TwoCigars
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This thread should be for anything related to Build Requests and Routine Modifications. That means anything related to how the bot handles actual combat in the game.
We have been trying to keep up with every request for Combat related needs. However, across all of the classes, builds, and forum sections, it's become a bit difficult. When we do track down and consolidate all of the threads about a particular build, often the cumulative information is lacking necessary data. If everyone can do a good job of consolidating Combat related issues here, it won't just help get fixes to the community. It will also give people with these problems a common place to look for support.
Remember, for actionable changes to take place, we need to be able to understand exactly what is going on and what is needed.
Here are some bullet points to follow when posting something here. Again, the more detailed you can be, the better.
Build Requests
This would be for META builds that DemonBuddy doesn't currently support.
Routine Modifications
This would be for requesting changes to a current META routine that is already supported in DemonBuddy
Note on Trinity Versions:
You can find your version in Demonbuddy's Plugin tab by clicking the Trinity plugin. It will show you right on the Plugins tab.
One of the most commonly overlooked issues is your Trinity Version:
For example, there have been 5 BETA releases from January 1st through January 19th. If you have an issue and check the changelog for the BETAs, you might find that it has already been fixed.
Good Request Example:
Bad Request Example:
And as a final note, please try to keep the negativity to a minimum here. We know there are things that everyone wants done and we know it's frustrating when something doesn't work the way you expected it. Taking the time to give a full explanation is what will lead to improvements.
Thank you!
We have been trying to keep up with every request for Combat related needs. However, across all of the classes, builds, and forum sections, it's become a bit difficult. When we do track down and consolidate all of the threads about a particular build, often the cumulative information is lacking necessary data. If everyone can do a good job of consolidating Combat related issues here, it won't just help get fixes to the community. It will also give people with these problems a common place to look for support.
Remember, for actionable changes to take place, we need to be able to understand exactly what is going on and what is needed.
Here are some bullet points to follow when posting something here. Again, the more detailed you can be, the better.
Build Requests
This would be for META builds that DemonBuddy doesn't currently support.
- Provide a link to the ACTUAL build, include guides or videos on the subject.
- Don't just post "Manald Heal build" or something like that. Assume we have no idea what that means.
- A good explanation of how the build is supposed to work (What skills cast when, etc)
- A brief description of why it's needed
- Include the version of Trinity that you are currently using.
Routine Modifications
This would be for requesting changes to a current META routine that is already supported in DemonBuddy
We need specific information to investigate any problems you are having:
[*=1]What Class and Build are you using
[*=1]What routine is showing in Trinity > Routine tab when you're using it
[*=1]What version of Trinity are you using
[*=1]What is the bot currently doing Be exact about the situation, when it occurs, skill(s) used, how often it happens, what you think causes it
[*=1]Why is that a problem What shortcomings does it create
[*=1]How would you like the bot to handle those situations differently Be very specific
[*=1]What feature would you like added How will that feature benefit the routine/build
[*=1]Anything else that you think will help, link to a video, explanation of the order of skill casting, etc.
Note on Trinity Versions:
You can find your version in Demonbuddy's Plugin tab by clicking the Trinity plugin. It will show you right on the Plugins tab.
One of the most commonly overlooked issues is your Trinity Version:
- There is a Trinity version released with the latest version of DemonBuddy
- Incremental BETAs with changelogs are released in the Discord #Builds channel
- After incremental BETAs are tested and contain enough changes, they are released in the "BETA release" sticky of this forum section
- More incremental BETAs are released on Discord
For example, there have been 5 BETA releases from January 1st through January 19th. If you have an issue and check the changelog for the BETAs, you might find that it has already been fixed.
Good Request Example:
Routine modification needed.
Using the Crusader Hammerdin gear: Crusader Holy Hammerdin Build with Blessed Hammer and Seeker of the Light (Patch 2.4.3 / Season 9) - Diablo 3
My Trinity version is 698 and the Trinity Routine page shows that I am using "Seeker of The Light Hammerdin"
The problem that I am experiencing relates to the casting of Falling Sword. This is a skill that works with the Faithful Memory and Seeker set bonuses to maximize damage output while providing damage reduction through crowd control.
Issue: Casting Falling Sword too often.
When the cooldown is reached, the bot recasts it immediately. This includes enemies which already have the effect on them. Anytime the in-geom buff is up or I get a cooldown pylon, this problem is drastically worse. The cooldown is reduced so much that Falling Sword is constantly cast.
As a result, it will always prioritize recasting Falling Sword rather than actually using Blessed Hammers [primary damage dealer] or any of my other cooldown skills.
Not only is this a problem because it's a waste of the Cooldown shrine [when I should be getting a lot of progression], it also causes me to die a lot. This issue really makes the in-geom not useable in the build and I have had to turn off Cooldown Pylons in the Trinity settings.
The proper use of Falling Sword should be like this:
To fix this:
There really should be a delay between the casting of Falling Sword. My suggestion would be at least 2 seconds, but it could be higher if it suits someone better. At least with a 2 second delay on a Cooldown Pylon, it would give the opportunity to deal some damage before it is recast again.
Here is a link to video of the gear and playstyle if you need a reference:
2.4.3 Crusader Hammerdin Build - Diablo 3 Reaper of Souls Season 9 - YouTube
For anyone who is currently having this problem, I have been able to make it work okay by turning off Cooldown Pylons in my Trinity settings. I also stopped using In-Geom. I have also tried changing the rune on Falling Sword to Flurry so that it's not on cooldown as much.
Using the Crusader Hammerdin gear: Crusader Holy Hammerdin Build with Blessed Hammer and Seeker of the Light (Patch 2.4.3 / Season 9) - Diablo 3
My Trinity version is 698 and the Trinity Routine page shows that I am using "Seeker of The Light Hammerdin"
The problem that I am experiencing relates to the casting of Falling Sword. This is a skill that works with the Faithful Memory and Seeker set bonuses to maximize damage output while providing damage reduction through crowd control.
Issue: Casting Falling Sword too often.
When the cooldown is reached, the bot recasts it immediately. This includes enemies which already have the effect on them. Anytime the in-geom buff is up or I get a cooldown pylon, this problem is drastically worse. The cooldown is reduced so much that Falling Sword is constantly cast.
As a result, it will always prioritize recasting Falling Sword rather than actually using Blessed Hammers [primary damage dealer] or any of my other cooldown skills.
Not only is this a problem because it's a waste of the Cooldown shrine [when I should be getting a lot of progression], it also causes me to die a lot. This issue really makes the in-geom not useable in the build and I have had to turn off Cooldown Pylons in the Trinity settings.
The proper use of Falling Sword should be like this:
- Cast it anytime its going to fight a trash cluster or elite because it adds a huge bonus to damage [It casts Judgement at the landing location, which also provides crowd control]
- Cast it once every 8 seconds to keep up the Set Bonus for damage reduction [Only needed while enemies are around]
- Recast it when fighting a new pack that doesn't already have the crowd control effect.
- Anytime I am about to die and there are enemies around me.
- Never spam the skill. Only use it when it's actually needed.
To fix this:
There really should be a delay between the casting of Falling Sword. My suggestion would be at least 2 seconds, but it could be higher if it suits someone better. At least with a 2 second delay on a Cooldown Pylon, it would give the opportunity to deal some damage before it is recast again.
Here is a link to video of the gear and playstyle if you need a reference:
2.4.3 Crusader Hammerdin Build - Diablo 3 Reaper of Souls Season 9 - YouTube
For anyone who is currently having this problem, I have been able to make it work okay by turning off Cooldown Pylons in my Trinity settings. I also stopped using In-Geom. I have also tried changing the rune on Falling Sword to Flurry so that it's not on cooldown as much.
Bad Request Example:
falling sword always spamming and not using other skills. plz fix. thanks!
And as a final note, please try to keep the negativity to a minimum here. We know there are things that everyone wants done and we know it's frustrating when something doesn't work the way you expected it. Taking the time to give a full explanation is what will lead to improvements.
Thank you!