Wow.... Been away from this thread for about 2 days.... man did I have a lot to catch up

Excellent work Giles.
Still got a weird situation tho.
I've set Trinity to use custom loot rules. (Which would automatically load my own script, as stated in the DB config, right?)
For some reason, that doesnt turn out that well.
Let me describe what I did, for I've read a lot of posts in thread and noticed I'm not the only one with this problem.
Side-note: Before using Trinity I've used your CombatReplacer, and man, it worked like a charm. (Including the loot and Salvage part, which was the Standard DB; loading my own loot rules.)
Anywayz,
I've updated from 1.4.4 to 1.4.6.1, using the Giles-4-steps-plan

I've used the 'Other Common Fixes, Solutions or Problems' - steps plan
In DB, I've loaded my custom loot rules. (Which work, 100% sure 'bout that.)
Afterwards I went to the Trinity Config -> Item Handling. I've selected 'Use Custom Loot Rules'. Followed by the Save Settings button. (Should be correct, right?)
In the loot rules, I'm Salvaging specific items.
But now, those items aren't being Salvaged anymore. The are being sold to the vendor....
This is quite weird, for Trinity should be listening to the rules of the loot-rules-file, right?
Any thoughts on this one?
Keep up the good work mate!