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All Combat Routine Requests and Modifications [All Classes]

As I said before, this routine is heavily speedfarm customized. Popping archon instantly off cd even while not in combat may not fit higher GR farming. xzjv, if you could replace my "hasTal" with your implementation in the base routine that would be nice!
 

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As I said before, this routine is heavily speedfarm customized. Popping archon instantly off cd even while not in combat may not fit higher GR farming. xzjv, if you could replace my "hasTal" with your implementation in the base routine that would be nice!

I made it a new routine and included it in .708 - you'll probably have to force specific routine on it. Seems to be running okay for me. I noticed teleport seems to waste a bit of time on short-distances, and a bit of backtracking. Might look into that this week, i know Dashing Strike and Vault have had similar issues but its more obvious in these high-use speed builds.

.708

  • Bounties: Added Statistic for how many 'Return to Tyrael' quests have been triggered.
  • Bounties: Stats will no longer include the current bounty as failed when stop button clicked.
  • Profiles: GoblinRealm: Fix for not attacking some of the gold vases
  • Profiles: Added "Nerders Goblin Farm Quick Routes" (Plugins\Trinity\Profiles)
  • Avoidance: Added some avoidance for Urzael
  • Routines: DH Default: Fix for not saving Vengeance settings.
  • Routines: WizBase: Added "HasTalRashaStacks" Property.
  • Routines: Added Qvazmir's version of Wizard Paralysis.
  • Settings: Added setting to only pickup White/Blue/Yellow items when standing ontop of them.
  • Settings: Added setting to disable looting in combat (under misc)
  • Fix for buff casts interrupting waypoint-teleport and town portal.
  • Option to stash bounty caches.
  • Temporary workaround for Auto-Skill not changing skills due to required level check.
  • ItemList: Life% should now be comparing rule amounts properly to items.
  • Removed duplicates of twocigars' monk routines.
 
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Cool! ;) Yeah noticed quite alot of backtracking while in archon, if that could get "fixed" the build would clear REALLY fast.
 
xzjv, could you remove

(!ArchonActive) return false;

in ShouldTeleport()


Noticed that it made my bot die more than it did before. I wanted to stop the bot from diving into packs with teleport but it actually dies more by not doing it, rather odd.
 
I've actually been tinkering with the vyr/rasha paralysis routine and made quite a few changes. But this also includes a change to buffcache.cs. I added "HasTalStacks" which is true when the bot has >= 3 stacks of talrash. Then the bot should cast archon, otherwise not.

1. I've removed teleporting in combat with archon (bot dove into packs, dying, instead of just beaming)
2. Removed the usage of archonstrike since it just shouldnt use it. Beam op.
3. Only cast archon when 3 stacks tal'rash.
4. Cast all spells on player position and get 3 stacks + pop archon when archon is ready (did this for speedfarm reasons, teleport got no cd)
5. Removed the beam-logic that came from the firebird routine. Didn't seem right. Now just aims for best cluster or current target.

I'm going to try to get this to work without adding the change in buffcache.

Can't decide if the bot should tp into combat with calamity outside of archon or not. What do you guys think?

how do you remove the usage of archonstrike. can you teach me?
 
Just wanted to say what an amazing post! Very well written, and very useful, thanks.
 
Cool! ;) Yeah noticed quite alot of backtracking while in archon, if that could get "fixed" the build would clear REALLY fast.

Well it looks like a number of issues,

one being that the current path needs to get reset after teleport and doesn't seem to be always doing it (because the core navigator doesn't realize that it has moved past the old points it was trying to get to).

another problem is the destination given in get movement power is usually the next point on the path. But where we would like to teleport to is a few segments along. Here's an example pic.

paths.webp

you could of course try to jump straight at your target (monster/item/safe-spot/whatever) but that might lead you straight into a wall unless you check it for RayWalk.

the best solution i can think of right now is to step along the path and keep checking until we find the furthermost position that is still within line of sight.
 
Routine modification needed.

Using the Crusader Hammerdin gear: Crusader Holy Hammerdin Build with Blessed Hammer and Seeker of the Light (Patch 2.4.3 / Season 9) - Diablo 3
My Trinity version is 708 and the Trinity Routine page shows that I am using "Seeker of The Light Hammerdin"

Current Awesomeness:
-Change to Falling Sword = Win
-Current exp per hour ~140Bil

Issue:
-Provoke is not casting enough; I am under the assumption that it tries to keep my Life on Hit high, but because of this, there is not enough Wrath generation to keep Hammers going [making LoH essentially useless]

(Potential) Solution:
If (Gabriels Vambraces = True & #ofEnemies within X (I don't know hammer radius) Yrds < 4 & !Buffed by Provoke){
then use provoke}
Else If (Wrath < 10){
then use provoke}
Else If (!Buffed by Provoke){
then use provoke}

Hope this helps! =)
Thanks for all of the hard work so far - using routines for TalVyrArchon + LoN Monk + Hammerdin - all have been great!
 
Monk
I am playing monk with two builds: Raiment Shenlong and LoN LTK.
Trinity is 2.55.703
DB is .477

I click the auto selected option and it always choose the right routine.

Monk always casts dashing strike far away elites/Rift boss and slowly walk back when fighting. This is very dangerous and time wasting. I try to modify the codes but failed. Same problem happened in LoN LTK and Raiment Shenlong Builds.

1. We only need monk use dashing strike for out of combat movement.

2. When in combat,
For all routine, if equipped Crystal Fist (Dashing Strike reduces your damage taken by 40–50% for 6 seconds), can monk cast dashing strike to current target every 6 seconds for maintaining the buff whatever in or out of combat?

For Raiment Shenlong routine, can monk cast dashing strike to current target every 6 seconds for maintaining the Shenlong buff when in combat?

If dashing strike to current target when in combat, it doesn't need the slowly walking back to continuing fighting.


Regards,
 
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Barbarian
Trinity .708 DB .477
Playing LeapQuake Barb Build

The routine works is really freaking good. I have two minor problems.

1. In Act 4 (Heaven), the "Corrupted Growths", the profile doesn't have any auto attack spells. So it ends up autoattacking the growth which can take minutes to kill. It doesn't use any spells on it. Please add the ability to cast Leap or one of the other spells so that way it can kill it faster. It literally takes like 2-3 seconds to kill.

2. As you know Ancient Spear is our huge nuke, crits for 50b when used with full fury. It should only be used when near or at full fury. Once I kill an elite pack, In-goem, makes my leaps and threatening shout without cd. In this scenario, with unlimited fury, no cds on leap and threatening shout. I would like the profile to also rotate Ancient Spear into the mix. It would make it really powerful. The gcds are being used with leap and threatening shout, but maybe it can spare a gcd for ancient spear.
 
Demon Hunter
Trinity .708 DB .477
Playing Unhallowed Essense v0.1

Routine works great except for when picking up globes. prioritizes globes even when there still are mobs around wacking away at you, can cause unwanted deaths in hardcore if not watching.
 
Routine Request for Vyr / Tal Rasha's Paralysis Archon

Routine Request for Vyr / Tal Rasha's Paralysis Archon

I think Required Gear & Required Skills should change to None.
Beacause sometimes change items & skills.
Can I change it?
 
Routine Request for Vyr / Tal Rasha's Paralysis Archon

I think Required Gear & Required Skills should change to None.
Beacause sometimes change items & skills.
Can I change it?

This does NOT need a change. The gear/skills are required for that specific build. If you want to use the routine with any other gear or skills, just force the routine. The "gear/skills" "requirement" is just simply a recommendation.
 
This does NOT need a change. The gear/skills are required for that specific build. If you want to use the routine with any other gear or skills, just force the routine. The "gear/skills" "requirement" is just simply a recommendation.


It's not just simply a recommendation. If make 4 or 5 Tal set for Sage's set it's not working(don't transform to archon) and skills are too. U can test it just changing skill.
Thank U for ur reply.
 
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It's not just simply a recommendation. If make 4 or 5 Tal set for Sage's set it's not working(don't transform to archon) and skills are too. U can test it just changing skill.
Thank U for ur reply.


Which routine are you using exactly? Mine? Because my build has hardcoded spells atm
 
WOL MONK:

The monks WOL combat rutine of twoCigar works well except that the WOL monk sometimes is blocked by trash monsters and other times try to use Sweeping Wind to kill elite/trash monsters. Both cases can kill the bot especially on little higher GR. Also there are lacking a possibility to force the bot to make distance attacks or to go infight with mobs, as intended with the strongest WOL build.

Using latest DB 504 with its included trinity version.
 
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