Hello,
Did some tests Heavy "Hitting Witch-Doctor" and there are some issues:
- After avoiding (moving away from damage) wd standing and not doing anything straight away, looks like need some time to think what to do next.
- Spirit Walk is not in use while moving anymore but only on heavy dmg at around 20% hp
- Arcane avoidance is still bad imo
- Gargantuan is re-summoned without any need for it, its should be re-summoned when he die imo
- will post some more info soon
So far its all what i did noutice. Looks great and even with this issues above its great plugin.
I vouch for this. Pain in the arse to change the file every update.Giles you cant set an option for MAX prioritize goblin and skip everything else?
i changed the script in the 1.4.4 because someone posted on this forum and it work really good but its crap if ppl should change it manually every time u release an update
I vouch for this. Pain in the arse to change the file every update.
can you allow furious charge to move to safe spots for avoidance?
An option to "kamikaze" against goblins is in the next release, due tonight, pending testing.
well arent i stupidIt already should be using furious charge for avoidance whenever possible.
Just did a fresh install of both plugin +DB, and it does not work. after i load up the A1 champ farming start profile, bot sits there, till it logs out after 2 minutes.
Seems to work so far if i pick leorics manor profile. and not the "Start Here"
Any idea?
something i noticed while watching bot: after killing goblin, bot immediately was aggroed by an elite group which drew him away from items. He killed the group, but continued on path,and never picked up items.
Also, for Cydaea, is it possible to give her 100% priority when she's attackable? 50% of the time she's attackable is wasted because it keeps killing the many spiders that spawn.
Check your loot-rules, and try change the priority order of things - just realized that one thing Trinity does differently is it visits the vendor to sell things first BEFORE checking the blacksmith for possible salvage stuff. Which means your sell-rules need to exclude salvage stuff really... is that possible, or am I going to have to look into re-ordering things for next release?Did some more test runs in the meanwhile Giles, for some reason it just doesn't Salvage.......
Any more suggestions for me to try?