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Read Map

hti

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Aug 27, 2012
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Hi all,

I search how I can read Map data. I want try to adapt an old A* project to Custom XML Tag, but I need to access Map data for pathing ...

Thx
 
Its easy, with just 4 steps:
1) You set your character in the first spot.
2) You go to DB's "Info Dumping" tab and click on the button near "Local Player".
3) You add the coords (x,y,z) to a <MoveTo /> or <TrinityMoveTo /> tag.
4) You repeat the process for all the points you want to map.
 
Its easy, with just 4 steps:
1) You set your character in the first spot.
2) You go to DB's "Info Dumping" tab and click on the button near "Local Player".
3) You add the coords (x,y,z) to a <MoveTo /> or <TrinityMoveTo /> tag.
4) You repeat the process for all the points you want to map.


I want access to all Map data trough Plugin code for edit my own MyMoveTo with A* path resolution.
 
I want access to all Map data trough Plugin code for edit my own MyMoveTo with A* path resolution.
All maps? Then log to Blizzard servers, check all the possible seeds on random maps and download them... ^^
 
Check these namespaces and objects:

Zeta.PathFinding
Zeta.Navigation

Zeta.Navigation.Navigator
Zeta.Navigation.MainGridProvider
Zeta.PathFinding.ISearchAreaProvider

IMO it's probably the most complicated thing in Demonbuddy... good luck!
 
Check these namespaces and objects:

Zeta.PathFinding
Zeta.Navigation

Zeta.Navigation.Navigator
Zeta.Navigation.MainGridProvider
Zeta.PathFinding.ISearchAreaProvider

Thx

IMO it's probably the most complicated thing in Demonbuddy... good luck!

I know ^^ That's why it's fun
 
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