thank you for posting ur items...btw whats your scoundrels skills? and equips^^ tyvm
Skills: left left left right
All items with max vit, I use him for 3% crit only, not for anything else
thank you for posting ur items...btw whats your scoundrels skills? and equips^^ tyvm
Skills: left left left right
All items with max vit, I use him for 3% crit only, not for anything else
Trying very hard to convince myself using this for a BOT over a Rend/Revenge/Frenzy Barb.
EDIT:
Tested this on my 50k dps, 50k hp, 800 All Resists, sadly 3.5k armor Monk:
The death rate is somewhat extremely high (16 per hour) if you fail to kill the elite within 4 to 6 sec. Elites with Shielding Affix and Ground Effects is a confirm death case. Phase Beasts, Succubi, Occultists, Tremors are a guaranteed death.
EDIT2:
250 to 290 Items dropped per hour, 38 Items actually picked up, 80k/30k/30k score.
I mean a Barb is seriously alot more Overpowered(OP) than the Monk in terms of:
- 1 Str = 1 Armor (Monk will have an armor deficiency of 1k to 2k pts, which leads to the Monk taking between 10% to 20% more dmg than the Barb, unless Monk takes "Seize the Initiative")
- Ruthless passive gives Barbs +5% Crit Chance, +50% Crit Dmg
- Str Gear is still cheaper than Dex Gear
- Rend: Bloodlust > Sweeping Wind: Whatever rune in terms of dmg output and healback
- 20 Fury HOTA: Smash is easier to spam than 75 Spirit WoL: Explosive Light
- Revenge/Rend/Ignore Pain does more dmg + healing than Breath of Heaven and Serenity
Also you should at least farm Act3 MP1 for the chance for every ilvl58 to ilvl62 items to roll ilvl63 stats.
- Armor only affects physical damage, which is barely an issue in the first place. Are you forgetting dodge? Bad point.
All mobs in Act 3 are lvl 63. There is no difference between MP0 or MP1, stop spouting nonsense. God I hope you're trolling.
Now, one could argue that the fact that MP1+ makes all mobs ilvl 63 means you have more potential for good items since item affix's are now based off of monster level and not item level. But the few mobs that are ilvl 63 instead of ilvl 62 in act 3 (since act 3 is all ilvl 62 and 63) would not outweigh the 30% health to all mobs.
here are my specs, please help me out.View attachment 62867
You are the one spouting nonsense here.
1) Armor mitigates Elemental Dmg.
http://www.thebuddyforum.com/demonb...ing-act-3-armor-vs-all-resist-monk-build.html
2) MP0 Act3 Mobs can't roll ilvl 63 affixes on ilvl58-62 items
http://www.thebuddyforum.com/demonb...ctive-farming-why-not-worry-about-builds.html
http://www.thebuddyforum.com/demonbuddy-forum/77953-mp0-vs-mp1-act3-2.html#post791025
here are my specs, please help me out.View attachment 62867
can someone write all the armor items we would need to make this build work please instead of only giving out like 3 items. please help, thanks.
this is a very expensive build... tried buying rings with those stats, and its like 80mill lol. i dont even got 2 mill idk how im going to do this.
this is a very expensive build... tried buying rings with those stats, and its like 80mill lol. i dont even got 2 mill idk how im going to do this.
spent 18mill so far.. still need gold for the rings. anybody know a way around the specs of the rings to get the price lower and make the rings still work for this build? thanks.