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Error when starting bot

rejnftw

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Joined
May 16, 2014
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When start the bot I always get the following error. I might be doing something wrong, any help would be appreciated. Thanks.

System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Modules.SceneStorage.get_CurrentScene() in G:\Demonbuddy\Plugins\Trinity\Modules\SceneStorage.cs:line 33
at Trinity.Components.Adventurer.Adventurer.OnGameJoined() in G:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Adventurer.cs:line 34
at Trinity.Framework.Objects.Module.GameJoined() in G:\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 41
at Trinity.Framework.ModuleManager.<>c.<GameEventsOnGameJoined>b__10_0(Module m) in G:\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 69
at Zeta.Common.Extensions.ForEach[T](IEnumerable`1 e, ForEachDelegate`1 do)
at Trinity.Framework.ModuleManager.GameEventsOnGameJoined(Object sender, EventArgs e) in G:\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 69
at Zeta.Bot.GameEvents.‍‮‭‮‬‮‬‭‏‏‮‫‎‭‭‏‪‍‪‍‮‮[](EventHandler`1 , Object , )
 
Same for me.

Demonbuddy v1.1.519.0 started
Logging in...
Attached to Diablo III with pid: 13964
Flashing window
[Trinity 2.6.447] RoutineManager Initializing from thread 1
[Trinity 2.6.447] Loading Hero Specific Settings
[Trinity 2.6.447] Configuration file loaded
[Trinity 2.6.447] QuestTools v5.0.0 Enabled
[Trinity 2.6.447] is now ENABLED: v2.6.447 provides combat, exploration and much more - now in action!
Installed plugins
Trinity - Enabled
Current bot set to Order Bot
Loaded profile Adventurer - Nephalem Rift
Chose Trinity as your combat routine
Loaded profile Adventurer - Nephalem Rift
Chose Trinity as your combat routine
[Trinity 2.6.447] Replacing Combat Hook
[Trinity 2.6.447] Replacing VendorRun Hook
[Trinity 2.6.447] Replacing Death Hook
Joined a game!
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Modules.SceneStorage.get_CurrentScene() in C:\Games\Demonbuddy\Plugins\Trinity\Modules\SceneStorage.cs:line 33
at Trinity.Components.Adventurer.Adventurer.OnGameJoined() in C:\Games\Demonbuddy\Plugins\Trinity\Components\Adventurer\Adventurer.cs:line 34
at Trinity.Framework.Objects.Module.GameJoined() in C:\Games\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 41
at Trinity.Framework.ModuleManager.<>c.<GameEventsOnGameJoined>b__10_0(Module m) in C:\Games\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 69
at Zeta.Common.Extensions.ForEach[T](IEnumerable`1 e, ForEachDelegate`1 do)
at Trinity.Framework.ModuleManager.GameEventsOnGameJoined(Object sender, EventArgs e) in C:\Games\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 69
at Zeta.Bot.GameEvents.‍‮‭‮‬‮‬‭‏‏‮‫‎‭‭‏‪‍‪‍‮‮[](EventHandler`1 , Object , )
Loaded profile Adventurer - Nephalem Rift
Game joined, Resetting profile caches
[Trinity 2.6.447] Resetting ActorCache
 
log in game world and then start DB

it's a bug which going to be fixed
 
log in game world and then start DB

it's a bug which going to be fixed
That seems to activate the bot, but I get tremendously slow performance when doing this.

Less than 0.5 ticks/s. Is this a common problem?
 
That seems to activate the bot, but I get tremendously slow performance when doing this.

Less than 0.5 ticks/s. Is this a common problem?


open your own thread providing your log file plz
 
tried to restart your machine?

Thanks Tony. After restarting I have now managed to get the bot running, but the game is really slow and choppy, like a slideshow. Probably not fps related, must be something else.
 
whats your background and foreground ingame fps settings?
 
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