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Looting problems

monkeybutt

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Joined
Jun 18, 2012
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Even with the new demon buddy it not looting for me even after i change all the following also. one is my loot rule and the other one is my log report id ont know what wrong could someone help me out??
 

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Thank you man for the super loot file ;) good stuff for learning !
 
hmm,thats kinda weird

using them as we talking,no issues


Actually those don't work correctly. There is mixing and matching of the old tags with the new so *some* of the rules work but others don't.

By looking at most of the high level rules I was able to figure out what the new syntax for the tags were and got mine working.

As an example take a look at the salvage vs pickup rules in high level and you will see that one of them has the old tags.
 
saying that it helped me alot :) how would a role look that would make me pickup rare and better items regardles of their lvl or stats? :rolleyes:

something like this?

Code:
<ItemRule description="Pickup Legendary and rare Items"> 
	<StatRules> 
	 <Rule value="Legendary" stat="Quality"/> 
	 <Rule value="Rare" stat="Quality"/> 
	</StatRules> 
       </ItemRule>
 
Last edited:
saying that it helped me alot :) how would a role look that would make me pickup rare and better items regardles of their lvl or stats? :rolleyes:

something like this?

Code:
<ItemRule description="Pickup Legendary and rare Items"> 
	<StatRules> 
	 <Rule value="Legendary" stat="Quality"/> 
	 <Rule value="Rare" stat="Quality"/> 
	</StatRules> 
       </ItemRule>


I think you would want this:
<ItemRule description="Pickup Legendary and rare Items">
<StatRules>
<Rule value="Legendary" stat="Quality" logic="Or"/>
<Rule value="Rare4" stat="Quality" logic="Or" />
</StatRules>
</ItemRule>


Actually I think you just need the Rare4 line as that should loot rares and up which would include legendary and set items.
 
Last edited:
still not picking up any yellows or oranges... don't know what to do:confused:
 
still not picking up any yellows or oranges... don't know what to do:confused:

Make sure you have a <Category ruleType="Pickup"> section

Try this rule:

<ItemRule description="Pickup Legendary and rare Items">
<StatRules>
<Rule stat="Quality" value="Rare4">
<Rule stat="Level" minValue="52" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or">
</StatRules>
</ItemRule>
 
Anyone have a set of looting rules that will work exactly like the previous version of demonbudy worked? Where it picked up all the blues/gold+/gems etc and vendored the blues and stashed the gold+ items in your designated stash page. I've been using Giles stash replacer to make the bot pick up blues/golds but it just sells everything. I like that it stashes the tombs and gems automatically but I prefer the old method of stash handling, the one that came default with demonbuddy.
 
I'm actually having the opposite issue as most other people. I rewrote my custom rules to utilize the new logic, and now my bot is picking up every single item that drops, regardless of quality or level.

I validated the XML but something is still not correct. Can anyone spot my error?

Code:
<?xml version="1.0" encoding="UTF-8"?>
<ItemRules name="Dookie's Custom Rules v1.3" useRoundedValues="false">
   <Priority priority1="Keep" priority2="Sell" priority3="Salvage" />
   <Categories>

      <Category ruleType="PickUp">
         <!-- Pick up all ilvl 62 rare items -->
         <ItemRule>
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="Level" minValue="62" />
            </StatRules>
         </ItemRule>

         <!-- Pick up all legendary items -->
         <ItemRule>
            <StatRules>
               <Rule stat="Quality" value="Legendary" />
            </StatRules>
         </ItemRule>

         <!-- Pick up all ilvl 57+ jewelry -->
         <ItemRule itemBaseType="Jewelry">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="Level" minValue="57" />
            </StatRules>
         </ItemRule>

         <!-- Pick up all ilvl 63 magic+ items -->
         <ItemRule itemBaseType="Weapon">
            <StatRules>
               <Rule stat="Quality" value="Magic1" />
               <Rule stat="Level" minValue="63" />
            </StatRules>
         </ItemRule>

         <!-- Miscellaneous shit, add back in tomes and gold -->
         <ItemRule itemName="*Health Potion*" />
         <ItemRule itemName="*Emerald*" />
         <ItemRule itemName="*Plan:*" />
         <ItemRule itemName="*Design:*" />
      </Category>

      <Category ruleType="Keep">
         <!-- Keep miscellaneous shit -->
         <ItemRule itemName="Tome of*" />
         <ItemRule itemName="*Health Potion*" />
         <ItemRule itemName="*Emerald*" />
         <ItemRule itemName="*Plan:*" />
         <ItemRule itemName="*Design:*" />
         <ItemRule itemName="*Brimstone*" />

         <!-- Keep all legendaries items -->
         <ItemRule>
            <StatRules>
               <Rule stat="Quality" value="Legendary" />
            </StatRules>
         </ItemRule>

         <!-- Keep 1K+ dps rare crossbows -->
         <ItemRule itemType="Crossbow">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="DPS" minValue="1000" />
            </StatRules>
         </ItemRule>

         <!-- Keep rare shields with resists -->
         <ItemRule itemType="Shield">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="ResistAll" minValue="50" />
            </StatRules>
         </ItemRule>

         <!-- 2h Weapon, based on DPS -->
         <ItemRule itemBaseType="Weapon" twoHanded="true">
            <StatRules>
               <Rule stat="Quality" value="Magic1" />
               <Rule stat="DPS" minValue="1000" />
            </StatRules>
         </ItemRule>

         <ItemRule itemBaseType="Weapon" twoHanded="true">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="DPS" minValue="800" />
            </StatRules>
         </ItemRule>

         <!-- 1h Weapon, based on DPS -->
         <ItemRule itemBaseType="Weapon" oneHanded="false">
            <StatRules>
               <Rule stat="Quality" value="Magic1" />
               <Rule stat="DPS" minValue="850" />
            </StatRules>
         </ItemRule>
         <ItemRule itemBaseType="Weapon" oneHanded="false">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="DPS" minValue="750" />
            </StatRules>
         </ItemRule>

         <!-- Keep rare ilvl 57+ jewelry -->
         <ItemRule itemBaseType="Jewelry">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="Level" minValue="57" />
            </StatRules>
         </ItemRule>

         <!-- Keep rare helms with GF/MF/Life and a socket -->
         <ItemRule itemType="Helm">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="Sockets" minValue="1" />
               <Rule stat="GoldFind" minValue="15" logic="Or" />
               <Rule stat="MagicFind" minValue="15" logic="Or" />
               <Rule stat="LifePercent" minValue="6" logic="Or" />
            </StatRules>
         </ItemRule>

         <!-- Keep rare armor with high MF/GF -->
         <ItemRule itemBaseType="Armor">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="MagicFind" minValue="18" logic="Or" />
               <Rule stat="GoldFind" minValue="22" logic="Or" />
            </StatRules>
         </ItemRule>

         <!-- Keep armor with high stats -->
         <ItemRule itemBaseType="Armor">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="Strength" minValue="150" logic="Or" />
               <Rule stat="Vitality" minValue="150" logic="Or" />
               <Rule stat="Dexterity" minValue="150" logic="Or" />
               <Rule stat="Intelligence" minValue="150" logic="Or" />
               <Rule stat="ResistAll" minValue="50" logic="Or" />
               <Rule stat="LifePercent" minValue="10" logic="Or" />
               <Rule stat="Sockets" minValue="2" logic="Or" />
            </StatRules>
         </ItemRule>

         <!-- Keep armor with nice dps stats -->
         <ItemRule itemBaseType="Armor">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="AttackSpeedPercent" minValue="6" logic="Or" />
               <Rule stat="CritPercent" minValue="4" logic="Or" />
               <Rule stat="CritDamagePercent" minValue="25" logic="Or" />
               <Rule stat="MovementSpeed" minValue="12" logic="Or" />
            </StatRules>
         </ItemRule>

         <!-- Keep decent quivers -->
         <ItemRule itemType="Quiver">
            <StatRules>
               <Rule stat="Quality" value="Rare4" />
               <Rule stat="AttackSpeedPercent" minValue="15" />
               <Rule stat="Dexterity" minValue="80" />
            </StatRules>
         </ItemRule>
      </Category>

      <Category ruleType="Sell">
         <ItemRule>
            <StatRules>
               <Rule stat="Quality" value="Magic1" />
            </StatRules>
         </ItemRule>
      </Category>

   </Categories>
</ItemRules>
 
Last edited:
I hope some1 will help find the error, coz i think im gonna use it then :)
 
Try getting rid of your Legendary rule and use the following for rares and legendaries.

<Rule stat="Quality" value="Rare4">
<Rule stat="Level" minValue="52" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or">
</StatRules>

I think it's your legendary rule that is messing things up.

I have the above rule in my Keep section and it seems to be working correctly. Before I added the stat="Level" it was picking up whites.
 
Nevermind, it seems to have been a compiled version of Giles' Stash plugin that was interfering, even though I had deleted the plugin.

Don't forget to delete your CompiledAssemblies folders, people! =)
 
we should have a release later today with loot rules fixes as well
 
yes it should be fixed for RU as well
 
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