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CLU (Codified Likeness Utility)

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Would it be possible to make an option that would set which holy stance to use, whether it be direct heals or aoe healing?
 
Sure I will add it as priority to all the healing rotations.
don't do this mistake!!!
It is absolutely not necesseray and wasting mana.
Use the default rotation on them for mana efficence.
ALL healers in a raid should heal them, so these people get:
- AOE heal (Healing Rain, Holy Radiance, Healing Circle (?), and so on as a side effect of all healings, cause most of the time, more than one player needs heal
- Hots (from everyone who can do that)
- direct small heals (if above 80%)
- direct big heals (if below 50%)

And they get it from every healer (2 or 3 in 10m), so there is no need to do a extra priorityqueue for them (i did this mistake some months ago, it isn't worth it)

----- edit -----
back to the original issue, i came here to report^^ (i forgot it while writing first part of the post)

We've still range issues on Warlord Zonozz, tested with Warlock (demo) (damn ... log missing... will attach in the evenig)
The problem is, as caster your camp will stand very far away (if u take a look at the complete room u think it is far away, it is very impressive) but in real... u've much tolerance with the range (i've to move the toon 10y in direction of the boss away from the rangecamp) so ... i think the CanCast from Spellmanager does take range into account and is reporting wrong values

i couldn't test with another CC, but this is absolutely terrible atm cause we're losing much dps here before we could get into the range of the boss
i'll test a workaround with LUA-Calls for specific bosses only (zonozz atm)
Code:
IsSpellInRange("name", "unit")
GetSpellCooldown(48505);
Returns:


  • inRange - 1 if the player is near enough to cast the spell on the unit; 0 if not in range; nil if the unit is not a valid target for the spell (1nil)

Returns startTime
Number - The time when the cooldown started (as returned by GetTime()); zero if no cooldown; current time if (enabled == 0). duration Number - Cooldown duration in seconds, 0 if spell is ready to be cast. enabled
Number - 0 if the spell is active (Stealth, Shadowmeld, Presence of Mind, etc) and the cooldown will begin as soon as the spell is used/cancelled; 1 otherwise.

both checks (executed in a framelock) should be enough as a replacement for "CanCast" (we do not check for mana at this point, this can lead to some issues, maybe i can find a way to check if we have enough mana without adding these checks to every seperate ClassRotation, shouldn't be that hard) and should return exact values.... will test later this day or tomorrow (not enough time to modify the files after coming home and before raid starts)
 
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well dont add big heal to them, small heal is ok the only time you need to do a big heal on them to clear the debuff when their hp is a lot down which is will usually be done by the cc so it is not needed it all.
if you want to add something add small heal to it. which is not needed as said by Stormchasing.
 
don't do this mistake!!!
It is absolutely not necesseray and wasting mana.
Use the default rotation on them for mana efficence.
ALL healers in a raid should heal them, so these people get:
- AOE heal (Healing Rain, Holy Radiance, Healing Circle (?), and so on as a side effect of all healings, cause most of the time, more than one player needs heal
- Hots (from everyone who can do that)
- direct small heals (if above 80%)
- direct big heals (if below 50%)

And they get it from every healer (2 or 3 in 10m), so there is no need to do a extra priorityqueue for them (i did this mistake some months ago, it isn't worth it)

----- edit -----
back to the original issue, i came here to report^^ (i forgot it while writing first part of the post)

We've still range issues on Warlord Zonozz, tested with Warlock (demo) (damn ... log missing... will attach in the evenig)
The problem is, as caster your camp will stand very far away (if u take a look at the complete room u think it is far away, it is very impressive) but in real... u've much tolerance with the range (i've to move the toon 10y in direction of the boss away from the rangecamp) so ... i think the CanCast from Spellmanager does take range into account and is reporting wrong values

i couldn't test with another CC, but this is absolutely terrible atm cause we're losing much dps here before we could get into the range of the boss
i'll test a workaround with LUA-Calls for specific bosses only (zonozz atm)
Code:
IsSpellInRange("name", "unit")
GetSpellCooldown(48505);


both checks (executed in a framelock) should be enough as a replacement for "CanCast" (we do not check for mana at this point, this can lead to some issues, maybe i can find a way to check if we have enough mana without adding these checks to every seperate ClassRotation, shouldn't be that hard) and should return exact values.... will test later this day or tomorrow (not enough time to modify the files after coming home and before raid starts)


Stormchasing, click on the "TargetInfo" in the GUI settings, these are the values CLU is using...DistancetoBoundingBox...not Distance.
Unit.DistanceToTargetBoundingBox(target) < spellToCast.MaxRange


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Holy Paladin is going well I have all the silly things ironed out..like shielding the tank and LoH dps :p The only thing I need to get allot better is the Holy Radiance and Light of Dawn, Its is fine in 5 man but in raids it is not performing very well at all. all other spells are right on the money....should have an update soon.
 
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Stormchasing, click on the "TargetInfo" in the GUI settings, these are the values CLU is using...DistancetoBoundingBox...not Distance.

Holy Paladin is going well I have all the silly things ironed out..like shielding the tank and LoH dps :p The only thing I need to get allot better is the Holy Radiance and Light of Dawn, Its is fine in 5 man but in raids it is not performing very well at all. all other spells are right on the money....should have an update soon.

Well, you made me excited! Fixing the tank shield problem would be nice, then i dont have to explain myself to the group why i shielded the tank :)
 
Just wondering; my Disc AA Priest is not going OOM anymore in LFR (great work) and still the lowest overhealer. Also, by far the lowest healer in total. Not that anyone died because of me, but still, mana efficiency and not wanting to overheal may never be the reason a group member dies :)
But; just wondering, I notice the Priest healing 3 or 4 times with Heal, while one or 2 Great Heals would also do the job (and would save time). It seems a bit slow to heal group members, per member, up with 4 heals in stead of 1 or 2 big heals. Is this also due to efficiency? I notice this mostly after combat, when they are down to 50-60% health.
 
When you are having to 2-heal spine, aoe by itself won't cut it. The plasma will become too overwhelming
 
Just wondering; my Disc AA Priest is not going OOM anymore in LFR (great work) and still the lowest overhealer. Also, by far the lowest healer in total. Not that anyone died because of me, but still, mana efficiency and not wanting to overheal may never be the reason a group member dies :)
But; just wondering, I notice the Priest healing 3 or 4 times with Heal, while one or 2 Great Heals would also do the job (and would save time). It seems a bit slow to heal group members, per member, up with 4 heals in stead of 1 or 2 big heals. Is this also due to efficiency? I notice this mostly after combat, when they are down to 50-60% health.

Thanks Soeski, You are right...CLU should be using Greater Heal < 70% but could probably be bumped to 85. Once all the healing rotations are performing well I will add settings to tune everything :)

On another note Holy Paladin is uploaded to SVN, I haven't had enough time to fully test but will tommorow (it still needs work.) I have put Ultraxion detection in so it will spam Holy Radiance and Light of Dawn but haven't tested.
 
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Would it be possible to make an option that would set which holy stance to use, whether it be direct heals or aoe healing?, In holy spec for priests, at what point does it switch chakaras to aoe healing?

Chakra Healing can be made intuitive and automated but needs time spent on it...I haven't gotten to it yet, I just through it in so do not expect Holy Priest to heal that well as it is now the weakest rotation..Holy Priest is next after Paladin then Shaman...I think the resto druid and dis/aa priest are reasonable but will get better when we can tweak each setting :) I will add a Chakra stance setting as well in the end.
 
Stormchasing, click on the "TargetInfo" in the GUI settings, these are the values CLU is using...DistancetoBoundingBox...not Distance.
Unit.DistanceToTargetBoundingBox(target) < spellToCast.MaxRange

Hi wulf,

u understood me wrong ;)
I said The Spellmanager.CanCast Routine which u use
public static bool CanCast(string name, WoWUnit target)
Code:
            return SpellManager.CanCast(spellToCast, target, false, false, true);

So now there are 2 possiblities
a) Spellmanager does check the range, altough the check is set to false!
b) DistanceToBoundingBox is reporting wrong values

but the issue is the same for both ... on Zonozz the check fails and the toon stands there without doin anything related to distance check, selfbuffs are all fired properly (Demonsoul is up, Soulburn is up, and now rotation doesn't do anything cause we are to far away, but we aren't in real)...

Maybe i'll check this today in lfr, but first i've to do some hcs today^^
 
Hey Wulf! I've been testing all your updates for healing priests. (I have even changed my spec from holy to disc, because your strongest spec is disc and i wanted to take advantage of it). I had no mana issues in LFR, but i'm the lowest healer, all the time. In Ultraxion, i took the buffing crystal, and not even this buff placed me in a higher position. In Hagara, I won a token and one of the raiders said: "AFK priest won the token".
I think you should improve your hps somehow. If LFR it doesn't really matter because there are other 5 healers, and even if you didn't heal AT ALL, the raid would survive... But a DS 10 raid, needs all its healers.
 
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Hey Wulf! I've been testing all your updates for healing priests. (I have even changed my spec from holy to disc, because your strongest spec is disc and i wanted to take advantage of it). I had no mana issues in LFR, but i'm the lowest healer, all the time. In Ultraxion, i took the buffing crystal, and not even this buff placed me in a higher position. In Hagara, I won a token and one of the raiders said: "AFK priest won the token".
I think you should improve your hps somehow. If LFR it doesn't really matter because there are other 5 healers, and even if you didn't heal AT ALL, the raid would survive... But a DS 10 raid, needs all its healers.
Jep, as I said earlier, the Disc AA-Priest is VERY mana efficient. I end every fight with almost full mana now, including LFR. That's maybe a little TOO efficient hehe... but Wulf's gonna work on that, integrating sliders etc. to set-up your own preferences.
 
Has anyone used this with fire mage or a hunter? If so how well did it do?
 
Has anyone used this with fire mage or a hunter? If so how well did it do?

Ive been using this CC with my Survival Hunter for some time now and it does quite well. Havent tried BM yet. Fire mage also works very well.
 
Woops, guys update from latest SVN...my logging for the Area Healing was adding overhead of like 1.7 seconds each cast rofl...sorry.
 
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