me being a noob what doe sthis actuall mean for us?
i understanding you saying no need for waypoints but does this make gathering more effient and faster etc.
be nice to understand what this can do for the average user
I am very interested in the technical side of this project. I was toying with such an idea to optimize my harvesting, but couldn't come up with a decent method of optimal node finding. What method do you use for choosing the next node? Do you overwrite Flyer with your own flavor of flight pathing? Just a few questions to start.
Smarter
Its not you SwInY has been in the IRC working hard to get a public beta out.:-\ Everybody ignorez the Smarter.
:-\ Everybody ignorez the Smarter.
Possible to add random paths, so you dont always use the same optimal path
<FluR0> SO me guy said this in your thread swiny, "Possible to add random paths, so you dont always use the same optimal path" what do you think about that just adding some diffrences in the path?
<SwInY> yeah fluro
<SwInY> to easy.
<SwInY> ill make it choose upto 5 dif paths.
<SwInY> or [defined in settings]
<SwInY> random