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Unified Trinity Community Edition

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rrrix version 0.12 darkfriends ruleset don't work right? (thats the feeling im getting atm and want to make sure i need the update :D)
also take a look at my thread, i have a request on my last post there, a way to make the switch work perfectly.

yes, darkfriend77 rulesets are broken in v12, fixed in the latest here.

I have an idea that will make this work, at least for #1 and #3 (we shouldn't put that in Pulse() by the way). #2 is a bit more challenging, as we'll need to have bOOCBuff checked when using Inna's set (SW shouldn't be used OOC without Innas IMO).

I'm working on a new branch (Refactor1) and will test it out tomorrow.
 
1st: You've done an awesome work! Thumbs up! :)
Aaaand
I've got also 2 requests for you guys! :D :D

1st one:
http://www.thebuddyforum.com/demonbuddy-forum/plugins/giles-plugins/90197-monk-addon-switch-high-dps-1h-weapon-prior-casting-sweeping-winds-8.html#post902862

2nd one:
Could you please take a look on the tempest rush code and "rewrite" it to work as intended for perma-tempest rush-monks?
I mean to spam it with the right items and over 11 spirit regen etc. to just increase the runspeed + killspeed significantly, if it's possible to afford the gear for it. :D
 
rrrix how does trinity handle burrowed and similar units now?
I saw in the RefreshDiaObject.cs that you disabled it. And that what is in there is not ksmazes fix.


PHP:
                        // Safe is-attackable detection
                        tmp_unit_bThisAttackable = true;
                        if (tmp_unit_bThisBoss || theseaffixes.HasFlag(MonsterAffixes.Shielding))
                        {
                            try
                            {
                                DiaUnit thisunit = thisobj as DiaUnit;   //fix1
                                tmp_unit_bThisAttackable = !thisunit.IsInvulnerable; //fix1
                            }

PHP:
                            // Get the burrowing data for this unit
                            bool bBurrowed;
                            if (!dictGilesBurrowedCache.TryGetValue(tmp_iThisRActorGuid, out bBurrowed) || tmp_unit_bThisBoss)
                            {
                                try
                                {
                                    DiaUnit thisunit = thisobj as DiaUnit;		//fix2
                                    bBurrowed = !thisunit.IsAttackable;			//fix2
                                }
 
Hey guys...Have question about Trinity.cs routine? At page first in description its says that (Download the attached Routine - please this into the "Routines" directory and unzip there.
You should end up with a single directory and file: Routines\Trinity\Trinity.cs)

I alrdy have (GilesBlankCombatRoutine) in my Routine folder..But from where to get that Trinity routine?

Thank you,awesome work guys!

PS - Guys i noticed pull for non elite mobbs in deffault incrsed to 40..is that recomendet or to lower it?And in items..evrything is at 1+ lvl by deffault..is that normal to be like that? I know there must be set to recomendet etc..Just sayng what i notice..its not a problem..just reporting :p
 
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on the gold pickup slider in settings, would be nice if we could edit the number field to select how much gold to pick up. Using the slider now, seems like I can either choose 285 or 308 cant get it to be 300
 
Was wondering how I can edit my loot simply with this version. In the old trinity I could just edit the .cs file with "//" before the types I didn't want to loot for example:

//case GBaseItemType.WeaponTwoHand:
//case GBaseItemType.WeaponRange:
//case GBaseItemType.Offhand:

This is what I did to prevent the bot from picking up ranged weapons, two hand weapons and offhands when I was using the last version, but when I did the same thing in the itemhandling.cs file it didn't work and the bot still picks up all of them.
 
I really hate criticizing because I know how hard you guys work on this stuff and release it for nothing. I really do appreciate it. But sadly I have to report that while I was able to get this to function properly, the performance compared to Trinity 1.6.3.4 (.45) was pretty terrible. :( My wizard was simply not playing efficiently. There's definetly something wrong. I'll be monitoring and testing future versions of this. I am sure you guys will get it figured it out.

Thanks for your efforts!
 
I also noticed that the new version causes heavy slowdowns.
It happens always in Act 1 while running back to the tp after selling items (4 fps).
That also happens often while farming.
 
i canot get my monk to cast sweeping winds..

im not using 2handed weapon or innas items for it to switch with.

please help me

am i suppost to take a special combat rotine ? ( i have to to sellect from when i start the bot, )
 
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i canot get my monk to cast sweeping winds..

im not using 2handed weapon or innas items for it to switch with.

please help me

am i suppost to take a special combat rotine ? ( i have to to sellect from when i start the bot, )

Are you using the new GilesBlankCombatRoutine?

So far things seem to be working pretty good with the new 1.7.1.12 version. My Monk is tearing it up on MP4.
 
on the gold pickup slider in settings, would be nice if we could edit the number field to select how much gold to pick up. Using the slider now, seems like I can either choose 285 or 308 cant get it to be 300

Not to sound like a dick here, but how often does gold drop in even stacks? Like, is that 8 gold really going to make a difference?

Either way, just go in the file and change it manually if it bothers you that much :/
 
Not to sound like a dick here, but how often does gold drop in even stacks? Like, is that 8 gold really going to make a difference?

Either way, just go in the file and change it manually if it bothers you that much :/


Use Arrow left/right on keyboard for +/-1 =)
 
Are you using the new GilesBlankCombatRoutine?

So far things seem to be working pretty good with the new 1.7.1.12 version. My Monk is tearing it up on MP4.

where do i get this combat routine `?
 
Not to sound like a dick here, but how often does gold drop in even stacks? Like, is that 8 gold really going to make a difference?

Either way, just go in the file and change it manually if it bothers you that much :/

That was an example. It is like that for everything. Didnt use to be like that. to coin a phrase, not to sound like a dick here, but I thought this is what this thread is for, mentioning bugs/changes or desired features.

Anyways, thanks hti, I will do that.
 
well i did get it now but it still dosent work.. and it now shows in routines i sellect when starting the bot.

do i now need weapons and items for it to be working ?

like Skorn and Innas items ?

You have activated GilesTrinity Plugin ?

Otherwise, depending your configuration Plugin => GilesTrinity => Config. And watch
 
SalvageOption.webp
That was an example. It is like that for everything. Didnt use to be like that. to coin a phrase, not to sound like a dick here, but I thought this is what this thread is for, mentioning bugs/changes or desired features.

Anyways, thanks hti, I will do that.

Use Arrow left/right on keyboard for +/-1 =)

If Text can be edit, You can fill invalid value, so slider is good (I don't want implement Validation system on it)=)

Ps : Salvage option is ready, I test it now :=)
 
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