What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Guide] What to expect in 1.05, effective farming and why not to worry about builds!

Was thinking exactly about that, wonder if each affixes follow the item ilvl or if it can roll as ilvl62 or ilvl61... that would allow then to place some ilvl64 and ilvl65 afixes for high mp.

Well there are some rules on the properties not sure actually how they apply... but I have never seen an legendary armor with +300vit (i63 max for vit on amor) that would allow +400vit max, mostly it will come capped at (100base) +100max from i61 max (rare already to see somes at 200vit).

iLvl 63 is the highest roll, due to the fact that in ALL MP levels monsters are level 63.

And about the speed... thats depends on what u have there mate... at mp3-4 I will still take same time as at mp1 cuz its running time not killing ;)

Well as stated if you can farm higher MP's at exactly the same speed then it's worth it, otherwise the return on MF increase in relation to drops and drop quality are not worth it :P
 
Last edited:
Was thinking exactly about that, wonder if each affixes follow the item ilvl or if it can roll as ilvl62 or ilvl61... that would allow then to place some ilvl64 and ilvl65 afixes for high mp.

No. ilvl determines the starting range for a property. e.g. game decides 1 property is strength. It then rolls a value for the base number. Lets say for an i61 item it decides between 50-75 for an i62 it decides between 60-85 for i63 it rolls between 70-95 then it does other stuff to the base number (noone outside of Blizz knows what their algorithm is) and voila you have your final strength value.

These numbers are made up for example, but you get te general idea. We know that the base stats overlap a little as you can get ilvl61 gear that rolls better than i63 gear (just not very often)

They could potentially add in higher level ilvl items in 1.05 or in later patches. As it is atm though the ilvl is linked to the mob it dropped from. As the highest mob level in the game is 63 (cos they just made the mobs in later inferno acts lvl 63 as an easy way to buff their power) then the highest item level is also 63.
 
So what will be the difference in act 3 inferno right now, and act 3 inferno 1.05 with MP1?
 
So what will be the difference in act 3 inferno right now, and act 3 inferno 1.05 with MP1?

Hand-played (PTR MP1 Act 3 Inferno): My S&B Barb seems to take more damage and die faster, but mobs die a bit faster(maybe 5% to 10% faster) as compared to 1.04 Act 3 Inferno.

I would actually be more interested in how much MPx can I crank up in Hell Diff for easier Paragon XP farming.
 
Last edited:
How can you spend exactly the same time doing an MP1 run and an MP5 run, if the mobs have a lot more HP? Logical failure.
 
Well during one of the patchs one of the dev's did confirm on the forum that it does affect average stats... and from my drops I pretty much get same legendary crap over a 200%mf and almost perfect on 375%mf... that may not affect rares itself... I got about 30 windforce between 2 acc with 350%mf and 200% mf the one with 350%mf overall had the windforces better...(highers stats rolls/average +100-150 dps /socket)...
But everyone has it own opinion. ^^

And still the ptr is nothing more then a test... most will be fix till MP is worth for the hassle.

And about the speed... thats depends on what u have there mate... at mp3-4 I will still take same time as at mp1 cuz its running time not killing ;)
How can you spend exactly the same time doing an MP1 run and an MP5 run, if the mobs have a lot more HP? Logical failure.

Arielmz is probably using the Dual-Wield Skorn exploit (+600 Str, +600% Crit Dmg, +12% LS just from the L-R Hand slots) and maybe some other heaven-knows-what-exploit, so he's claiming that his run time is limited by his movespeed instead of his DPS, since he is 1 shotting every mob (maybe he has the GameMaster /kill exploit from City Exploit Hotfixed - Forums - World of Warcraft). Not possible for the lesser mortals.

On the other hand, if one were to play on the lesser difficulties like Nightmare diff and crank up to MP10 to farm gold, then the running time is indeed limited by your movespeed since you basically 1-hit all mobs with Inferno Gear.
 
Last edited:
Arielmz is probably using the Dual-Wield Skorn exploit (+600 Str, +600% Crit Dmg, +12% LS just from the L-R Hand slots) and maybe some other heaven-knows-what-exploit, so he's claiming that his run time is limited by his movespeed instead of his DPS, since he is 1 shotting every mob (maybe he has the GameMaster /kill exploit from City Exploit Hotfixed - Forums - World of Warcraft). Not possible for the lesser mortals.

On the other hand, if one were to play on the lesser difficulties like Nightmare diff and crank up to MP10 to farm gold, then the running time is indeed limited by your movespeed since you basically 1-hit all mobs with Inferno Gear.

Hmm wasn't aware this bug the second hand would allow the stats to follow... but anyway I not willing to get banned by exploits...

Running 1hand echo crit+socket and prob one with the highest dps on server so...
Storm shield with +2xxstr and max crit 30% block...
2 rings with str, 9%ias 4,5%crit and 30% crit dmg
helmet with +str +ias +crit
arms ias+crit
pants with +200str +9% ias
armor +400 str +200vit +10%hp...
gloves all res + str + 9% crit +8% ias +30% crit dmg
belt +8% ias +40% crit dmg
neck +8% ias +8.5% crit +60% crit dmg + str
Mostly my itens are worth 200m+ piece...

Btw is there any increase over monster/elite dmg? or its just hp?

I actually hit about 400k w/o berserk and bout 1m with berserk on with nearly 3 ias... so mp10 is actually runable if its only hp...
And yeah I will cry like a baby if I get hit by ban. ;p
But well I never played 1 minute by hand and also havn't put 1 penny on(mostly item was drop).
 
Last edited:
your probably the .0001% if you actually found every single piece lol, at most i found a tri ring, ammy & gloves, 2 of which weren't too good, but grats to you nonetheless.

aside from the first page i skipped over to here, @ MP1, all mobs no matter what act will be lvl 63? if so, act 1 would be the ideal place to farm correct? which profiles have the most clustered mobs? id like to setup my bot earlier before the new patch is dropped.
 
your probably the .0001% if you actually found every single piece lol, at most i found a tri ring, ammy & gloves, 2 of which weren't too good, but grats to you nonetheless.

aside from the first page i skipped over to here, @ MP1, all mobs no matter what act will be lvl 63? if so, act 1 would be the ideal place to farm correct? which profiles have the most clustered mobs? id like to setup my bot earlier before the new patch is dropped.

A3 is still the most concentrated, but A1 is going to be such faceroll...
 
A3 is still the most concentrated, but A1 is going to be such faceroll...

This is completely true, however because the MLvl's of the monsters are the same and the abilities that each monster has is the difference between acts, the difference is minimal once your character is sufficiently geared to farm each act. This combined with the denstiy of elites in A3's current profiles leads A3 to be the winner for efficiency :)
 
This is completely true, however because the MLvl's of the monsters are the same and the abilities that each monster has is the difference between acts, the difference is minimal once your character is sufficiently geared to farm each act. This combined with the denstiy of elites in A3's current profiles leads A3 to be the winner for efficiency :)
So you reckon A3 MP0 will be more efficient than A1 MP1?
 
So you reckon A3 MP0 will be more efficient than A1 MP1?

That's actually something I haven't considered, given that A3 MP0 and A1 MP1 have the same monster iLvl's.. I may do a quick test of current routines (manually of course) tomorrow and post the results. But theoretically you are correct, but I'm yet to test no MP settings :)
 
I checked your original source. Act 1 bosses have lower Hp than act 3, which probably means normal mobs do as well.

Act 1 is better to farm now if that is true.

Also your wherever u got ur mf vs affix it doesnt make sense. Nobody can test that with 1000% mf lol
 
I checked your original source. Act 1 bosses have lower Hp than act 3, which probably means normal mobs do as well.

Act 1 is better to farm now if that is true.

Also your wherever u got ur mf vs affix it doesnt make sense. Nobody can test that with 1000% mf lol

MF vs Affix 1000 MF is iterated from the findings (generate a function with the current points and interpolate from there), its purely theoretical but should hold true if we could in fact reach 1000 MF :P

As for mobs in A1/A3 they have the same HP, I was just using the Boss HP values as a variable to show the increase regarding the same mob.
 
Can you tell me where you found out A1/A3 have same hp??

Compared to which mobs?? A1 and A3 have completely different mosters. Are you saying all monster types across A1 and A3 have same health?

That a skeleton or zombie in A1 has same health as demonic tremors??
 
Can you tell me where you found out A1/A3 have same hp??

Compared to which mobs?? A1 and A3 have completely different mosters. Are you saying all monster types across A1 and A3 have same health?

That a skeleton or zombie in A1 has same health as demonic tremors??

The same sort of monster (Skeletons in A1, Fallen Grunts in A3) have roughly the same HP (give or take 5k), all monsters of equivalent have the same HP in all acts because the level is the same. I'll do some proper testing at some point, but I'm playing borderlands at the moment :)
 
Pretty nifty information here. What do you reckon will be the best character for botting come 1.0.5? Either in A1 or A3 at MP1
 
Back
Top