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[Loot Rules] Worth It - No Trash (Custom Inferno rules)

I'm sorry, so you're saying other people posted in carguys thread with looting issues? Its not the loot rules, as can be seen in the logs very clearly lol. Im sure those people with the same problem as you are using a variety of different loot rules too. Good luck figuring it out though.
 
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Okay I could be completely retarded, but... how is v5 loot rules supposed to query magic items with stats (like 900 dps 1H) if it doesn't pick them up? According to your loot rules:

<Category ruleType="PickUp">

<!-- Pick up all Legendary items -->
<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>

It only picks up legendaries??
 
Okay I could be completely retarded, but... how is v5 loot rules supposed to query magic items with stats (like 900 dps 1H) if it doesn't pick them up? According to your loot rules:

<Category ruleType="PickUp">

<!-- Pick up all Legendary items -->
<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>

It only picks up legendaries??

if u look further down u will see

<ItemRule itembaseType="Weapon" twoHanded="false" description="High DPS">

<StatRules>

<Rule stat="DPS" minValue="1000" quality="Magic1" />

</StatRules>

</ItemRule>

<ItemRule itembaseType="Weapon" twoHanded="true" description="High DPS">

<StatRules>

<Rule stat="DPS" minValue="1200" quality="Magic1" />

</StatRules>

</ItemRule>
 
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But doesn't it have to query the items in the inventory before it can run that routine? Like, how does this loot rule, or my character in general know if that two-hander lying on the ground has 1200 DPS or not? I am just trying to understand simple game mechanics, I guess. Same thing applies for the rare loot rules, I don't understand how you're supposed to pick up a rare Amulet unidentified and know it has GF and Int on it??


If these things were under the KEEP rule, and the Pick up rule was changed to Magic+, it would make much more sense to me.
 
I didnt change anything in the looting rules, but the character portals before he has picked up all the gold. Yes, even skips 1000g stacks. I have no idea how to solve this. Character is a Barbarian
 
I'm sorry, so you're saying other people posted in carguys thread with looting issues? Its not the loot rules, as can be seen in the logs very clearly lol. Im sure those people with the same problem as you are using a variety of different loot rules too. Good luck figuring it out though.

i thought the same too, are you able to see which line is the problem in this profile?
the OP of this profile suggest people change the last second line from "<PickupLoot>False</PickupLoot>" to "<PickupLoot>True</PickupLoot>"
which i already did, but i didnt find anything strange (maybe im suck in this kind of script)
can you see it?

Code:
<Profile>
	<Name>Carguy's Ultimate Sarkoth v1.3c - 0ms</Name>
	<GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1"  />
	<Order>
	<WriteReport />	
	

	<!--Vault 1-->
	<UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" />
	<MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" />

	<!--Vault 2-->
	<UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/>
	<MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" />

    <!--Vault 3 and Caltrops-->
	<UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/>
	<MoveTo questId="1"  x="2019.214" y="2562.19" z="27.1" pathPrecision="3" />
	<UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="129216 " name="Caltrops1"/>
	
	<!--Vault 4-->
	<UsePower x="2034.808" y="2541.074" z="27.1"  questId="1" powerId="111215" name="Vault 4"/>
	<MoveTo questId="1"  x="2034.808" y="2541.074" z="27.1" pathPrecision="3" />
	
	<!-- Wait quick before logic-->
	<WaitTimer questId="1" waitTime="50" />
	
  	<!-- Checking for cellar entrance-->
	<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
	
		<!-- Using Prep to recharge disc-->
		<UsePower questId="1" powerId="129212" />
		
		<!--Vault 5-->
		<UsePower x="2058.809" y="2517.405" z="27.1"  questId="1" powerId="111215" name="Vault 4"/>
		<MoveTo questId="1"  x="2058.809" y="2517.405" z="27.1" pathPrecision="3" />
		
		<!--Vault 6-->	
		<UsePower x="2076.984" y="2493.537" z="27.1"  questId="1" powerId="111215" name="Vault 4"/>
		<MoveTo questId="1"  x="2076.984" y="2493.537" z="27.1" pathPrecision="3" />
		
		<!--Vault 7-->
		<UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/>
		<MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" />

		<!-- Interact with cellar -->
		<UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" />
		
		<!-- Wait quick before vault-->
		<WaitTimer questId="1" waitTime="50" />
		
		<!-- Inside Vault (1)-->
		<UsePower x="107.8864" y="159.6786" z="0.1000003"  questId="1" powerId="111215"/>
		<MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/>
		
		<!-- Summon ferrets -->
		<UsePower questId="1" powerId="133695" />
		
		<!-- Inside Vault (2)-->
		<UsePower x="118.1173" y="116.9228" z="0.1000003"  questId="1" powerId="111215" />
		<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/>
		
		<!-- After Sarkoth kill,Last move to grab gold before port -->
		<MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/>
		<MoveTo questId="1" x="115.1173" y="95.9228" z="0.1000003" pathPrecision="3"/>

	</If>
	
	<!--Caltrops to hopefully save some deaths while porting-->
   <UsePower x="2034.808" y="2541.074" z="27.1"  questId="1" powerId="129216 " name="Caltrops 2"/>
   <UseTownPortal questId="1" />
	<LeaveGame reason="Run is OVARY!" />
	
	</Order>
	<KillMonsters>False</KillMonsters>
	<PickupLoot>True</PickupLoot>
</Profile>
 
[08:54:48.562 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[08:54:48.562 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[08:54:48.687 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[08:55:05.687 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[08:55:05.750 N] Leaving game, reason: Run is done

He portals before "Enabling Loot". How to fix? The part where he skips some gold (500-1000g stacks)
 
wanted to ask from this loot rules i am seeing here...those rare armor rules stated with certain vit/int/dex/str to allow the bot pick up...but those rules apply for rare armors.. my question is that how does the bot know if the armor is fall under those rule condition before being identify? since those rule apply on pickup not keep? also the rule does not generally pickup all rares first and then identify them before deciding which to keep?...
 
is it possible to stash that worthy items and also pickup ilvl 61 for salvaging?

?: managed to edit this

picks up ilvl61 - keeps the good stuff - salvages the bads
also modified "good" weapon and GF/MF items to keep lesser valued

can anyone check if the code is correct?

?2: some error inside - trys to stash each item
 
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Come on guys, the least you can do is read the thread.

DB knows the stats of all items in memory, wether they are identified or not, or in inventory or not. This means yes, it is able to evaluate items on the ground before they are even picked up. This has been stated plenty of times.

Next, it is pretty common apparently that some profiles in circulation skip looting or leave game too early before looting is able to fully complete. This has nothing to do with loot rules, this one, or any other loot rule. Take it up with your profile's author.

Now for my Edit:

v8 available. Minor restructuring to make sure syntax was correct. Removed gems.
 
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Come on guys, the least you can do is read the thread.

DB knows the stats of all items in memory, wether they are identified or not, or in inventory or not. This means yes, it is able to evaluate items on the ground before they are even picked up. This has been stated plenty of times.

Next, it is pretty common apparently that some profiles in circulation skip looting or leave game too early before looting is able to fully complete. This has nothing to do with loot rules, this one, or any other loot rule. Take it up with your profile's author.

Now for my Edit:

v8 available. Minor restructuring to make sure syntax was correct. Removed gems.


Hey man, I apologize for asking a redundant question. I have been reading these boards for a few weeks and have not read that mentioned that DB knows the stats of all items in memory. That's my fault for not doing more research.

Thank you for explaining it to me, though. I just needed a little reassurance because its hard to watch the bot not pick up rares, because I kept thinking, "how does it know that rare doesn't have good stats..." but I appreciate the clarity and your loot rules will definitely bump up my GPH by not picking up every single blue/rare to query it.
 
No problem. Personally with the restrictions I put in place on rares, i've only found two. Tons of Legendaries and high DPS weapons though. Feel free to lessen them, or just straight up remove all the rules and add in "keep all ilvl63 rares" code.
 
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Yeah I am definitely going to bump down the stats on the rules, at least for DPS on the weapons... I only have one account to work with so I have more time to focus on selling lesser items for a couple hundred K.

I can definitely see your reasoning for upping the minimums on stats considering with other loot rules your stash would get filled so fast, and since you can only do 10 auctions at one time you would be sitting on a lot of mediocre items. I'd rather spend a week opening a clam shell with a huge diamond, then spend a day sifting rocks for speckles of gold.
 
Using Worth It - No Trash v5.xml and just saw my character bypass 2 different blacksmith plans on the cellar floor. They were not picked up though they were well within pickup range O.o

Just happened to be watching the screen and seen some plans on the floor, bot ran right over them and didnt pickup.. I grabbed the mouse real quick and got em, wonder how many it missed over night.
 
Hopefully you're using v8, plans have been giving a lot of trouble with picking up.
 
I just noticed this (ignored plan) and i'm using v8. I have a very large looting radius (40) and the plan was less than 10 yards from the char. It looked like it was going to pick the plan up, stopped near the plan, ran back to the normal TPing spot and then did the TPing but i managed to stop it before he got out.
 
I just noticed this (ignored plan) and i'm using v8. I have a very large looting radius (40) and the plan was less than 10 yards from the char. It looked like it was going to pick the plan up, stopped near the plan, ran back to the normal TPing spot and then did the TPing but i managed to stop it before he got out.

This has been picking them up for me:

<!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
<ItemRule itemName="Plan:*" stack="1" />
<ItemRule itemName="Design:*" stack="1" />
 
Would be great if you could add jewelry. Any jewelry with 7+ Attack speed and mainstat of 70+ is already likely to be worth half a mill or more. And if it has say 70 mainstat, 7 attack speed and 2,5 crit, you're talking 2m, make it 3,5% crit and add a critical hit bonus to the mix, and suddenly you're talking 20m. Or easily more.

Also adding a second version for salvaging all ilvl 61+ and one without salvage would be very nice.
 
@ Lollaskates - Quick question. I see you just uploaded v9. I haven't actually used your loot rules, but I'm curious if your v9 includes flawless gems or did you just remove all gems period from your profiles?

If you did remove them, how do you turn it back on just for flawless quality?
 
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