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game connection has been lost - your client has been disconnected from the server

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still have error 316700, two games in a row created as others reported.

a simple longer delay until it checks if the game has really been created would be an easy fix. And since there is the loading, the longer delay will not be felt I suppose.

Please implement a simple delay somewhere to fix this. Thanks

Or it is a bug where it thinks the game has not been created when it really has... Would be more of a pain to locate.

I still also get random client crashes here and there on .100 but thats off topic sry :P
 
We are using different profiles so that may be part of the problem, mine is for all the classes(I'm wizard) and you have the demon hunter script from who I believe is a different author. I am currently running my profile though without any town portal at all. So instead of...


Code:
 <UseTownPortal questId="1" />
          <LeaveGame reason="Run is done" />

I'm now running

Code:
<LeaveGame reason="Run is done" />

And I haven't had any hiccups yet. Been running for about an hour this way. It's 2-3 seconds slower each run to do it this way but I'm finding that it's worth it to be completely afk. If you still prefer to port back to town before exiting, I would adjust the waitTimer to a different value, I can't say whether less or more would fix the problem because I just flat don't know. Disclaimer- I am also using Unstucker plugin by Eax and it still comes in handy every 30 runs or so.

[
[19:22:09.523 N] Loaded profile Sarkoth farm profile modified by botron (orignial by Nesox)
[19:22:09.523 N] Number of games completed:70
[19:22:09.529 N] Last run acquired 7360 gold.
[19:22:09.530 N] Current Gold per Hour: 244097

230 GF, 0 MS, 0 MF, 5 PR :(
I only can use Icool's script to farm Sarkoth, it kinda customized for DH, i have better GPH
I realized that I cannot remove the TP, if the cellar isn't there and 10 sec of waiting time to leave game will be killed by those mobs, guess i will try to add the wait time after TP.
or the worst I need to use the mouse clicker to get rid of the error message. lol
 
same problem, bot stopped at night. didn't happen with ib. doesnt happen when playing normal.
 
I suspect 90% of you are trying to start the bot from a save point that does not have the correct waypoint even opened yet. You will get disconnected instantly when it goes to the WP in town and tried to go to a waypoint you do not have CHECK thats not your problem.
 
I suspect 90% of you are trying to start the bot from a save point that does not have the correct waypoint even opened yet. You will get disconnected instantly when it goes to the WP in town and tried to go to a waypoint you do not have CHECK thats not your problem.

no wrong.
 
no wrong.

I don't for one second think your 90% of the people having the problem. The only other time I've been able to get the message is when I use the unstuck plugin and it misses a step and thinks its stuck when its not. then spaz's out trying to walk but cant with that messages on the screen.
 
I don't for one second think your 90% of the people having the problem. The only other time I've been able to get the message is when I use the unstuck plugin and it misses a step and thinks its stuck when its not. then spaz's out trying to walk but cant with that messages on the screen.

Half the reply's in this thread clearly define that the error is created after teleporting to base and exiting game at the end of the teleport. It is exiting game the moment the teleport cast ends even if you haven't loaded on the screen yet.
 
Can't we just create a little wait time when the bot goes back to town? I mean, does it have to exit RIGHT away? I think this is what causing the error for me..
 
I tried the method people suggested.

1 account i took teleporting to base out of the script and just forced it to re-log.
1 account I made the teleporting to base timer wait 3 seconds longer

Woke up both accounts had disconnect message.
 
Can't we just create a little wait time when the bot goes back to town? I mean, does it have to exit RIGHT away? I think this is what causing the error for me..

Is happening to my quite often, and it's definitely something to do with the portalling to town and exiting - it never gets the error message at any other time.
 
Same here,

REPORT ######################
[20:09:02.257 N] Gold: XXXXXXXX
[20:09:02.261 N] Blues: 10
[20:09:02.267 N] Yellows: 0
[20:09:02.271 N] Legendaries: 0
[20:09:02.276 N] Set items: 0
[20:09:02.276 N] ####################################################
[22:35:00.021 N] Interacting with object g_Portal_Square_Blue-234
[22:35:00.731 N] Interacting with object g_Portal_Square_Blue-234
[22:35:01.439 N] Interacting with object g_Portal_Square_Blue-234
[22:35:02.164 N] Interacting with object g_Portal_Square_Blue-234
[22:35:02.884 N] Interacting with object g_Portal_Square_Blue-234
 
Fix that asap please, i have this on my sarkoth profile, but still happening this error.

<UseTownPortal questId="1" />
<WaitTimer questId="1" waitTime="500" />
<LeaveGame reason="Run is done" />
 
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