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[Plugin] Giles Combat Replacer

I use a frenzy spec barb and for some reason he doesnt seem to be using frenzy at all. Any ideas?
 
Yeah you've done the same thing as suggested, well done! Basically I avoided using attacks against specific target ID's because it can crash D3 - if in the brief 100-200 or so milliseconds between sending the "UsePower" command to D3 and D3 actually trying to do it, the target died - D3 will crash as it's trying to do something to a target ID that no longer exists. Combined with the fact this plugin attacks faster, the crashes actually happened more often. So I changed all attacks to be location based, rather than target-based - which seemed to stop all crashes altogether - but Diablo 3 doesn't seem to add the extended range of fists of thunder if you shift-attack thin air. (hold left-shift and LMB/the attack key for Fists of thunder - it seems to have no range at all/ignores the rune). Probably to stop people abusing fists of thunder and using it to rapidly teleport all over the map. I'm not sure what a safe alternative is without opening it up to crashing Diablo again - I suspect we might have to wait for DB updates that can get those commands in even quicker (next DB update is meant to be hugely optimized), which might minimize the crashes to "extremely rare" at least!

Perhaps check the distance to the target and if the target is more than 10 meters away use the unsafe method, then once it's in melee range attack the location. It won't be foolproof but it shouldn't crash much and at least it will make use of FoT teleport.
 
Perhaps check the distance to the target and if the target is more than 10 meters away use the unsafe method, then once it's in melee range attack the location. It won't be foolproof but it shouldn't crash much and at least it will make use of FoT teleport.

That could be a pretty sensible solution! Orrr... oooh....

Combination double-safety!

"If target > 80% health && distance > 12 foot" (or whatever) "use unsafe cast-at-target-mode... otherwise use safe cast-at-location-mode" - that might actually rule out the crashing almost altogether (except with some bad luck) - as it'll only crash if you use the cast-at-target method JUST after it died in Diablo (so before DB had a chance to know that the target was actually dead).
 
Barb doesnt seem to be using Earthquake. Just me?

Big part of my kill power.


I use a frenzy spec barb and for some reason he doesnt seem to be using frenzy at all. Any ideas?

My Frenzy working fine.
 
Does that happen often? I want your MF % :)
The fact that it occurs at all is a tragedy. Since I've actually caught the bot doing it, and I only pay attention to him about 2% of the time, I assume it happens quite frequently. Of course, this isn't a Giles' problem... but maybe he has ideas on how to fix it. :D

I'm at a little over 330% buffed.
 
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I've noticed this with every single combat routine I've tried. We really need DemonBuddy to prioritize looting over attacking normal monsters, since they basically do no damage whatsoever to a properly geared melee.

Every time I see a pack die, and a legendary laying on the ground, and then my guy runs/leaps away to fight a spear thrower, I cringe.

This has nothing to do with the fighting priority, it's because for some reason that item isn't being read as whatever it actually is. (It might be read as a white item, or a tree stump, etc...)
 
This has nothing to do with the fighting priority, it's because for some reason that item isn't being read as whatever it actually is. (It might be read as a white item, or a tree stump, etc...)
Interesting... I thought they had fixed item reading in v204. So, does it attempt to read the item drops multiple times? Is that why he'll occasionally ignore a drop, go kill a normal mob, and then run back to loot it?

And if that's the case, wouldn't a potential solution be to make the bot loiter at the last coordinates of a dead elite pack until the subsequent read occurs?
 
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just wondering if this supports throw barbs :P good combat routine btw, i notice my barb has zero deaths now compared to dbs routine. keep up the good work
 
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Is it just me or does it not use the left click attack for monk but instead a shift + left click?
 
Belphegor combat routine has keep health potions at 100 or loot all, can you add this to Giles Combat Replacer or Giles Stash & Loot Rule Replacer?
 
Belphegor combat routine has keep health potions at 100 or loot all, can you add this to Giles Combat Replacer or Giles Stash & Loot Rule Replacer?
Urrr, that's an option in stash replacer, don't think it's in Belphegor (if it is it's been added very recently, but it's been in stash replacer for a while ;) ).

Same here, needs to use Earthquake on Elite/Champ packs
I need to set up earthquake on my barbs to test this, and I shall! Should be using it fine on elites but probably something simple - I've never used wrath of the berserker, call of the ancients or earthquake myself, and msot of my testing was on a whirlwind spec barb! :D

Is it just me or does it not use the left click attack for monk but instead a shift + left click?
Yes exactly, it's my anti-crash safety - check through the thread there's some posts about it (think they were between me and "secretbear" in the first couple of pages).

just wondering if this supports throw barbs :P good combat routine btw, i notice my barb has zero deaths now compared to dbs routine. keep up the good work

Well it supports the skill, so give it a go, but if it needs specific rotations/skill uses/timers/tactics, then you'll have to give me some feedback on what needs changing!

I use a frenzy spec barb and for some reason he doesnt seem to be using frenzy at all. Any ideas?

Mine (and others) frenzy is working fine... are you sure you've installed correctly, have disabled monster priority changer, enabled combat replacer plugin, AND are using the "empty" combat routine attached when clicking start?
 
hi giles, is it possible to remove swarm avoidance? as it seems that the barb gets "stuck" trying avoid them when they are coming from different sides and he just gets killed. my barb has no problems with the swarms so the avoidance is just making problems

also mine doesnt use healt pots. is it kind of a bug?

edit: the avoidance is also not really necessary while using ww barb. cause he is moving around by "nature"
 
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can you add in an option to leap on cooldown? and to use leap for movement and an option to turn off avoidance.
 
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can you add in an option to leap on cooldown? and to use leap for movement and an option to turn off avoidance.

Leap/teleport for movement etc. may come later (it's out of combat stuff and I've been focusing on in-combat stuff - remember I've made this from scratch and as a plugin not just cloning a combat routine which already has this stuff in!), I hope :)

Leaping on cooldown though - I don't agree with - I think the current method of only leaping if health is not at full (<80%) when fighting against elites, OR when target is at range, is a better option - why gain +300% armor when your life-on-hit is out-pacing received damage anyway and you're staying at 100% health? Might as well save the leap if possible for launching to the next enemy or when some AOE's go off and you need that armor for survival?
hi giles, is it possible to remove swarm avoidance? as it seems that the barb gets "stuck" trying avoid them when they are coming from different sides and he just gets killed. my barb has no problems with the swarms so the avoidance is just making problems
also mine doesnt use healt pots. is it kind of a bug?
edit: the avoidance is also not really necessary while using ww barb. cause he is moving around by "nature"

We'll see about the avoidance, but at the moment my focus is on less options, more "best setup for everybody". Like I can make it only avoid arcane spinners for barbs < xx health, monks < yy health, and wizards always, for example, and would welcome any feedback on this front. My goal is that it requires absolutely minimal setup, and make all the skill uses as intelligent as possible - I don't want a huge config page for every class with 30 different options in each, for people to have to spend time customizing based on what skill setup they have etc.

As for potions - what level potion are they (how much +hp)? And are they in the quick-use slot?
 
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could someone please post his equipment for the ww build who runs nice with this combat replacer?
/love giles :D
 
Urrr, that's an option in stash replacer, don't think it's in Belphegor (if it is it's been added very recently, but it's been in stash replacer for a while ;) ).

oh your right, after i added your Combat Replacer it stop'ed working so i just guessed it was Belphegor. Not sure why its not working now tho.
 
Noticed several instances of this

1) Elites were still alive
2) My barb still had sufficient fury
3) Barb cancels WW prematurely though targets were in reasonable range (When the proper thing to do would be to continue spinning towards them)
 
any chance of the option to switch off avoidance, my monk really doesn't need it all i want is quick attacking and use of potions, wells and shiz :)

any idea if you would be willing to do this, don't need specific avoidance's turned off, just all avoidance.

My monk has sufficent res/life/loh that trying to move out of shit is normally what gets him killed i would much prefer it if he just derppppped the hell out of stuff and didn't move.

Cooldowns are more than enough to keep him alive.

What settings i currently use to great success :

Health Potion at 75%, breath of heaven at 60 % , Serntiy at 45% or less.

For monk attacking the priority i think you want instead is:

Buff breath with blaze rune for dps buff, pop blind for dps increase and then instant use sweeping winds (sweeping takes a snap shot of CURRENT dps, so if you use blind + blaze i can get SW running at 94k dps).

Brilliant work so far btw, glad someone is having an attempt at making another alternative profile!
 
attacks so much faster but bot doesnt seem to use WotB or earthquake on elites. I wish i could have this type attk speed with belph.

this is def 1000% better for my monk really uses his 2.0 atk speed i love it.

as much as i love the increase atk speed i just cant use this plugin when i get alot of mobs around my guy i get 1 fps and he lags and dies every time. once the lag gets fixed i think this will be the best.
 
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