For wizards who are not aware, when a celestial arcane orb passes through an enemy it deals damage, and if it hits a wall (or times out) it will explode dealing damage again; this essentially doubles the damage done by a celestial arcane orb. For some reason, DemonBuddy is able to fire off arcane orbs and detonates them after they have passes through their targets (impossible in normal game play). The same is true for lasers, for example, disintegrate or archon laser, will not pierce enemies, simply terminating at their targets, greatly reducing the effectiveness of these two spells.
Basically, this is impossible for a player to execute as far as I'm concerned, and I'm not sure if it was intended by the buddy team. Regardless, in one scenario it doubles the arcane orb damage so I recommend fellow wizards to take advantage of this. And on the otherhand, this makes spells like archon and disintegrate much less effective since they do not pierce, and therefore is a bug.
Basically, this is impossible for a player to execute as far as I'm concerned, and I'm not sure if it was intended by the buddy team. Regardless, in one scenario it doubles the arcane orb damage so I recommend fellow wizards to take advantage of this. And on the otherhand, this makes spells like archon and disintegrate much less effective since they do not pierce, and therefore is a bug.
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