amazing work!! the latest update is working perfectly. 100k+ GPH increase <3
See that is what coming home and having a stiff drink can do for my programming! So buy me so fuckin booze so I can make you better plugins!P.S. There is a new release. It works better than the last.
Done and done enjoy your booze!!!![]()
Sent you a beer as wellSir you are a gentleman and a scholar. P.S. Since you are now a "beer buddy" I am going to give you access to my SVN in the next couple of days. There are going to be some really fun plugins coming. I have a gui that shows ALL details of your total session and I also have a plugin that will open your game to the public to have people join you. It is good times sir. And I love the fact you are the first person to help my beer fund. Thank you very much!
Edit:
And check that out. Post at 00:00. Fucking WIN!
Sent you a beer as wellStill can?t understand why it isn?t picking stuff. Tried to set back to 50-50 radius in settings but doesn?t do much. I have only your plugin running while I debug this and he?ll tp and leave the loot there.
Hey just giving you some feedback on a barb running this plugin/script. Sometimes the bot will leave the game through exit without teleport while running to an open dark celler. It will also stand still and take hits while exiting the game when it is interrupted while teleporting. The middle point where it leave the game if there is no dark celler is not safe and sometimes has mobs around it.
Awesome work Phelon! I am on my 30th run with the updated profile and plugin and I can definitely tell a huge difference. TPing and leaving the game is much smoother now if there's no cellar, and going down and killing Sarkoth isn't as chaotic, everytime loot spills out I am thinking, okay, here we go again, missing loot... NOPE... picks it up.
The ONLY thing I see wrong with this new profile is when there is indeed a dark cellar, my character will dance back and forth for half of a second (my log shows generating a Nav path) and then will move into the cellar. Same thing happens again when inside of the cellar, will move forward two paces, then back towards the door two paces.
I also noticed the movement is very sporadic once you kill Sarkoth. Sometimes my character will loot, and port out, sometimes she will go into the corner of the cabin, and sometimes she will run to the door and port out. Sometimes either one can be beneficial as taking more steps leads to the gold dropped actually being picked up vice before being lost.
*Edit* Okay maybe not the only thing, my character will sometimes initiate a leave game while running to the dark cellar, trying to figure out how much on average or whats causing it...
sometimes my dh doesn't use ferrets and i sometimes got stack if barrels are spawned in place where he doing his last jump
The bug was db-related it seems. Now I get 2 problems, but you should?ve noticed them already. Running back and forth a couple times each run AND sometimes logging out running to open cellar.
The empty profile idea is valid and should be a goal unless they make the bot a lot better ;P
edit: back to 1.03a and looks good
You using any plugins? Unstucker, relogger, close msgboxes etc
Whoot...sent a beer too! Can I get in on the SVN? =)
View attachment 44236 bot gets stuck here, when barrels spawn
few bugs on my wiz, sometimes it will try leaving once inside cellar, also after kills the fella, it doesent move to loot (42 radius) set to only get yelloow and legendary
The bug was db-related it seems. Now I get 2 problems, but you should?ve noticed them already. Running back and forth a couple times each run AND sometimes logging out running to open cellar.
The empty profile idea is valid and should be a goal unless they make the bot a lot better ;P
edit: back to 1.03a and looks good
You using any plugins? Unstucker, relogger, close msgboxes etc
u got a copy of 103a i can test?