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[Plugin] Giles Trinity

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went from 6 deaths per hour to 2 with my WW barb with this new update, thanks:D botting act 3

and from 3 to 1 with my tank monk :D botting act 3
 
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Wow, thats a quick reply :)

In the Trinity Config -> Town Runs -> Salvage or Sell Junk Items -> Option: Salvage.

Did a few more test runs in the meanwhile, it's still not Salvaging items.
(He just sold a blue bow, ilvl 61, lvl 60... which should be Salvaged)

And you're right about the 'not-visiting-the-blacksmith' part. For he doesn't visit the blacksmith at all.

I'm running act 3 at the moment, after a Town Portal, he'll walk right to the stash and stashes some gems (excellent!)

After the stashing, he'll walk up to Vidar the Collector, to sell items. Which is the way DB did it to. With only one exception :)
DB kept the items it would be going to Salvage. Trinity will just sell all of them.

Afterwards (prob. since there is nothing to Salvage anymore), he'll use the portal to get back to work.

(Just as additional info, I've got this priority in the lootrules, so there shouldnt me a prob there: <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />)

Anymore thoughts? For I'd be happy to give it some more test runs. if you need a log or anything, just let me know.
 
Hello,

Did some tests Heavy "Hitting Witch-Doctor" and there are some issues:

- After avoiding (moving away from damage) wd standing and not doing anything straight away, looks like need some time to think what to do next.
- Spirit Walk is not in use while moving anymore but only on heavy dmg at around 20% hp
- Arcane avoidance is still bad imo
- Gargantuan is re-summoned without any need for it, its should be re-summoned when he die imo
- will post some more info soon

So far its all what i did noutice. Looks great and even with this issues above its great plugin.
 
Hello,

Did some tests Heavy "Hitting Witch-Doctor" and there are some issues:

- After avoiding (moving away from damage) wd standing and not doing anything straight away, looks like need some time to think what to do next.
- Spirit Walk is not in use while moving anymore but only on heavy dmg at around 20% hp
- Arcane avoidance is still bad imo
- Gargantuan is re-summoned without any need for it, its should be re-summoned when he die imo
- will post some more info soon

So far its all what i did noutice. Looks great and even with this issues above its great plugin.

Are you using restless giant rune? its resummed to proc it's effect against elites and 5+
 
Giles you cant set an option for MAX prioritize goblin and skip everything else?

i changed the script in the 1.4.4 because someone posted on this forum and it work really good but its crap if ppl should change it manually every time u release an update
I vouch for this. Pain in the arse to change the file every update.
 
An option to "kamikaze" against goblins is in the next release, due tonight, pending testing.

Can you set a Kamikaze for Fallen Prophets also lol. Although I feel like its vastly improved in targeting them I still feel like when installing a completely fresh DB + Plugin it will focus those fockers like his life depends on it for the first 5-10min of then run then eventually he goes back to ignoring them and focusing Grunts thereafter. Its probably complete rubbish and I'm being over pedantic but that's just what I notice when I run a fresh install of everything lol.

Anywho love the Kamikaze option for Goblins - perfect for a tank Barb who can run through anything and not die. Keep up the stellar work :)
 
Just did a fresh install of both plugin +DB, and it does not work. after i load up the A1 champ farming start profile, bot sits there, till it logs out after 2 minutes.
Seems to work so far if i pick leorics manor profile. and not the "Start Here"

Any idea?

[20:29:43.243 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 )
at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.CommonBot.Logic.OrderBot.(Object , EventArgs )
at Zeta.CommonBot.Logic.BrainBehavior.()
 
Just did a fresh install of both plugin +DB, and it does not work. after i load up the A1 champ farming start profile, bot sits there, till it logs out after 2 minutes.
Seems to work so far if i pick leorics manor profile. and not the "Start Here"
Any idea?

Sounds like you forgot a key part of using CIGGARC routines, which is to install and enable Radonic's profile manager? Plugin linked to from the CIGGARC routine threads, and can also be found here;
[url]http://www.thebuddyforum.com/demonbuddy-forum/plugins/65600-ciggarc-plugins.html][/url]

Either way, that error is nothing to do with Trinity - it's between you, your routine/profile, any routine/profile manager plugins, and DemonBuddy! Good luck :D
 
something i noticed while watching bot: after killing goblin, bot immediately was aggroed by an elite group which drew him away from items. He killed the group, but continued on path,and never picked up items.

Also, for Cydaea, is it possible to give her 100% priority when she's attackable? 50% of the time she's attackable is wasted because it keeps killing the many spiders that spawn.
 
something i noticed while watching bot: after killing goblin, bot immediately was aggroed by an elite group which drew him away from items. He killed the group, but continued on path,and never picked up items.
Also, for Cydaea, is it possible to give her 100% priority when she's attackable? 50% of the time she's attackable is wasted because it keeps killing the many spiders that spawn.

Next patch should see a huge improvement on all priority issues, including Cydaea/spiderlings :)
 
YES I DID!
I just came back here to report that i forgot to use his profile manager, and works just fine once i installed it. :D
Thanks for the reply.
 
Did some more test runs in the meanwhile Giles, for some reason it just doesn't Salvage....... :)
Any more suggestions for me to try?
 
Did some more test runs in the meanwhile Giles, for some reason it just doesn't Salvage....... :)
Any more suggestions for me to try?
Check your loot-rules, and try change the priority order of things - just realized that one thing Trinity does differently is it visits the vendor to sell things first BEFORE checking the blacksmith for possible salvage stuff. Which means your sell-rules need to exclude salvage stuff really... is that possible, or am I going to have to look into re-ordering things for next release?
 
I'm not sure if something changed in the last update, or I just didnt notice it before. The item scores seem to give a lot more weight to sockets than I remember, for example:

[GilesTrinity] Socketed Warlord Sword of Mangling [twoHandedSword_norm_base_06-104] [TwoHandSword] = 70440
[20:39:56.746 N] ***** KEEP *****
[20:39:56.756 N] [GilesTrinity] Socketed Ring of the Fortress [Ring_23-110] [Ring] = 17788
[20:39:56.756 N] ***** KEEP *****

Both pretty bad blue items, but are scored surprisingly high. Keeping a few bad items isn't really a big concern; I'm just wondering if the scoring has changed, and actually good items are scored lower than expected.
 
On Azmodan my WD is not moving almoust at all from fireball and die on first hit. Do any WD with Giles build posted have the same problem?
 
My barb still doesnt seem to be using Rend enough, even after editing the line to 1500 like you said.
She ALWAYS Rends to start the fight, but if its a tough pack she wont use rend again til 10-15 seconds after the first one wears off.
Resulting in a ton of damage I could be dealing, that I'm not

EDIT- having rend on my right mouse click wouldnt cause this, right?
 
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