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[Plugin] Giles Combat Replacer

hello GilesSmith
first of all, thank you so much
im able to run my wizard on inferno act 2
just a few difficulties i find with the combat system
it doesn't avoid the final explosion after elite is killed
sometimes it doesn't go close enough to some ranged elite for energy blast to work
and lastly, sometimes my character doesn't pick up items dropped after killing elite,
walk past as if nothing is there
that's all, again greatly appreciate ur work
u r legendary
 
hello GilesSmith
first of all, thank you so much
im able to run my wizard on inferno act 2
just a few difficulties i find with the combat system
it doesn't avoid the final explosion after elite is killed
sometimes it doesn't go close enough to some ranged elite for energy blast to work
and lastly, sometimes my character doesn't pick up items dropped after killing elite,
walk past as if nothing is there
that's all, again greatly appreciate ur work
u r legendary

check your config for your stash plugin. if its ignoring drops then more than likely its because they are not high enough quality.
 
Just generally acknowledging everything and asking for patience. I'm busy with RL stuff and have a lot of DB stuff I want to do/finish too - since I only have tomorrow left and am going on holiday from Saturday. I'm not ignoring anything, but I'm not going to focus on replying to everyone for a while now.

Giles ...the plugin master .... how I love thee. I thank you for all your hard work. and all the little fixes you'll roll out before life hits. We need 10 of you around here
 
Just generally acknowledging everything and asking for patience. I'm busy with RL stuff and have a lot of DB stuff I want to do/finish too - since I only have tomorrow left and am going on holiday from Saturday. I'm not ignoring anything, but I'm not going to focus on replying to everyone for a while now.

Dont go on holiday, we need you here!! xD
srsly tho, I think DB will be unbottable without Giles
 
I was testing an act 3 profile, and noticed it won't attack the siege breaker with fists of thunder.. it keeps trying to move towards it, but won't attack.. maybe some range issue?
 
it would be really awesome if resurrecting prophets in act 2 and act 3 could be prioritized. real pain in the ass
 
150~mf, 800~ res buff, 45k hp, 40k dps unbuff, 0 Loh, 2.6% life steal, 32% block with new storm(bought for 5.5 mill). doesnt seem like u need any loh above build. amount of gold spent probably around ~50mill.
Does the dps matter? I have about same stats but not that high block,buying it later. But my dps is about 25k. Do I need to increase it to farm act 3?
 
Just generally acknowledging everything and asking for patience. I'm busy with RL stuff and have a lot of DB stuff I want to do/finish too - since I only have tomorrow left and am going on holiday from Saturday. I'm not ignoring anything, but I'm not going to focus on replying to everyone for a while now.

Hey giles,

1st off, enjoy the holiday my friend!

Second of all using the newly developed act 3 profile:

http://www.thebuddyforum.com/demonb...-death-handling-checkpoints-4.html#post680403

The bot seems to have massive problems with seigebreaker combat logic, he does kill it but its very slow/painful to watch.

Also could you changed the serenity cooldown back to around 50% please as in act 3 its dying sometimes due to spike damage before it has a chance to use it.

Also check your private PM ;)

PEACE!
 
Great work!!!
I've got some tiny problems:
1. keep spamming sprint in combat even stand still, waste all the fury so can't using other abilities.
2. Sometime fail to spam warcry when it's cooled down.
 
I've noticed the bot will periodically stop what it's doing and just stand there until the inactivity timer trips.

Anyone else get this issue?
 
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it would be really awesome if resurrecting prophets in act 2 and act 3 could be prioritized. real pain in the ass

just quoting this so it has a better chance of getting seen, lots of prophets in act 3, rather annoying.
 
Giles,

I speculate that the missing loot drops has something to do with AoE avoidance outside of combat. It seems to black list AoE areas (Descration, molten bomb etc) if the loot is dropped on it and ignore it completely.

Not sure if you figured that out by now or not, just thought I'd let you know.

Thanks
 
v0.5.2 uploaded:
-- "Backtracker" now more intelligent - should allow for looting along waypoints, minimize backtracking when not necessary, and not cause such "spammy" looking movements. Also allows leap/charge etc. movement to help get back over any barriers you may heave leaped chasing a monster away, to help prevent stucks.
-- Changes to the way backtracker & AOE avoidance handle to help prevent ignoring items.
-- Out of combat avoidance should now try to force your character away from AOE stuff (if you are under any health limits for each AOE type) for the full 5 seconds - should help reduce loot attempts in molten bombs.
-- Various changes and fixes throughout the code and some minor skill changes here or there.
(I have been so busy rushing to get things working well before I vanish for a week that I haven't been logging every change for once!)
 
Thank you for your hard work Giles! Just downloaded stash, and combat updates! Have fun on vacation!
 
Did you by any chance prioritize the resurrecting prophets?

Also, the amount of work/swiftness in which these plugins are updated as well as the performance is beyond amazing, thank you very much!
 
For my Witch Doctor he only seems to be able to use Poison Darts and doesn't ever seem to cast any other ability. I know it says on the front it is initial support but is this supposed to happen? :D
 
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