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Diablo III: Rise of the Necromancer Pack Reveal at BlizzCon 2016

Hoped for more, expected as little as possible. D3 is nearing it's end, and they'll try to milk it as long as they can. Oh well, we can begin botting 4xNecromancer (new meta) in the future, too much like WD IMO.
 
Necromancer isnt going to launch until the second half of 2017. Lame.
 
I guess since Diablo 3 is not an esports game it falls into a different category.
We are the red headed step child. lol
 
I guess since Diablo 3 is not an esports game it falls into a different category.
We are the red headed step child. lol
And not a pay by month game either. They invest where the money and success have been. WoW came out in 2004. Expansions released in 2007, 2008, 2010, 2012, 2014, 2016. Even though its peak of 12 million users dropped to 5 million by the end of last year, its still a massively popular game. I would like to see the number of people who actively play D3 in comparison.

I bet they would have killed Diablo 3 years ago had it not been one if their first flagship game series. More than the red headed stepchild, we are like the trophy of times past.

Ironically Diablo is still the best action RPG series ever made. If they would have just created more endgame rather than repetitive rifting and paragon levels...

Blizzard needs to stop thinking that tranmogs, wings, pennants, pets, portrait frames and other visual content are a replacement for real meta.
If they want to let us dwindle to maintenance mode, they should do more than "fix the dead spots" in rifts. They should go back to epic density.
They should give damage buffs to all sets to bring them to the same level to allow more builds. Ulianas set suffers because exploding palm + seven sided strike takes too long. It would be worth the time if the damage from exploding palm was more significant. Same with mystic ally inna's. Damage buff to equal the clear times of a similarly geared LTK monk.
They should lower monster dps and raise monster HP to combat the use of ZDPS characters. THere should be a benefit to running 4 DPS characters, this would solve most of that problem.
Instead of "Challenge Rifts" they should have "Greater Dungeons." Where you have an endless dungeon that increases difficulty in each level based on clear time (the same way that Greater Rift Levels are unlocked). Each level should have it's own timer. The first time you take a fatal shot, instead of dying, it kills all enemies and spawns a rift guardian for you to kill. The idea is to go as far as you can without dying.
...etc, etc, etc. There are thousands of suggestions that would massively improve the game, but it will never happen for D3.
 
While it is "What do you think", I'd like to know "What did we expect"

I for one, thought maybe a hint of D4, or another expansion, one which offered, two classes, Druid/Necro. Possibly something of an addtion towards PVP / Clan Vs Clan, another act, or side act, and more build diversity.
 
While it is "What do you think", I'd like to know "What did we expect"

I for one, thought maybe a hint of D4, or another expansion, one which offered, two classes, Druid/Necro. Possibly something of an addtion towards PVP / Clan Vs Clan, another act, or side act, and more build diversity.

That's the reason for so much hate on D3 reddit during Blizzcon and recently. People's expectations where not met well!

It is apparent that Blizzard/Activision did have an Expansion but decided to dole it out in patches ultimately with a necro pack later next year.

If you ever want to know what a person or organization is up to, look to the difference between what they say and what they do. And don't let your expectations get mixed up with what they say and do!

We get what we get from Diablo3 and it will be managed till it dies.
 
And not a pay by month game either. They invest where the money and success have been. WoW came out in 2004. Expansions released in 2007, 2008, 2010, 2012, 2014, 2016. Even though its peak of 12 million users dropped to 5 million by the end of last year, its still a massively popular game. I would like to see the number of people who actively play D3 in comparison.

I bet they would have killed Diablo 3 years ago had it not been one if their first flagship game series. More than the red headed stepchild, we are like the trophy of times past.

Ironically Diablo is still the best action RPG series ever made. If they would have just created more endgame rather than repetitive rifting and paragon levels...

Blizzard needs to stop thinking that tranmogs, wings, pennants, pets, portrait frames and other visual content are a replacement for real meta.
If they want to let us dwindle to maintenance mode, they should do more than "fix the dead spots" in rifts. They should go back to epic density.
They should give damage buffs to all sets to bring them to the same level to allow more builds. Ulianas set suffers because exploding palm + seven sided strike takes too long. It would be worth the time if the damage from exploding palm was more significant. Same with mystic ally inna's. Damage buff to equal the clear times of a similarly geared LTK monk.
They should lower monster dps and raise monster HP to combat the use of ZDPS characters. THere should be a benefit to running 4 DPS characters, this would solve most of that problem.
Instead of "Challenge Rifts" they should have "Greater Dungeons." Where you have an endless dungeon that increases difficulty in each level based on clear time (the same way that Greater Rift Levels are unlocked). Each level should have it's own timer. The first time you take a fatal shot, instead of dying, it kills all enemies and spawns a rift guardian for you to kill. The idea is to go as far as you can without dying.
...etc, etc, etc. There are thousands of suggestions that would massively improve the game, but it will never happen for D3.
I agree !
 
Nobody thinks this is a great add-on? There might be 2 more to come? if necro is int, then there should also be another strength / agility (or dex) hero to come...
 
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