yipsilonn
Member
- Joined
- Mar 1, 2011
- Messages
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I made some changes to Affliction recently. For me, it was averaging around 15k DPS in a 340ish geared lock
THANKS APOC!!!! I really appreciate!
I made some changes to Affliction recently. For me, it was averaging around 15k DPS in a 340ish geared lock
public static Composite CreateHunterBackPedal()
{
return
new Decorator(
ret => !SingularSettings.Instance.DisableAllMovement && StyxWoW.Me.CurrentTarget.Distance + StyxWoW.Me.CurrentTarget.CombatReach <= 8 && StyxWoW.Me.CurrentTarget.IsAlive &&
(StyxWoW.Me.CurrentTarget.CurrentTarget == null || StyxWoW.Me.CurrentTarget.CurrentTarget != StyxWoW.Me),
new Action(
ret =>
{
WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(StyxWoW.Me.Location, StyxWoW.Me.CurrentTarget.Location, StyxWoW.Me.CurrentTarget.CombatReach + 10f);
if (Navigator.CanNavigateFully(StyxWoW.Me.Location, moveTo))
{
Navigator.MoveTo(moveTo);
}
}));
}
Spell.Cast("Haunt", ret => !StyxWoW.Me.CurrentTarget.HasAura("Haunt")),
Apoc,
May wanna change Affliction Line 76 to:
Code:Spell.Cast("Haunt", ret => !StyxWoW.Me.CurrentTarget.HasAura("Haunt")),
Right now when it gets to Haunt if just spams it if it is already on the target
Also "Life Tap" isn't working.
Ty
Thats the point Ruinit.
Haunt deals some direct-damage, and also heals you whenever you refresh it. On top of that, the buff to shadow damage it gives. The fact that it does direct damage alone, is reason enough to keep it on CD, regardless of whether the target has it or not already.
Life tap does work, or at least it did while I was testing it.
The spell "ends" or is "dispelled" (whichever makes more sense to you) when you refresh it. So you do receive the heal.
Yes, it's supposed to. The idea is to keep Haunt on CD at all times. Even if the target already has haunt. (Haunt itself does 0 damage over time)Ok maybe I am saying this wrong. The Haunt spell last for 12 seconds on the target, it is trying to cast haunt while haunt in still on the target instead of letting it fall off.
Yes, it's supposed to. The idea is to keep Haunt on CD at all times. Even if the target already has haunt. (Haunt itself does 0 damage over time)
Update from SVN. I made a few changes.
I still need to tinker a bit, I noticed UA falling off when it really shouldn't be. (Debating if I'll be going the SB -> Fel Flame route for ezmode affliction.)
Alright, so, A LOT of work was done last night getting Singular ready for the next HB release.
Elemental Shaman - 90% done. Need the few edge-cases, defensive CDs, etc. Its completely done as far as pure-dps goes. (And yes, totems work, and also yes, it does some crazy DPS)
Combat Rogue - Finished. I probably won't be touching this again for a while. I've added Expose Armor to the rotation if there are no sunder effects on the target. (While its a minor DPS boost, its a DPS boost regardless, especially if you're running with a lot of melee)
Arcane - Got an overhaul. It now follows the "burn the shit out of it till OOM and pop Evo, then go mana neutral" style of play. Still needs some tweaking, but that will come later.
Bear Druids - Reordered some priorities, added Berserk to the AOE DPS . I need to add Feral Charge back in the mix eventually.
Added all worthwhile target dummies to the Boss list. You can now test Singular's DPS as if you were fighting a boss, by just using a target dummy. (Please note; Singular will detect multiple dummies close together, and may go into an AOE rotation if one exists. Find a dummy by itself to test pure single-target)
fantastic!!!! Thanks guys!!!!! ehmm... hope yuo'll fix Lock also
Thanks!