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Default Combat Discussion

I do, ill run a flash point or a warzone with the default and send you a pm in discord if you like

Even 45 secs on a Combat Dummy is fine. Just attach the log here or just let me know if the CR never uses Blazing Bolts
 
Code:
08:12:16,408 [INFO] [DefaultCombat] >> Casting <<   Electro Net
08:12:17,858 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:12:19,441 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:21,541 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:23,425 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:12:24,941 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:26,791 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:12:28,225 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:30,142 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:32,242 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:34,158 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:36,092 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:12:37,725 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:12:39,192 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:40,726 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:42,591 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:12:42,642 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:12:42,928 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:12:44,359 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:46,642 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:48,542 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:50,492 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:52,176 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:12:53,692 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:12:55,176 [INFO] [DefaultCombat] >> Casting <<   Rapid Shots
08:12:56,659 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:12:58,093 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:12:59,559 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:01,426 [INFO] [DefaultCombat] >> Casting <<   Rapid Shots
08:13:02,943 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:05,042 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:06,893 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:13:06,943 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:13:07,226 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:13:07,320 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:13:08,793 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:10,744 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:13:12,227 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:13,493 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:13:14,943 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:16,877 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:18,777 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:20,693 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:22,560 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:13:22,973 [INFO] [DefaultCombat] >> Casting <<   Vent Heat
08:13:23,010 [INFO] [DefaultCombat] >> Casting <<   Vent Heat
08:13:23,993 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:25,910 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:27,793 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:13:29,227 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:13:30,644 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:32,028 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:33,865 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:13:33,911 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:13:34,247 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:36,228 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:38,127 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:13:39,644 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:41,577 [INFO] [DefaultCombat] >> Casting <<   Electro Net
08:13:42,928 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:13:44,378 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:46,394 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:13:47,911 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:49,278 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:51,544 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:13:53,030 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:54,962 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:56,894 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:13:58,761 [INFO] [DefaultCombat] >> Casting <<   Rail Shot
08:14:00,228 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:14:02,078 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:14:02,128 [INFO] [DefaultCombat] >> Casting <<   Supercharged Gas
08:14:02,447 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:14:04,579 [INFO] [DefaultCombat] >> Casting <<   Priming Shot
08:14:05,979 [INFO] [DefaultCombat] >> Casting <<   Heatseeker Missiles
08:14:07,429 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
08:14:08,612 [INFO] [DefaultCombat] >> Casting <<   Tracer Missile
 
As I suspected, not a single Blazing Bolts, so broken here as well... OK I fix that too while I'm at it. Thank you
 
Here is the fix for Arsenal that will go in to the next CR, I'm sure if you were to test before and after fix with Star Parse you would see a huge improvement.
 

Attachments

it uses it fine when you remove it looking for the proc. I personally use pvpscripts now but i remeber i changed this line when i used the default.

Code:
Spell.Cast("Blazing Bolts", ret => Me.HasBuff("Barrage") && Me.Level >= 57),

to this
Code:
Spell.Cast("Blazing Bolts", ret => Me.Level >= 57),
 
Well... we appreciate you finding the issue and changing it and not sharing your fix ... o_O
 
Well, it seemed pretty dead here and you never answered some of my questions so i didn't bother contributing. Forgive me.
 
I answer every question that I know the answer to, just like I share every change I make to the CR with everyone who uses the bot. FYI, I'm just a user and community member, just like you. No forgiveness necessary it was merely sarcasm but the lack of feedback and sharing is why this community, and bot is on life support.
 
Yes i understand. I made a judgment call and found a solution which was pvpscripts which work great in pve but i haven't botted afk with them yet.

I also noticed that the merc bodyguard spec (healer) isnt working in the default rotations. I didnt bother playing with it as i found a solution to it via pvpscrips.
 
Do you know the answer to these questions. Will there ever be a dev that will take another look at why it cant just be set to re-acquire objects on a map when it fails to in regards to not attacking some mobs and player enemies. Example: the stealth types and recently, intermittently sorcs/sages. Also do you know if the devs will look into making the bot re-inject when we transition somewhere instead of us having to close the bot and re-open it everytime?

Sorry for being offtopic but id love a answer before i lose you. By the way i do appreciate your time here and appreciate you guys keeping the lights on , so to speak.
 
The problem is to be quite honest. BW is not very lucrative so although I don't know if we will ever get another DEV (we did for a short period of time about a month ago), I'd say I doubt it. In fact the only reason that I think BW has remained up and running is basically because a few of us are doing our best to keep it 'functional'. If you asked questions previously about the bot stopping during a CR and didn't post a log, that's probably why your questions went unanswered. The only DPS issue that I have seen first-hand and note in the Known Bugs on the Default CR thread is the Take Cover bug which causes a stuck affect when leaving combat. The re-inject / taxi issue has been going on for so long, I also doubt that as well. You don't have to close the bot, F9 (for the most part) works quite nicely. Consider BW an as is used car and unless we get a large influx of buyers that make it a more valuable commodity to Bossland, it is what it is and for a lot of us that have looked high and low, it's a lot better than nothing.
 
I will donate $200 for a dev to sign a nda and work on those two solutions but id primarily like a fix or workaround for the not attacking stealth units in pvp and some mobs. I know its prolly like 2 hours of a devs time in money but if a few of us donate it might be worth it. i understand its a problm really on the games side but i'm hopeful there can be a workaround made at some point if the stars align.
 
Ah yeah I did and well, they have changed it to just reset the CD on Boltstorm. There is no proc/glow anymore for it.
Some energy cost got raised too, some hammer shots here and there should sort that out, but the client surely already fixes that by it self.
 
I got this from Vulkk's site.

Patch 5.3 Changes
The damage output of the Discipline was nerfed noticeably with this Game Update. Cost management will force more filler attacks into the priorities, not just on the dumy, but in real Boss-environment and PvP gamelay. Here are the exact changes:

  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16).
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown.
  • Rotary Cannon no longer improves Full Auto.
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%).
  • Decoy now has 2 charges (down from 5).
URL: https://vulkk.com/2016/12/29/republic-commando-gunnery-discipline-swtor-5-0-guide/
 
Looking for anyone with a Merc / Arsenal that would be willing to upload a log. Curious if Arsenal needs the same fix that Gunnery needed.

I actually tried my Gounty Huntard.. And like the trooper, he spammed some rockets over and over.
ALTHO! I ran it without any spec on it, not sure if that matters really but I'm just sayin.
 
I looked in the rotation for assault commando and there is no sign of boltstorm. There is a mag bolt that looks for the "Ionic Accelerator" proc and a line where it just uses it without it. is there a commando skill called "mag bolt"?

Read up, we talked about the arsenal and long changed the rotation and said it will be released in the next update. download and use his file. Let me know if you need to know where to put it.
 
I looked in the rotation for assault commando and there is no sign of boltstorm. There is a mag bolt that looks for the "Ionic Accelerator" proc and a line where it just uses it without it. is there a commando skill called "mag bolt"?

Read up, we talked about the arsenal and long changed the rotation and said it will be released in the next update. download and use his file. Let me know if you need to know where to put it.

Yeah I was actaully reading :p The forum-post was a mess for me there a while, not sure what happen.. I was stuck in page 54.
Eitherway, downloaded the fixes and I can sleep good tonight ^^ Glad we got this solved.

And Logandros! You're doing an amazing job for a (sorry to say..) dead bot, but to be honest this game is quite dead it self.
I'm just saying, I love that you guys keeps this up still! I've said it before, BW is the one thing that keeps me still playing it from times to times.
I bought the 3-Sessions pack just cuz I love your product.

Cheers again on the quick fix (that I totaly missed.. :p)
 
Yeah I was actaully reading :p The forum-post was a mess for me there a while, not sure what happen.. I was stuck in page 54.
Eitherway, downloaded the fixes and I can sleep good tonight ^^ Glad we got this solved.

And Logandros! You're doing an amazing job for a (sorry to say..) dead bot, but to be honest this game is quite dead it self.
I'm just saying, I love that you guys keeps this up still! I've said it before, BW is the one thing that keeps me still playing it from times to times.
I bought the 3-Sessions pack just cuz I love your product.

Cheers again on the quick fix (that I totaly missed.. :p)

Most welcome!
 
How is healing currently if used as a rotation bot (I control movement)?

On the fence to try swtor again, but would want to play my sage healer character.

EDIT: Nevermind, i see in the changelog sticky under this that healing is currently broken. Oh well :/
 
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