flippy_04-15994] [Sword] = (TRASH)
[20:59:28.796 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.885 N] [Trinity]Pummel Killer [Gloves_norm_base_flippy-18109] [Gloves] = (TRASH)
[20:59:28.892 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.943 N] [Trinity]Brigand's Pillar [Staff_norm_base_flippy_07-29020] [Staff] = (TRASH)
[20:59:28.949 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:28.997 N] [Trinity]Fulminating Slasher [Sword_norm_base_flippy_08-18613] [Sword] = (TRASH)
[20:59:29.003 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.050 N] [Trinity]Champion's Chasm [Axe_norm_base_flippy_06-35456] [Axe] = (TRASH)
[20:59:29.055 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.111 N] [Trinity]Strife Harvest [twoHandedAxe_norm_base_flippy_05-10754] [Axe] = (TRASH)
[20:59:29.117 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.203 N] [Trinity]Courier's Scar [Belt_norm_base_flippy-15995] [MightyBelt] = (TRASH)
[20:59:29.209 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.290 N] [Trinity]Severe Gage [Gloves_norm_base_flippy-12138] [Gloves] = (TRASH)
[20:59:29.296 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.359 N] [Trinity]Unyielding Crown [HelmCloth_norm_base_flippy-11606] [WizardHat] = (TRASH)
[20:59:29.368 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.458 N] [Trinity]Mage's Award [orb_norm_base_flippy_04-9574] [Orb] = (TRASH)
[20:59:29.465 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.554 N] [Trinity]Deviant Crushers [Boots_norm_base_flippy-32678] [Boots] = (TRASH)
[20:59:29.561 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.600 N] [Trinity]Devastator's Dragon [mightyWeapon_2H_norm_base_flippy_03-15297] [MightyWeapon] = (TRASH)
[20:59:29.607 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.638 N] [Trinity]Fissure Lock [ceremonialDagger_norm_base_flippy_03-15971] [CeremonialDagger] = (TRASH)
[20:59:29.644 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.728 N] [Trinity]Serpent Skin Slayer [Belt_norm_base_flippy-11604] [Belt] = (TRASH)
[20:59:29.734 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.818 N] [Trinity]Bramble Armor [Bracers_norm_base_05-11579] [Bracer] = (TRASH)
[20:59:29.824 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:29.855 N] [Trinity]Harsh Wand [Wand_norm_base_flippy_06-29613] [Wand] = (TRASH)
[20:59:29.866 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:48.850 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:48.969 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
[20:59:51.514 N] [Trinity][Swapper] Unable to swap - there is no weapon in the top left corner.
Sir I don't know why you are raging at me but I don't mind, however the issue is not fixed sir.
This is with the latest full folder delete, full extract, and deleted all assemblies sir. Thank you kind sir.
Fixed a rare issue with swap being stuck due to deadly reach 18% buff dropping while whole swap sequence is in progress
https://www.dropbox.com/s/un839sezh6v6hhd/MonkFix-1.0.1b-ComboStrike.rar
only for people using combination strike.
That sounds logical, the bot died more in act2, so more chances to fail-swap than before in act3.Could be it died during a swap that will cause some problems.
...
Startup: finds the items we told it to and saves their id's and checks bottom right corner to see if item is UN-ID and if it is an item we can place in the offhand (incase of crash during swap - it will know which item is the correct one).
...
Thank you very much for this good+long explanation!
Could this be a problem? That the bot thinks it is a normal startup, but it's after crash with items wrong positioned?
new idea: What about "hardcode" the good items?
Like: at startup, write the good items in a file "swapitems.locked", ONLY IF that file does not exist!
When the user buys new (swap-)items, he must delete this file before next startup.
Ok, one step more that the user has to make right, but I see a lot advantage of such extra effort:
bot always knows the "real good" items, can do all the checks safely (like not selling this),
can ALWAYS put the right items in place.
User can look in the file and be 100% sure this good stuffs is protected, etc.
You can ask for that file and see if user had put the items wrong at first startup
Please think about that ...
BTW: I currently swap only the weapon; but I would like to buy all items double, and swap all.
(at first only the non-inna slots).
Want to try the potential, I think there is a lot to gain, even with items that are not so expensive.
But when the bot messes all items around ...
(I Better do not think about that.)
Thanx for posting your fix!
https://www.dropbox.com/s/k4u79sy8rcxjcp1/WeaponSwap-1.0.1c.rar
This adds a little check after death to see if it tried to swap during death - meaning it didn't really swap but it thinks it did -> Fixes this bug.
.
Just try dying a lot: run inferno mp10,Thing is it's really weird that you have so many bugs :\ i haven't seen these errors ever![]()
Lowest latency I saw today was 190ms, highest was 990ms.Could be you are running with REALLY high latency?
But it will need a lot of user side intervention to RESET the file each time you change to new items.
[01:52:58.947 N] Player died
[01:52:58.947 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[01:52:58.947 D] Resetting current behavior.
[01:52:58.952 D] System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei GilesTrinity.Swap.WeaponSwap.CheckAfterDeath()
bei GilesTrinity.GilesTrinity.GilesTrinityOnDeath(Object src, EventArgs mea)
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
bei System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.CommonBot.GameEvents.(Delegate , Object[] ) --> System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei GilesTrinity.Swap.WeaponSwap.CheckAfterDeath()
bei GilesTrinity.GilesTrinity.GilesTrinityOnDeath(Object src, EventArgs mea)
[01:52:58.992 N] Clicked revive button
ill look into alternative options tomorrow.
Yo, 1.0.1c weapon swap is not (always) working.was working file for an hour, i come back and 1 of my monks is using the skorn permanently and not having cyclone up.
I used the 1.0.1c weapon swap only btw