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Trinity - Barbarian Class

Hey Giles,

It was an issue in the past and it came back with latest version. Other people in other topic have it too.

Barb when trying to tp back to town is spaming sprint until fury runs-out.

Can You make some quit hot-fix?

I used to add this line:
ZetaDia.Me.CommonData.AnimationState != AnimationState.Casting

in sprint as out-of combat line but it doesn't help anymore.

cheers
 
I don't know what's wrong now...

I was using beta DB 12480

Giles 1.6.2.
RadsAtom 1.4.2.

and on MP3 I was at 1 DPH...

I switched to regular DB .276 Giles 163 and 1631

and I've got so many issues.. Bot simply died on first elite 8x, on another one he hit death limit...What I've seen once surrounded, when already has full fury ammount it's not using WW..Same during Azmo fight (have avoidance to 0). He WW and sometimes not.. despite having full fury, eventually after some time he dies...

I don't know what's wrong but something is broken :/
 
there is 2 things i noticed 1st is that it keeps spamming sprint when TP to town and 2 there is something wrong with fury management it takes more time for it to start using ww. i know maype its for slower cpus but can u add option so it starts using ww when fury is like 40%
 
Barb doesn't spam rend as often as he could and die sometimes because of this. Giles, fix it please.
 
there is 2 things i noticed 1st is that it keeps spamming sprint when TP to town and 2 there is something wrong with fury management it takes more time for it to start using ww. i know maype its for slower cpus but can u add option so it starts using ww when fury is like 40%


Yes excatly...It's not the tps cause I have strong CPU Sandy Bridge I7. There is some kind of delay before it start using skills, especially WW for me...I went back to BETA DB and 1.6.2. and I'm back to 0-1dph. However he still spam sprint during tp:/

Hope You get better Giles and will be able to fix it soon.
 
looks like its waiting for WOTB to come of and only then it starts to ww
 
As stated above by other posters, I am seeing the same sprint/fury issue in 1.6.3.1

With that said, look into this when you are feeling better and get well soon!!!
 
My problem is im NOT ww barb using Berserker Rage passive (25%dmg more when u got max fury),and all is fine (runing with max fury whole time) till i use WotB - then bot is whole time dumping fury when it reach max lvl by spamming battle rage. Can it be fixed?
 
for some reason my bots just sitting there and spamming bash after one or two uses of WW
 
I'm experiencing the same delays with using skills as mentioned before. It just starts using ww too late sometimes. seems like its kind of random, trying to reproduce it now. but sometimes it just stands still spammin frenzy on elites while at max fury :(
 
Giles has STD so won't be around for a little while guys.
 
for some reason my bots just sitting there and spamming bash after one or two uses of WW

noticing the same issue, bashes with full rage bar. tried to activate fury dump as well but doesnt change anything.

edit: noticing it happening a lot in regular mode but not as much in WoTB.
 
Last edited:
Giles forgot to change wotb from 90 to 120 seconds. Change the code like below and it will fix it.

Code:
                {SNOPower.Barbarian_Earthquake, 120500},  // Need to be able to check skill-run for dynamic cooldown, and passive for extra cooldown
                {SNOPower.Barbarian_CallOfTheAncients, 120500}, // Need to be able to check passive for cooldown
                {SNOPower.Barbarian_WrathOfTheBerserker, 120500}, // Need to be able to check passive for cooldown
 
Giles forgot to change wotb from 90 to 120 seconds. Change the code like below and it will fix it.

Code:
                {SNOPower.Barbarian_Earthquake, 120500},  // Need to be able to check skill-run for dynamic cooldown, and passive for extra cooldown
                {SNOPower.Barbarian_CallOfTheAncients, 120500}, // Need to be able to check passive for cooldown
                {SNOPower.Barbarian_WrathOfTheBerserker, 120500}, // Need to be able to check passive for cooldown

do You have any solution to fix spamming spritn while TP ??

I know in the past U used to put this line

ZetaDia.Me.CommonData.AnimationState != AnimationState.Casting

but it doesn't work anymore :(
 
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