I have, still gets written over with random pickups. When another item occupies the bottom corner spot the trick won't work, you then die a lot.
G
Happened to me too - seems like DB memory read error.
I am testing a fix here atm
I have, still gets written over with random pickups. When another item occupies the bottom corner spot the trick won't work, you then die a lot.
G
Happened to me too - seems like DB memory read error.
I am testing a fix here atm
Excellent, I just protected the bottom 4 corners and it seems to run fine. I think DB doesn't stash into protected down that end of the bag maybe ??
G
great ty! This is a really nice addon. the only problem im running into on mp4+ is that the bot dies rather often before it succeeds to cast ss. would it be possible togo through the routine a few seconds before actually beeing hit, i die in a matter of seconds without Lifesteal empowered winds.
another thing, is the addon capable to determine which set its currently using? seems to me if the game is started with 2hander equipped im running into countless deaths
10/12
*Version 1.0.1b
*Fixed several monk issues in 1.7.1.7 (missing hashHotbarHasPower...)
*Made sweeping winds cast smarter so it won't always wait for blinding flash
*Made trinity treat bottom right corner as protected for ALL monks that are weapon swapping - from now on DO NOT PROTECT THAT CORNER
*Fixed issue with WeaponSwap that would interfere in town run when it shouldn't
*Option to use combination strike added - Check: http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/94472-trinity-addition-combination-strike-monk.html
Working on some nice optimizations for when to swap, when to cast blind, should we wait for blind to cast sweeping winds? (based on the situation), is the 8% bonus from deadly reach + combination strike relevant atm? or should we just prime attack.
Seems to work clean without any micro stucks or bugs.
Gonna go sleep now, if it's ok tomorrow morning i will upload it as an official update for this.
In my opinion, we don't need to cast blind when we have sweeping wind at all. Because we don't need any dps after sweeping wind snapshot. In that way there is no waiting problem. If you like to control monster, you can use Azurewrath. By the way, you forgot 10% bonus of the Forbidden Palace.![]()
deadly reach + combination strike works for wind, it is 18%+8%=26% bonus, also you can use blazing fists to increase damage after deadly reach and make the combination strike affecting twice. But the best skill for sweepingwind after the snapshot is bounding light and overawe, that means you may need to change skills after the snapshot which is not good to do based on the satuation rightnow. The wind sometimes does not continue for no reason and not to refresh wind before and after waypoint. Also you may consider about Nephalem lost and skill cd if not in twon.
Blinding Flash must be casted as soons as possible, all the time. Even with SW stacks already in place.
Remember, the swap exploit only increases tornados and aura damage. Your normal damage goes back to normal when your 2 hand is unequipped. We need BF to increases even further the normal damage.
well the problem with that is, if ss gets dropped and binding is on cd your pretty much toast on higher mp levels.
btw im running 1k iph with the alkaizer run profile thanks to this lovely addon, ty!
The reason we work with Thunderclap is due to the fact that monsters running away / us moving due to avoidance creates a distance, this distance is closed in a moment with the teleport.
I have also tried WotF with the IAS and MS rune and it didn't even get close to how fast thunderclap is.
Blinding Flash must be casted as soons as possible, all the time. Even with SW stacks already in place.
Remember, the swap exploit only increases tornados and aura damage. Your normal damage goes back to normal when your 2 hand is unequipped. We need BF to increases even further the normal damage.