yes, its your thread, it will continue to be your thread.@CodenameG,
That would be great, I am not sure which would be the best place of use for this, I will leave that up to you. Umm, will I still have access to edit the post? Like add more video links?
Thanks for the tutorial. If you know how, can you make a video on how to add ComboBoxes in the GUI?
Again, thanks for putting the effort to help the community
What do you want to know specifically?
greetz
Weischbier
Pretty much the entire process, I can add the ComboBox in the GUI but I get lost at how exactly to convert the different values into strings and save and store them in the settings. Haven't found a good example of how to do this anywhere.
There you go.
This is pretty simple and basic!
This does:
Save instantly when you change the selected index and prompts you with a message box.
Save the settings when you close it to the file.
Yeah...that's it^^
greetz
Weischbier


Please leave any comments below and if you know more then I do please re-cap what I've said or correct me if I am wrong. [/B]

public static bool HasAuraWithMechanic(this WoWUnit unit, params WoWSpellMechanic[] mechanics)
        {
            WoWAuraCollection auras = unit.GetAllAuras();
            return auras.Any(a => mechanics.Contains(a.Spell.Mechanic));
        }public static bool HasHealingSpellAura
        {
            get
            {
                return StyxWoW.Me.CurrentTarget.HasAuraWithMechanic(WoWSpellMechanic.Healing);
            }
        }
Edit: The second code should look like this instead:
public static bool HasHealingSpellAura
{
get
{
return HasAuraWithMechanic(StyxWoW.Me.CurrentTarget, WoWSpellMechanic.Healing);
}
}
[LEFT]
public static bool HasAuraWithMechanic([COLOR=#ff0000]this [/COLOR]WoWUnit unit, params WoWSpellMechanic[] mechanics)        {            WoWAuraCollection auras = unit.GetAllAuras();            return auras.Any(a => mechanics.Contains(a.Spell.Mechanic));        }[/LEFT] try it!
 try it!





