QUOTE=Momental;849019]Requesting fix for teh above stated issue

the DH just stands there shooting in the direction that the mobs will spawn ... but wont spawn until you move abit closer ..
Dont know if it would be possible to set some kind of option that is like "if X mobs, be in 30yard range when killing" ish
Thanks in advance
**Update**
fixed it myself... its a very
very dirty and quick fix ....
Basicly i edited the trinity file so that it will only use multishot and hungering arrow (the 2 skills i use) if there is any mobs in a 50 feet radius (default is 69f)
And since my kill radius is set to 50 its fine for me
That solved it for me...
Hungering arrow:
in line 7737 i changed the "69f" to 50f
So the line will look like this
return new GilesPower(SNOPower.DemonHunter_HungeringArrow, 50f, vNullLocation, -1, targetCurrent.iThisACDGUID, 0, 0, USE_SLOWLY);
Multi shot
Changed line 7637 to 7639 to this
(iElitesWithinRange[RANGE_40] >= 1 || iAnythingWithinRange[RANGE_40] >= 2 || ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss) && targetCurrent.fRadiusDistance <= 50f)))
{
return new GilesPower(SNOPower.DemonHunter_Multishot, 50f, targetCurrent.vThisPosition, iCurrentWorldID, -1, 1, 1, USE_SLOWLY);
So now it should only use thoes 2 skills to mobs within a 50 feet radius of the char...
I'm not a specialist, so i'm not sure what this does 100% , but it seems to have fixed the problems with the winged dicks... and to my understanding it will also only shoot at goblins if they are closer then 50 feets.
USE IT AT YOUR OWN RISK!
oh and btw
Its working as it was coded, so its not broken...

Its not very useful, but definitely not broken

[/QUOTE]
this fixed it thx to momental
http://www.thebuddyforum.com/demonb...gins/70832-trinity-demon-hunter-class-12.html