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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

Carguy would you please Answer my question?

Why does my Bot drink Pots all the time @ start... i use your latest profile...

It's probably due to EMC plugin not reading health values correctly.

Open the profile and take otu this line.

<AutoHealthPotion name="Mythic Health Potion" percent="0.30" />


As for the rest of you having some issues, i guess we need to narrow down what "command" is causing the bot to go haywire.

Try to remove

all of this:

<!-- Start trackers and other options -->
<TrackLoot/>
<TrackTime name="TotalTime" op="start-if-stopped" />
<TrackTime name="RunTime" op="restart" />
<TrackTime name="CellarTime" op="reset" />
<Track name="games" op="+" value="1" />
<TimedRestart max-time="60" />
<DeathRestart death-count="1" />
<AutoHealthPotion name="Mythic Health Potion" percent="0.30" />

Save, then restart.


And see if you have better luck.Or use the ones below.
 

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Now my bot's stuck at Adria's cellar with 2.1. Guess I'm going back to 1.4.
Yep same thing happened to me jack been using 1.4 since 2.0 came out.

Have you noticed that you get stuck "like maybe 1 time out of every 10 or so hours? sometimes?" where he suppose to cast Teleport to go back home? some times hes just standign there doing nothing till u click on the screen then he becomes unstuck and starts casting teleport?

In the logs it shows him casting teleport over and over but he doesnt in game because its like stuck or somthing?


I'm a DH, dunno. Was stuck over night.
 
The new loot rules worked for some reason. They loaded without issue what did you change?

Eh,

i think i fucked up some syntax when editing - ie: removed some <condition> tag, which made it an invalid xml file. It's happened on other occurrences as well. YAY FOR NO ERROR MESSAGES :/
 
Very, very little success with 2.1. The bot would die to mobs at the start of fail runs, tried running to adrias hut many times, died to sarkoth, killed sarkoth and didnt loot him, died trying to use a potion vs a mob instead of using any kind of attacks. Went back to using 1.3c. If it aint broke dont fix it. I also noticed 2.1 doesnt apply caltrops on the ground either, which probably makes it die so much. Probably worth it to use tumble with vault instead of the stupid stun/knockback rune.

Edit: EMC behaviors seems to be one of the main flaws of 2.1
 
Im using the recommened loot rules for this profile: "Loot legendaries and jewelery only",

is there a way to make it also loot gems?
 
ya that delay is freaking huge man, anythign above 400 ms is probably unplayable.
yea i often getting this too .
bot leaving before checking the cellar .
i was stopping the bot and the cellar was opened .but the bot was leaving the game .
my latency in game is around 200ms
so what recommended profile i have to use ?
 
Very, very little success with 2.1. The bot would die to mobs at the start of fail runs, tried running to adrias hut many times, died to sarkoth, killed sarkoth and didnt loot him, died trying to use a potion vs a mob instead of using any kind of attacks. Went back to using 1.3c. If it aint broke dont fix it. I also noticed 2.1 doesnt apply caltrops on the ground either, which probably makes it die so much. Probably worth it to use tumble with vault instead of the stupid stun/knockback rune.

Edit: EMC behaviors seems to be one of the main flaws of 2.1

Try 2.1b?
 
Stats:
Damage: 22k w/o SS
MS: 12%
GF: 308%

Profile 1.4 12ms : 405k GPH
Profile: 1.4 12ms, V2 EMC - A few problems but nothing too serious to worry about while botting, capable of AFK botting successfully, for the most part.

Small Errors that occured were: Delayed 1st vault once game had started, along with releasing Ferrets before entering Celler. Delay on vault once in Celler.


Profile 2.1 12ms : 365k GPH
Profile: 2.1 12ms, V2 EMC - Many problems which occured during 20 minutes of botting.

Problems that occured were:
- 3-4 second delay before first vault executed. as well as ferrets being released.
- 2-3 second delay once in the Celler.
- Once Sark has been killed, Character will vault out of the room, then back in, rather then just vaulting forward.
- Once items have been sold/salvaged, Character will enter TP, rather then TPing out again and leaving game, It'll start fighting towards The Old Ruins WP.

Obviously, My profiles probably aren't fully optimized, however that said, I feel the delay timers could be adjusted slightly to "shave" a little more time off.. Non of the less, great work, just needs fine tuning, Will update once 2.1B has been tested.
 
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Stats:
Damage: 22k w/o SS
MS: 12%
GF: 308%

Profile 1.4 12ms : 405k GPH
Profile: 1.4 12ms, V2 EMC - A few problems but nothing too serious to worry about while botting, capable of AFK botting successfully, for the most part.

Small Errors that occured were: Delayed 1st vault once game had started, along with releasing Ferrets before entering Celler. Delay on vault once in Celler.


Profile 2.1 12ms : 365k GPH
Profile: 2.1 12ms, V2 EMC - Many problems which occured during 20 minutes of botting.

Problems that occured were:
- 3-4 second delay before first vault executed. as well as ferrets being released.
- 2-3 second delay once in the Celler.
- Once Sark has been killed, Character will vault out of the room, then back in, rather then just vaulting forward.
- Once items have been sold/salvaged, Character will enter TP, rather then TPing out again and leaving game, It'll start fighting towards The Old Ruins WP.

Obviously, My profiles probably aren't fully optimized, however that said, I feel the delay timers could be adjusted slightly to "shave" a little more time off.. Non of the less, great work, just needs fine tuning, Will update once 2.1B has been tested.

Ferret issue is due to belphagore, make sure to replace yours with the one int he first post.

There is a inherent 2 second delay baked in to version 155+ of demonbuddy at the start of each game. It sucks.

Try out v2.1b, i stirpped out most of the advanced EMC functionality. As far as other delays, there literally is nothing in my profiles themselves. Any delays are in EMC and how DB renders (reads) profiles :/
 
Ferret issue is due to belphagore, make sure to replace yours with the one int he first post.

There is a inherent 2 second delay baked in to version 155+ of demonbuddy at the start of each game. It sucks.

Try out v2.1b, i stirpped out most of the advanced EMC functionality. As far as other delays, there literally is nothing in my profiles themselves. Any delays are in EMC and how DB renders (reads) profiles :/

Updated Belp File has fixed the Ferret issue, which obviously renders any previous testing obsolete.

Using 2.1b and have gained 100k+ GPH so it seems, so great work once again :)
 
Using an old version of DB and 1.4 is the only thing consistent so far, and that's still not very good. Everything else up until this point has crashed like a mofo, or just won't fight monsters properly when trying to tp.
 
Using an old version of DB and 1.4 is the only thing consistent so far, and that's still not very good. Everything else up until this point has crashed like a mofo, or just won't fight monsters properly when trying to tp.

Have you tried 2.1b trian? With emc of course. I stripped it down to the most minimal plugin interaction, with some tweaks to vaults / detection.
 
Using an old version of DB and 1.4 is the only thing consistent so far, and that's still not very good. Everything else up until this point has crashed like a mofo, or just won't fight monsters properly when trying to tp.

Just use AGB...
 
sorry man

never heard of that

what is it? A separate program? and you can do it yourself? Not familiar with this stuff

It's a simple 3rd party (it's stickied in the DB forums so don't worry about keyloggers and shit) tool which allows you to easily make and modify Loot Rule files.
 
Just wanted to note that, in the 2.0+ profiles, the default "TimedRestart" is too short for when the bot goes to stash/sell/ect.
With the 2.0 profile it takes mine about 1 min 10 sec to 1 min 25 sec to complete a run with a town stop. If it restarts in the middle of a town run, then the profile tries to run through the gate to the hut.
Just needed to up the time to 90 seconds and haven't had any issues since.
Thanks for making this profile in the first place!
 
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Found a problem with V2.1b, and possibly V2.1...

It appears during the 3rd vault, it would usually detect if the cellar is there or not, if not, the bot would attempt TPing out, yet when zombie come closer, it'll attack, but additionally attempt to TP out. Once the zombie is dead, the TP would bug, causing you not to TP out, but to be stood "casting" it. The bot does not detect anything, nor end the game it seems for me.
 
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