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Monk Addon - Switch to high dps 1h weapon prior to casting sweeping winds

Anyone can tell me how to reduce the frequency to use mantra of conviction? I do some changes on currentenergy but there is no use. playerStatus.CurrentEnergy >= 50 && GilesUseTimer(SNOPower.Monk_MantraOfEvasion, true))

Go into Dictionaries.cs, search for :

{SNOPower.Monk_MantraOfConviction, 3300}

Just change "3300" (milliseconds) to anything you want. ;) this is the time it'll wait to cast it again.
 
and 2 1handers?

Thanx a lot for answering!
Sorry that I still don't get it fully:

- Inna 4 peace (non-staff) is clear; I have already the head (bought before Andariels was recommended)

If you buy a 2handed weapon with high DMG (not dps) and high crit and life steal you will have amazing dmg output.
This 2handed is used while casting SweepingWind?
So I need 2 other 1-handers? With what?

Is there really no link describing the "base build"?
(And then one adds that swap-in 2hander.)

And the skills are the same as for Monk Cannon?



BR ?Golem
 
Thanx a lot for answering!
Sorry that I still don't get it fully:

- Inna 4 peace (non-staff) is clear; I have already the head (bought before Andariels was recommended)


This 2handed is used while casting SweepingWind?
So I need 2 other 1-handers? With what?

Is there really no link describing the "base build"?
(And then one adds that swap-in 2hander.)

And the skills are the same as for Monk Cannon?


BR ?Golem

Only the Sweeping wind is handled, other skills don't matter.

The 2H weapon is equipped when we have to cast Sweeping Wind, like this high dps snapshot is used to set the SW's DPS way higher than expected.

So yes, you'll need 2x1H, and a 2H
 
Why do you cast Blinding Flash before equiping 2h weapon???

When does it cast blind before equiping?

Thanx a lot for answering!
Sorry that I still don't get it fully:

- Inna 4 peace (non-staff) is clear; I have already the head (bought before Andariels was recommended)


This 2handed is used while casting SweepingWind?
So I need 2 other 1-handers? With what?

Is there really no link describing the "base build"?
(And then one adds that swap-in 2hander.)

And the skills are the same as for Monk Cannon?



BR ?Golem

Skills are: Blinding Flash - Faith in Light (instead of Wave of Light), Sweeping Winds - Cyclones (instead of Master of Wind).

2hand weapon used to exploit sweeping winds snapshot so yes you need 2 1handers.
they can be crappy ones with low dps and fast, you can go sword and board with 10% crit chance or you can choose a legendary weapon with special procs.

main dmg dealer = the cyclones.
 
When does it cast blind before equiping?



Skills are: Blinding Flash - Faith in Light (instead of Wave of Light), Sweeping Winds - Cyclones (instead of Master of Wind).

2hand weapon used to exploit sweeping winds snapshot so yes you need 2 1handers.
they can be crappy ones with low dps and fast, you can go sword and board with 10% crit chance or you can choose a legendary weapon with special procs.

main dmg dealer = the cyclones.

I was probably wrong, it just looks like because it swaps so fast :) But dps view shows me the correct value after BF + 2h
 
Thanx a lot for answering!
Sorry that I still don't get it fully:

- Inna 4 peace (non-staff) is clear; I have already the head (bought before Andariels was recommended)


This 2handed is used while casting SweepingWind?
So I need 2 other 1-handers? With what?

Is there really no link describing the "base build"?
(And then one adds that swap-in 2hander.)

And the skills are the same as for Monk Cannon?



BR ?Golem
Just watch this video bro:
https://www.youtube.com/watch?v=k7-fLkDh1Qg

BR for brazilian? Sup dawg =3
 
Fresh out of the oven:

https://www.dropbox.com/s/7nrb8pmwqrynmrt/GilesTrinity-Speed.rar

4/12
*Clean and new monk.cs file for weapon swappers - SwapperMonk.cs
*Moved Swapping and casting of blinding flash and sweeping winds logic to OnPulse() for higher responsiveness
*Added checks during battle so it won't spam sweeping winds when it has a long time left

- This is a beta version, it has been running here for hours and working fine - but if you encounter any errors, feel free to post and i will fix asap.


will create a small guide tmrw when I have time, regarding item picking and so on.
 
Last edited:
Fresh out of the oven:

https://www.dropbox.com/s/7nrb8pmwqrynmrt/GilesTrinity-Speed.rar

4/12
*Clean and new monk.cs file for weapon swappers - SwapperMonk.cs
*Moved Swapping and casting of blinding flash and sweeping winds logic to OnPulse() for higher responsiveness
*Added checks during battle so it won't spam sweeping winds when it has a long time left

- This is a beta version, it has been running here for hours and working fine - but if you encounter any errors, feel free to post and i will fix asap.


will create a small guide tmrw when I have time, regarding item picking and so on.
[00:11:27.670 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[00:11:29.483 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[00:11:30.295 N] Compiler Error: c:\DB\Plugins\GilesTrinity\Abilities\WeaponSwap.cs(44,30) : error CS0122: 'GilesTrinity.GilesTrinity.SweepWindSpam' ? inacess?vel devido ao seu n?vel de prote??o
[00:11:30.295 N] Compiler Error: c:\DB\Plugins\GilesTrinity\Abilities\WeaponSwap.cs(54,30) : error CS0122: 'GilesTrinity.GilesTrinity.SweepWindSpam' ? inacess?vel devido ao seu n?vel de prote??o

It than loads 0 plugins, i'm doing this on a fresh install with the .7.4 version.
 
works nearly

I've updated the developer branch on assembla with all the latest goodies from here. If you know how to use Git then you should test them :)

Been working great with Innas set.

I tested all Innas + Swap /Non-Innas + Swap/Non-Inna Non-Swap and everything's working fine.

https://www.assembla.com/code/unifiedtrinity/git/nodes

I tried this version with Innas + Swap, worked amazing!
But after 2 hours, it didn't switch back: bot continued the fighting with the skorn :-(((

The main 1h was top-left ("skorn position"), but the offhand 1h was in the middle of inventory.
Bot would have sold my OH 1h without me watch this and cancel.

Best Regards
?Golem

PS: yes, I watched this for 2 hours!!
It was sooooo great!
 
[00:11:27.670 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[00:11:29.483 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[00:11:30.295 N] Compiler Error: c:\DB\Plugins\GilesTrinity\Abilities\WeaponSwap.cs(44,30) : error CS0122: 'GilesTrinity.GilesTrinity.SweepWindSpam' ? inacess?vel devido ao seu n?vel de prote??o
[00:11:30.295 N] Compiler Error: c:\DB\Plugins\GilesTrinity\Abilities\WeaponSwap.cs(54,30) : error CS0122: 'GilesTrinity.GilesTrinity.SweepWindSpam' ? inacess?vel devido ao seu n?vel de prote??o

It than loads 0 plugins, i'm doing this on a fresh install with the .7.4 version.

Then I tried this speed version, and got the same compile error.

The compile error can be fixed:
in DB\Plugins\GilesTrinity\Variables.cs, make SweepWindSpam public:

// private static DateTime SweepWindSpam = DateTime.Today; //intell -- inna
// protected static DateTime SweepWindSpam = DateTime.Today; //intell -- inna
public static DateTime SweepWindSpam = DateTime.Today; //intell -- inna

then it compiles.
But bot stops after identifying.

Also after DB restart, bot makes immediately a town run (no wonder with full inv), but then just stays standing in town.

Maybe some more files are needed (than was in the .rar)??


I hope we have a working swap-monk soon - this is too great!!


Best Regards
?Golem
 
Then I tried this speed version, and got the same compile error.

The compile error can be fixed:
in DB\Plugins\GilesTrinity\Variables.cs, make SweepWindSpam public:

// private static DateTime SweepWindSpam = DateTime.Today; //intell -- inna
// protected static DateTime SweepWindSpam = DateTime.Today; //intell -- inna
public static DateTime SweepWindSpam = DateTime.Today; //intell -- inna

then it compiles.
But bot stops after identifying.

Also after DB restart, bot makes immediately a town run (no wonder with full inv), but then just stays standing in town.

Maybe some more files are needed (than was in the .rar)??


I hope we have a working swap-monk soon - this is too great!!


Best Regards
?Golem
Till then, I sugest keeping with the compatible .3/.4 version on the first page bro, it is working as intended 3 runs and counting.
 
Well, I got a failsafe (crashs handled etc...) version working with item IDs, no way to fail or even equip any shit from your inventory, IDs refreshed every game, tested for 10 hours still swapping strong :) I am still using the basic skill handler (monk.cs) and a clean code to swap items & now, conditions for skillcasts are easier.

Will give an ETA this noon (GMT+1) for this release, stay tuned.
 
Last edited:
Made it now faster swaps and less CPU consuming (using ID's instead of locations), also added Arrays so you guys can setup what you want to swap - any item is possible.
Now making sure it works with no errors and i will upload this hopefully within 3-4 hours.
 
Made it now faster swaps and less CPU consuming (using ID's instead of locations), also added Arrays so you guys can setup what you want to swap - any item is possible.
Now making sure it works with no errors and i will upload this hopefully within 3-4 hours.
Yay, can't wait to see it after D3 maintance.
 
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