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[Plugin] Giles Combat Replacer

Sweet! Thanks for the update, Giles. DB no longer causes D3 to close erratically every 10 minutes. Quick question: how might I adjust the distance at which my character uses Rend? The frequency of use? It seems to Rend prematurely (when an enemy is just outside of range, so the Rend does not hit), then runs close to that enemy and uses Frenzy. The character won't use rend again for a while, even though Fury is full. I would pretty much like to spam Rend where there is ample Fury to do so.
 
one small suggestion for Giles:
I think it would be better for wizards to only cast diamond skin when near enemy && during combat, if I'm not wrong with the changelog it's supposedly to be casting even 5 seconds after combat. This 5 seconds will definitely hurt the wizard if it were to cast during that 5 seconds(which it always does) as the cooldown for diamond skin is 15sec

also it seems to be casting diamond skin right after going through WP, not too sure which aspect of DB is causing this though.

adding on to that, monster detection seems to be off after mobs are frozen. Would suggest to wizzies to change to slow time in the mean while.

Have fun Giles for your vacation :D
 
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Damnit Giles, I have a suggestion for you!

Let us donate a little, so you can buy yourself a well deserved beer on your vacation? Or wine or whatever!
 
v0.5.2 uploaded:
-- "Backtracker" now more intelligent - should allow for looting along waypoints, minimize backtracking when not necessary, and not cause such "spammy" looking movements. Also allows leap/charge etc. movement to help get back over any barriers you may heave leaped chasing a monster away, to help prevent stucks.
-- Changes to the way backtracker & AOE avoidance handle to help prevent ignoring items.
-- Out of combat avoidance should now try to force your character away from AOE stuff (if you are under any health limits for each AOE type) for the full 5 seconds - should help reduce loot attempts in molten bombs.
-- Various changes and fixes throughout the code and some minor skill changes here or there.
(I have been so busy rushing to get things working well before I vanish for a week that I haven't been logging every change for once!)


Not attacking Siegebreaker Assaulting Beast -o-
 
Hello! I just would like to thank you Giles for all the effort! I am using all of your plugins and I don't know If DB can exists without Giles now:-)
I want to donate you some moneys! Just give us a PayPal link:)

My setup:

DB => latest release 220

Plugins:
Combat Replacer => v0.5.2
Stash & Loot Rule Replacer => v1.9.8
World Object Handler => v1.6
RadsProfileManager => beta

Profile:
Act2 Champions Hunting => I have removed part6 from the loop as it was getting stuck every game.

EDIT: CombatReplacer is avoiding those f*** wasps little babies which is something I love a lot. NICE!


Again T H A N K Y O U !
 
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Hello! I just would like to that you Giles for all the effort! I am using all tour plugins and I do not know now If DB can exists without Giles now:-)
I want to donate you some moneys! Just give us a PayPal link:)

My setup:

DB => latest release 220

Plugins:
Combat Replacer => v0.5.2
Stash & Loot Rule Replacer => v1.9.8
World Object Handler => v1.6
RadsProfileManager => beta

Profile:
Act2 Champions Hunting => I have removed part6 from the loop as it was getting stuck every game.

EDIT: CombatReplacer is avoiding those f*** wasps little babies which is something I love a lot. NICE!


Again T H A N K Y O U !


Thanks for changing the serenity usage :)

You should see my plugins now man :P All I need Giles to do is add stash 63's unidentified to this and I'll only have 4 plugins which do everything! :)
 

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Yeah, whats the recommended build and stats to run act2 champion hunting?

I'm using Cleave/Rend, DWielding, and it's so easy to bot act1 with Giles combat Replacer, so thanks Giles!

In act2 the bot dies frequently :(
 
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Yeah, whats the recommended build and stats to run act2 champion hunting?

I'm using Cleave/Rend, DWielding, and it's so easy to bot act1 with Giles combat Replacer, so thanks Giles!

In act2 the bot dies frequently :(



im using this: Barbarian - Game Guide - Diablo III

(buffed)
37k dps
800 all resist
500 LoH
10k armor
44k life


i own act 2 with 0 deaths per hour and act 3 with 3-4 deaths/hour
 
There is a problem with goblin, bot runs 3m, then stops, goblin run 2m more and teleports, after 2-3 sec bot continues running profile
 
I dunno why but the bot is constantly trying to spam Diamond Skin always regardless of health level.
 
in the last 2 change there is no mention about seven sided strike priority and sweeping wind without blind if you have time remember to update it!
 
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I think there are issues today with the Nav server. See if you are getting a lot of waiting to generate path messages.

On another note, is anyone else having issues with Rend? Using the very latest version, it seems to use it when out of range of mobs and then waits a long time before using it again.
 
There is a problem with goblin, bot runs 3m, then stops, goblin run 2m more and teleports, after 2-3 sec bot continues running profile

Yeah have had this myself, I *think* it's DemonBuddy's built in unstucker interfering, but I haven't had time to work this one out and may well not do before I vanish for the week, I'll see if I can spot anything obvious though.

I dunno why but the bot is constantly trying to spam Diamond Skin always regardless of health level.

I'll have a little tweak of Diamond Skin for a "final release" to keep people going :)

Not attacking Siegebreaker Assaulting Beast -o-

I've never had my bot try go there. Can you describe exactly how/what happens/in what order/what it does or doesn't do and when? "Enters the zone and stands there doing nothing" "Runs up to siegebreaker and does nothing" "only ability X Y and Z work but won't use basic attacks on siegebreaker" etc. etc.

in the last 2 change there is no mention about seven sided strike priority and sweeping wind without blind if you have time remember to update it!

Yes I changed them, let me know how they are working for you now?

I think there are issues today with the Nav server. See if you are getting a lot of waiting to generate path messages.

On another note, is anyone else having issues with Rend? Using the very latest version, it seems to use it when out of range of mobs and then waits a long time before using it again.

Not to mention DemonBuddy's built in unstucker is causing a LOT of problems, including mini-freezes after each monster killed sometimes. Please support my developer thread here;
[url]http://www.thebuddyforum.com/demonbuddy-forum/developers/66371-request-built-db-unstucker-can-we-replace-disable-interface.html[/url]
We need a way to override or disable DB's built in unstucker, it would fix a lot of problems and make things even smoother. The built-in unstucker has been acting crazy since patch 1.04.
 
I am sorry if this question has been answered before,
What kind of build can I use for witch doctor with this plugin?

Thank you!
 
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