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Monk Addon - Switch to high dps 1h weapon prior to casting sweeping winds

Happened to me too - seems like DB memory read error.
I am testing a fix here atm

Excellent, I just protected the bottom 4 corners and it seems to run fine. I think DB doesn't stash into protected down that end of the bag maybe ??

G
 
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Excellent, I just protected the bottom 4 corners and it seems to run fine. I think DB doesn't stash into protected down that end of the bag maybe ??

G

DB shouldn't pickup if the next empty space is protected, BUT if it doesn't read an item properly it might not know it is there therfore the next item (according to DB) will not be placed in the bottom right corner.
I am working on a fix to just make it unprotect that place if it isn't your offhand :)
 
great ty! This is a really nice addon. the only problem im running into on mp4+ is that the bot dies rather often before it succeeds to cast ss. would it be possible togo through the routine a few seconds before actually beeing hit, i die in a matter of seconds without Lifesteal empowered winds.

another thing, is the addon capable to determine which set its currently using? seems to me if the game is started with 2hander equipped im running into countless deaths
 
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great ty! This is a really nice addon. the only problem im running into on mp4+ is that the bot dies rather often before it succeeds to cast ss. would it be possible togo through the routine a few seconds before actually beeing hit, i die in a matter of seconds without Lifesteal empowered winds.

another thing, is the addon capable to determine which set its currently using? seems to me if the game is started with 2hander equipped im running into countless deaths

If you installed v1.0.1 then yes it detects what set it currently has on and works accordingly.
As for the casting, if you run with combination strike then you need it to cast after giving a few hits - do you have serenity? or at least high enough armor + res + hp to survive 2-3 seconds?
 
New version up v1.0.1b

Changelog:
Code:
10/12
*Version 1.0.1b
*Fixed several monk issues in 1.7.1.7 (missing hashHotbarHasPower...)
*Made sweeping winds cast smarter so it won't always wait for blinding flash
*Made trinity treat bottom right corner as protected for ALL monks that are weapon swapping - from now on DO NOT PROTECT THAT CORNER
*Fixed issue with WeaponSwap that would interfere in town run when it shouldn't
*Option to use combination strike added - Check: http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/94472-trinity-addition-combination-strike-monk.html

This is a beta and i would like anyone who can help me test this to give feedback asap and i will fix any bugs you encounter.

Enjoy!
 
cant get 1.0.1 to work with the 1.7.1.5 of the itemrules2 beta, too many cooks ... ;) but the 1.7.1.5 version seems to be running okish ... oh just noticed it already seems to be the updated 1.0.1 version
 
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"Version 1.0.1b - Fixed some issues - working with 1.7.1.7-sp edditon
https://www.dropbox.com/s/jjz9mmzeul...1.7.1.7-sp.rar
Community version 1.7.1.7-sp: http://www.thebuddyforum.com/demonbu...ced-users.html"

Does not work here ... , my monk casts no cyclops. I do not know why.
I did a fresh install and still the same error.
 
Working on some nice optimizations for when to swap, when to cast blind, should we wait for blind to cast sweeping winds? (based on the situation), is the 8% bonus from deadly reach + combination strike relevant atm? or should we just prime attack.

Seems to work clean without any micro stucks or bugs.
Gonna go sleep now, if it's ok tomorrow morning i will upload it as an official update for this.
 
Working on some nice optimizations for when to swap, when to cast blind, should we wait for blind to cast sweeping winds? (based on the situation), is the 8% bonus from deadly reach + combination strike relevant atm? or should we just prime attack.

Seems to work clean without any micro stucks or bugs.
Gonna go sleep now, if it's ok tomorrow morning i will upload it as an official update for this.

In my opinion, we don't need to cast blind when we have sweeping wind at all. Because we don't need any dps after sweeping wind snapshot. In that way there is no waiting problem. If you like to control monster, you can use Azurewrath. By the way, you forgot 10% bonus of the Forbidden Palace. :)
 
deadly reach + combination strike works for wind, it is 18%+8%=26% bonus, also you can use blazing fists to increase damage after deadly reach and make the combination strike affecting twice. But the best skill for sweepingwind after the snapshot is bounding light and overawe, that means you may need to change skills after the snapshot which is not good to do based on the satuation rightnow. The wind sometimes does not continue for no reason and not to refresh wind before and after waypoint. Also you may consider about Nephalem lost and skill cd if not in twon.
 
In my opinion, we don't need to cast blind when we have sweeping wind at all. Because we don't need any dps after sweeping wind snapshot. In that way there is no waiting problem. If you like to control monster, you can use Azurewrath. By the way, you forgot 10% bonus of the Forbidden Palace. :)

There is a whole thread about people that do want DPS after sweeping winds is cast and they complained about blinding flash not casting - so i found some small solution to satisfy everyone..
In the meantime ill look into adding another GUI check box so you can select if you want to use blinding flash for anything other than casting sweeping winds.
Forbidden Palace - 10% dmg bonus to players standing on the spot it was cast -> low dmg bonus seeing as we don't have enough skill slots AND it isn't constant due to the fact that we move a lot.

deadly reach + combination strike works for wind, it is 18%+8%=26% bonus, also you can use blazing fists to increase damage after deadly reach and make the combination strike affecting twice. But the best skill for sweepingwind after the snapshot is bounding light and overawe, that means you may need to change skills after the snapshot which is not good to do based on the satuation rightnow. The wind sometimes does not continue for no reason and not to refresh wind before and after waypoint. Also you may consider about Nephalem lost and skill cd if not in twon.

Combination strikes works like this:
3x hits from deadly reach = 8% from combination strike + 18% from foresight = 26%
then it moves to the primary attack as long as buff is up = another 8% from combination strike = 34%
only then it casts which means 34% dmg bonus for winds.

The reason we work with Thunderclap is due to the fact that monsters running away / us moving due to avoidance creates a distance, this distance is closed in a moment with the teleport.
I have also tried WotF with the IAS and MS rune and it didn't even get close to how fast thunderclap is.

I find best skill setup atm is:

Fists of Thunder - Thunderclap
Deadly Reach - Foresight
Breath of Heaven - Blazing Wrath / Serenity - Ascension
Mantra of Conviction - Overawe
Blinding Flash - Faith in the Light
Sweeping Winds - Cyclone

Passives:
One with Everything
Combination Strike
Fleet Footed
 
Blinding Flash must be casted as soons as possible, all the time. Even with SW stacks already in place.

Remember, the swap exploit only increases tornados and aura damage. Your normal damage goes back to normal when your 2 hand is unequipped. We need BF to increases even further the normal damage.
 
well the problem with that is, if ss gets dropped and binding is on cd your pretty much toast on higher mp levels.

btw im running 1k iph with the alkaizer run profile thanks to this lovely addon, ty!
 
Blinding Flash must be casted as soons as possible, all the time. Even with SW stacks already in place.

Remember, the swap exploit only increases tornados and aura damage. Your normal damage goes back to normal when your 2 hand is unequipped. We need BF to increases even further the normal damage.

As I said, it uses blinding flash when needed so long as sweeping winds is up.
For sweeping winds it wont allways wait for blind if cool down too long.
 
well the problem with that is, if ss gets dropped and binding is on cd your pretty much toast on higher mp levels.

btw im running 1k iph with the alkaizer run profile thanks to this lovely addon, ty!

Wow, what MP level is this on?
I haven't been able to get this high :0
 
The reason we work with Thunderclap is due to the fact that monsters running away / us moving due to avoidance creates a distance, this distance is closed in a moment with the teleport.
I have also tried WotF with the IAS and MS rune and it didn't even get close to how fast thunderclap is.

No, that's not the point. If you go to count, you will find that Thunderclap is the fastest fist. Thunderclap increase 50% of your attack speed in fact which not showing on your panel and it is also aoe skill which gives you more chance to generate cyclone.That's why Thunderclap is the best choice. By the way, better to make a plot which only use overawe when meet elite. Bad spirit manage makes you die offen on high mp levels, especially when you need 75 spirit for sweepingwind. (switch 14% sweepingwind bonus head and high dex legs will loss inna's set effect, that's not 5 spirit for sweepingwind when you casting)
 
Blinding Flash must be casted as soons as possible, all the time. Even with SW stacks already in place.

Remember, the swap exploit only increases tornados and aura damage. Your normal damage goes back to normal when your 2 hand is unequipped. We need BF to increases even further the normal damage.

I will tell you that monk can kill Azmodan within 13 second on 10MP, and his dps must be under 10k.
 
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