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Unified Trinity Community Edition

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I've notcied that new GilesBlankCombatRoutine on this website has 17kb and the old one from giles has 1kb...When I try to use the new one I can't run it with YAR...

Should I use new file as routine for new giles 1.7.12?

The file is 777 bytes, roughly 3/4 of a kilobyte, I think you're just reading your numbers wrong.
 
With the frequency of updates happening now that this is community-based, any chance of an auto-updater?

Atm, no way

I've notcied that new GilesBlankCombatRoutine on this website has 17kb and the old one from giles has 1kb...When I try to use the new one I can't run it with YAR...

Should I use new file as routine for new giles 1.7.12?

Why YAR doesn't works ? Routine name ?
 
Last edited:
latest git

Code:
[20:55:47.196 Q] [Trinity]Error while Reset Setting AdvancedSetting : Object of type 'System.Boolean' cannot be converted to type 'GilesTrinity.Technicals.LogCategory'.
 
latest git

Code:
[20:55:47.196 Q] [Trinity]Error while Reset Setting AdvancedSetting : Object of type 'System.Boolean' cannot be converted to type 'GilesTrinity.Technicals.LogCategory'.
Yeah check back a page or two I posted the same thing, git is now just work in progress with glitches download the zip on page 1
 
With the custom loot rules do you have to change the weapon/armour/jewellery scores? Couldn't find anywhere on the main post.
 
Yeah check back a page or two I posted the same thing, git is now just work in progress with glitches download the zip on page 1

Yeah, latest comit on Git fix these error, but still in dev phase. We have discovered a set of error that was "hidden" in the log in debug mode and back with refactoring of the logging system.

We fix all and release a newer version after :)
 
The newest version from svn gives an error:

Code:
[06:28:12.910 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:12.950 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.Gizmos.GizmoDestructibleLootContainer' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:12.951 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:13.668 Q] [Trinity][CacheManagement]System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshStepCachedObjectType(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:18.474 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:19.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshStepCachedObjectType(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:19.076 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
 
The newest version from svn gives an error:

Code:
[06:28:12.910 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:12.950 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.Gizmos.GizmoDestructibleLootContainer' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:12.951 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:13.668 Q] [Trinity][CacheManagement]System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshStepCachedObjectType(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:18.474 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:19.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshStepCachedObjectType(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[06:28:19.076 Q] [Trinity][CacheManagement]System.InvalidCastException: Nie można rzutować obiektu typu 'Zeta.Internals.Actors.DiaItem' na typ 'Zeta.Internals.Actors.DiaUnit'.
   w GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   w GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   w GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   w GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

We work on it, Git Version is Developer version, if you want stable version take Zip file
 
hello is there anyway to not pick up 2h rare weapons with using trinity script rules ?
 
So in 1.7.1.3 version i found already 2 bugs:
in Town Runs menu typo - "Savlvage"
And minimum gold pile is not working. Bot loots ALL gold. Please fix it and upload new ver.

and also, item rules for "special" is not working too, bot does not sell plans, keep it in bag. i solve this problem:
in special.dis all rules must be "keep", no "trash".
like here:
[QUALITY] == Legendary && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare6 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare5 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare4 && [TYPE] == CraftingPlan # True # [KEEP]
 
We work on it, Git Version is Developer version, if you want stable version take Zip file

Cool.
I like to test new things (even with a lot of bugs) so i'll keep using developer version :)
 
So in 1.7.1.3 version i found already 2 bugs:
in Town Runs menu typo - "Savlvage"
And minimum gold pile is not working. Bot loots ALL gold. Please fix it and upload new ver.

and also, item rules for "special" is not working too, bot does not sell plans, keep it in bag. i solve this problem:
in special.dis all rules must be "keep", no "trash".
like here:

For release Plan is managed same as before (option in items tab).
 
For release Plan is managed same as before (option in items tab).
i don't understand that post :E
what option in items tab? pickup designs/plans? i enable it, but without editing special.dis bot does not stash plans.
 
And with new version i began getting this errors with Normal log level:

[12:12:08.406 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit creepMob_A [4738]
[12:12:08.406 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of the object.
in Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
in GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)

[12:05:49.011 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit Succubus_A [5508]
[12:05:49.011 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of the object.
in Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
in GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
wtf
 
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