Yeah you've done the same thing as suggested, well done! Basically I avoided using attacks against specific target ID's because it can crash D3 - if in the brief 100-200 or so milliseconds between sending the "UsePower" command to D3 and D3 actually trying to do it, the target died - D3 will crash as it's trying to do something to a target ID that no longer exists. Combined with the fact this plugin attacks faster, the crashes actually happened more often. So I changed all attacks to be location based, rather than target-based - which seemed to stop all crashes altogether - but Diablo 3 doesn't seem to add the extended range of fists of thunder if you shift-attack thin air. (hold left-shift and LMB/the attack key for Fists of thunder - it seems to have no range at all/ignores the rune). Probably to stop people abusing fists of thunder and using it to rapidly teleport all over the map. I'm not sure what a safe alternative is without opening it up to crashing Diablo again - I suspect we might have to wait for DB updates that can get those commands in even quicker (next DB update is meant to be hugely optimized), which might minimize the crashes to "extremely rare" at least!
Perhaps check the distance to the target and if the target is more than 10 meters away use the unsafe method, then once it's in melee range attack the location. It won't be foolproof but it shouldn't crash much and at least it will make use of FoT teleport.
I use a frenzy spec barb and for some reason he doesnt seem to be using frenzy at all. Any ideas?
The fact that it occurs at all is a tragedy. Since I've actually caught the bot doing it, and I only pay attention to him about 2% of the time, I assume it happens quite frequently. Of course, this isn't a Giles' problem... but maybe he has ideas on how to fix it.Does that happen often? I want your MF %![]()
I've noticed this with every single combat routine I've tried. We really need DemonBuddy to prioritize looting over attacking normal monsters, since they basically do no damage whatsoever to a properly geared melee.
Every time I see a pack die, and a legendary laying on the ground, and then my guy runs/leaps away to fight a spear thrower, I cringe.
Interesting... I thought they had fixed item reading in v204. So, does it attempt to read the item drops multiple times? Is that why he'll occasionally ignore a drop, go kill a normal mob, and then run back to loot it?This has nothing to do with the fighting priority, it's because for some reason that item isn't being read as whatever it actually is. (It might be read as a white item, or a tree stump, etc...)
Barb doesnt seem to be using Earthquake. Just me?
Big part of my kill power.
My Frenzy working fine.
Urrr, that's an option in stash replacer, don't think it's in Belphegor (if it is it's been added very recently, but it's been in stash replacer for a whileBelphegor combat routine has keep health potions at 100 or loot all, can you add this to Giles Combat Replacer or Giles Stash & Loot Rule Replacer?
I need to set up earthquake on my barbs to test this, and I shall! Should be using it fine on elites but probably something simple - I've never used wrath of the berserker, call of the ancients or earthquake myself, and msot of my testing was on a whirlwind spec barb!Same here, needs to use Earthquake on Elite/Champ packs
Yes exactly, it's my anti-crash safety - check through the thread there's some posts about it (think they were between me and "secretbear" in the first couple of pages).Is it just me or does it not use the left click attack for monk but instead a shift + left click?
just wondering if this supports throw barbsgood combat routine btw, i notice my barb has zero deaths now compared to dbs routine. keep up the good work
I use a frenzy spec barb and for some reason he doesnt seem to be using frenzy at all. Any ideas?
can you add in an option to leap on cooldown? and to use leap for movement and an option to turn off avoidance.
hi giles, is it possible to remove swarm avoidance? as it seems that the barb gets "stuck" trying avoid them when they are coming from different sides and he just gets killed. my barb has no problems with the swarms so the avoidance is just making problems
also mine doesnt use healt pots. is it kind of a bug?
edit: the avoidance is also not really necessary while using ww barb. cause he is moving around by "nature"
Urrr, that's an option in stash replacer, don't think it's in Belphegor (if it is it's been added very recently, but it's been in stash replacer for a while).
any chance of the option to switch off avoidance, my monk really doesn't need it all i want is quick attacking and use of potions, wells and shiz![]()