GilesSmith
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- Jun 2, 2012
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Hey Giles. My log is attached. If you look through it I'm seeing all kinds of exceptions being thrown from the combat replacer plugin, from Worldobjecthandler, from DB itself. End of log is where D3 crashed. This may very well be a DB issue but thought I'd post it up so you could look through it.
Completely fresh install.
Tbh I think this is an issue with DB itself, which changed a LOT of stuff with the way it reads, stores and handled objects from Diablo 3 - I think they have some work to do in improving it. I've noticed a lot more randomized errors reading attributes from objects now myself, too, and with all the crashes DB is causing too, well... I just think it needs some work.
Hi Giles,
with the latest update 5.1.2 the CM wizard build seems to stop detecting enemies around(with the closer range changes) and stops casting spells all together. The last stable build was 5.1 for CM built wizard
Not too sure what I can do to help, please advise I'd provide a log and SS if need be
Have you tried increasing the kill radius in the config to something like 30?
You can change these manually until I get around to making a simple config - if you open the code and search for the string "Find Things To Avoid/Collect" - just below that you'll find three sets of values. One is the list of objects to actually avoid, then there is the list of what health to avoid them at (0-1 decimals... eg 0.75 would be 75% health)... and the third list is at what radius to move away from each object. Hopefully they're pretty easy even for somebody that's never looked at code before to see how to change them!please allow us to change the hp values of dodging certain ground effects and set which ones we want to dodge.
Thats the only reason im not moving over from Belpegor D:
My custom dodging settings will allow me to farm faster.
backtracking is a nice feature for people having issues with stucks from chasing goblins etc, but man oh man does it look sus and bottish as hell lol i disabled it as i never have issues.
I'll be working on backtracking more to try and make it smoother, it's still a brand new feature, I think with a little attention this will end up becoming a "Must-have" feature if I can get it all perfect!

not sure if anyone experience this
it often get stuck on the poison tree with the newest db and plugin
it looks like trying to interact with the tree and it doesn't move, if i move it manually , the attack will resume
Yeah the latest Db seems to be doing some weird thing with the larger monsters - it never happened in past versions of DB. I'll keep hunting to see if I can find a solution to this. I think it happens when DB tries to move to a waypoint in the middle of a monster object model - it can never reach it so DB just gets "stuck" and stops looping through everything (so no longer pulses combat etc.) until the tree dies from your follower/you get knocked back. It's a strange one.
Question to anyone that is "hugging trees" - have you tried DemonBuddy version #220 that got released? If so does it still try to hug trees? Please let me know, I would like to know if it's the new actor manager in DB (disabled in #220) that is causing the tree-hugging or not.
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