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Singular - Ret Pally

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Is this better than using the default retribution paladin in singular for leveling by quests?
 
If you have a bug or improvement, please use the following template and attach a log:

Scenario (Solo/PvP/PvE): Solo/pvp
Current Bot: Questing/BG bot
Level of Paladin: 84
What did it do?: I used some others for my paladin and 82-83 took 13h with alot of deaths etc, then I changed too this one and 83-84 took about 6 hours no deaths at all more then ganking.
What should it have done?: It's almost complet makes all I want it to do.
 
If you have a bug or improvement, please use the following template and attach a log:

Scenario (Solo/PvP/PvE): Solo/pvp
Current Bot: Questing/BG bot
Level of Paladin: 84
What did it do?: I used some others for my paladin and 82-83 took 13h with alot of deaths etc, then I changed too this one and 83-84 took about 6 hours no deaths at all more then ganking.
What should it have done?: It's almost complet makes all I want it to do.

Glad it's working for you. I haven't tested it much at anything but 85, so as you're going along let me know how it goes!
 
Beta: http://db.tt/N6qVcJU9

(Install version from first page, then install this.)

Changes:
Added healing to instances and soloing. If you don't want to heal, set Holy Light / Lay on Hands / Word of Glory to 0 in the Settings. We only use those three heals.
Slight changes to rotation (nothing most will notice).
Divine Plea in instances now uses the Divine Plea setting in Class Config. Mana % is no longer hard coded.
Consecration in instances is hard coded to 4 or more mobs. I might have a change of heart later to actually use the Class Config Settings. I don't know that I want to allow a rotation that isn't optimal though.

I need feedback on the healing before this goes in to an actual release version.
 
Beta: http://db.tt/N6qVcJU9

(Install version from first page, then install this.)

Changes:
Added healing to instances and soloing. If you don't want to heal, set Holy Light / Lay on Hands / Word of Glory to 0 in the Settings. We only use those three heals.
Slight changes to rotation (nothing most will notice).
Divine Plea in instances now uses the Divine Plea setting in Class Config. Mana % is no longer hard coded.
Consecration in instances is hard coded to 4 or more mobs. I might have a change of heart later to actually use the Class Config Settings. I don't know that I want to allow a rotation that isn't optimal though.

I need feedback on the healing before this goes in to an actual release version.

Hi Obliv,

Will the WoG healing addition work in arena? this is the best place for testing it when I run 2 pallies togheter.
 
Just a small feedback regarding the healing.

Holy light should never be cast when in a fight. Flash of light is the way to go and WoG. If we want our toon to cast anything not dmg that have cast time we have to use stun first, and always as a "oh shit" situation.

There are many scenarios but Ill try to explain some.

1. Fight 2 targets: cast repetance on one, and burn the other down.
2. Fighting 1 VS 1: use WoG to always stay high HP, if HP < 30% and LH is used, and WoG on CD, Stun and cast Flash untill HP > 50%
3. Seal swithing: Seal of insight is a very powerfull spell. switching between this and truth can result in long fights where you keep your hp up with flash and WoG and gain mana from insight while the dot from truth are ticking on the target. (Pally VS DK's where pally wins)
4. Divine pleas should be used only if you have high health. you loose 50% healing when you use this.

Also, if you could add when to heal others with WoG in the settings (when you are over x hp) we could adapt to several situations. 2 paladins healing eachother with WoG is amazing to watch, and the outcome in fights where another player receive a 50k crit heal from a a paladins WoG can change alot.
 
Did a dungeon, result?

Your CC saved the group :)

Obliv.webp
 
Thanks will change the healing logic today (hopefully).

Burnt out on the paladin now, so I haven't been testing it as much.
 
Hi Obliv.

I noticed a common issue that several other CC's have. when useing f.ex Gatyherbuddy2 and the toon land in a place where mobs fight eachother the toon stay a long time in combat untill the target is dead before they can mount up and keep on farming whatever.

Would it be possible to maybe fix it so the toon attack and kill mobs around it if idle for a period of time?

See end of log.
 

Attachments

This keeps buffing SoR all the time, before combat,during combat and after combat, not a huge problem just looks out of place. Log attached
 

Attachments

Hi Obliv.

I noticed a common issue that several other CC's have. when useing f.ex Gatyherbuddy2 and the toon land in a place where mobs fight eachother the toon stay a long time in combat untill the target is dead before they can mount up and keep on farming whatever.

Would it be possible to maybe fix it so the toon attack and kill mobs around it if idle for a period of time?

See end of log.

Not in my line of work. Don't even know if that could be done through the CC.

This keeps buffing SoR all the time, before combat,during combat and after combat, not a huge problem just looks out of place. Log attached

If you could, open up HonorBuddy\Custom Classes\Singular\ClassSpecific\Paladin\common.cs in Notepad. Find where it says
Spell.BuffSelf("Seal of Righteousness", ret => !SpellManager.HasSpell("Seal of Truth"))
and put // in front of it. So it looks like:
//Spell.BuffSelf("Seal of Righteousness", ret => !SpellManager.HasSpell("Seal of Truth"))

Right above that you have a line that says
TalentManager.CurrentSpec == TalentSpec.RetributionPaladin),
Delete the comma from the end.

Save the file and open Honor Buddy. See if that fixed it.

I haven't tested with low levels, so it looks like it's seeing you don't have Truth and overriding my Seal swapping.
 
It fixed the spamming problem but instead it uses Seal of insight now, wich is bad haha, anyway i can make it use SoR?
 
I'll have an update tonight to add the new healing and hopefully better healing logic. I'll fix the Seal spamming for low levels, but I'm still going to leave Insight as the default unless we need to AoE. If we're blowing through mobs we'd be better of healing and gaining back mana while doing so. We should kill them quick enough as is.
 
In pvp, im healing? 0o I am ret paladin using ret spec if u want the log i can post it but i dont think it will help, well i dont know shit im just botting :p btw, b4 when i used the normal ret class i didnt heal only my self at all below 95% --" =)
 
Using this for leveling but I have little problem. 60lvl at the moment.

When I get to min health wich is 65% at the moment and have full mana, bot is not healing itself it is just standing there and waiting for hp.

I get this message: "[Singular] We have no food/drink. Waiting to recover our health/mana back"

Is that how it should do or how can I get it to heal instead of waiting the hp back
 
In pvp, im healing? 0o I am ret paladin using ret spec if u want the log i can post it but i dont think it will help, well i dont know shit im just botting :p btw, b4 when i used the normal ret class i didnt heal only my self at all below 95% --" =)

Yeah, you'll heal some. I accidentally kept FoL in for PvP, which I'll be removing. You can also change it to 0 in your Class Config and it should stop healing with that spell.

Using this for leveling but I have little problem. 60lvl at the moment.

When I get to min health wich is 65% at the moment and have full mana, bot is not healing itself it is just standing there and waiting for hp.

I get this message: "[Singular] We have no food/drink. Waiting to recover our health/mana back"

Is that how it should do or how can I get it to heal instead of waiting the hp back

Replace the Retribution.cs file in your Class Specific\Paladin folder with this one: http://db.tt/N6qVcJU9

Let me know if that heals when you get low out of combat.
 

Getting some errors at HB start. Now it's not attackin anything.

Could not compile CC from C:\Users\Pasi\Desktop\Honorbuddy_2.0.0.5800\CustomClasses\Singular!
File: Retribution.cs Line: 99 Error: 'Singular.Settings.PaladinSettings' does not contain a definition for 'RetGoatK' and no extension method 'RetGoatK' accepting a first argument of type 'Singular.Settings.PaladinSettings' could be found (are you missing a using directive or an assembly reference?)
File: Retribution.cs Line: 102 Error: 'Singular.Settings.PaladinSettings' does not contain a definition for 'RetGoatK' and no extension method 'RetGoatK' accepting a first argument of type 'Singular.Settings.PaladinSettings' could be found (are you missing a using directive or an assembly reference?)
File: Retribution.cs Line: 192 Error: 'Singular.Settings.PaladinSettings' does not contain a definition for 'RetGoatK' and no extension method 'RetGoatK' accepting a first argument of type 'Singular.Settings.PaladinSettings' could be found (are you missing a using directive or an assembly reference?)
File: Retribution.cs Line: 256 Error: 'Singular.Settings.PaladinSettings' does not contain a definition for 'RetGoatK' and no extension method 'RetGoatK' accepting a first argument of type 'Singular.Settings.PaladinSettings' could be found (are you missing a using directive or an assembly reference?)
File: Retribution.cs Line: 259 Error: 'Singular.Settings.PaladinSettings' does not contain a definition for 'RetGoatK' and no extension method 'RetGoatK' accepting a first argument of type 'Singular.Settings.PaladinSettings' could be found (are you missing a using directive or an assembly reference?)
 
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