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the bot right now has a fetish of doors, he keeps opening em all even when he don't need it at all, plus he keeps getting stuck sometimes ( in front of the Skeleton king door you can see it how broken it is ):


[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20117
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20117 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-979828695
[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20118
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20118 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-979763103
[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20051
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20051 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-984154040
[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20535
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20535 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-952434566
[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20578
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20578 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-949616463
[Trinity 2.50.210] Interacting with trOut_TristramField_Field_Gate-20577
[Trinity 2.50.210] Blacklisting target trOut_TristramField_Field_Gate-20577 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=170913
RActorId=-949682120

[Trinity 2.50.210] Interacting with trDun_Cath_Gate_D-26864
[Trinity 2.50.210] Interacting with trDun_Cath_Gate_D-26762
[Trinity 2.50.210] Interacting with trDun_Cath_Gate_C-27259
[Trinity 2.50.210] Interacting with PoolOfReflection-27437
[Trinity 2.50.210] Interacting with trDun_SkeletonKing_Sealed_Door_OpenWorld-27508
[Trinity 2.50.210] Blacklisting target trDun_SkeletonKing_Sealed_Door_OpenWorld-27508 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=312951
RActorId=-495058907
 
*Using Db .469 and Trinity 2.50.210*

I also have an error many many times, but bot seems to work good..

[Trinity 2.50.210] Exception in Pulse: System.TypeInitializationException: The type initializer for 'Wizard' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Objects.Passive.get_IsActive() in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Objects\Passive.cs:line 66
at Trinity.Reference.SkillsDefaultMeta.Wizard.<>c.<.cctor>b__0_12(Skill skill, SkillMeta meta) in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Reference\SkillsDefaultMeta.cs:line 1578
at Trinity.Objects.SkillMeta.ApplyDefaults() in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Objects\SkillMeta.cs:line 420
at Trinity.Reference.SkillsDefaultMeta.<>c.<ApplyDefaults>b__0_0(SkillMeta meta) in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Reference\SkillsDefaultMeta.cs:line 25
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Trinity.Reference.SkillsDefaultMeta.ApplyDefaults(List`1 metas) in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Reference\SkillsDefaultMeta.cs:line 25
at Trinity.Reference.SkillsDefaultMeta.Wizard..cctor() in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Reference\SkillsDefaultMeta.cs:line 1309
--- End of inner exception stack trace ---
at Trinity.Components.Combat.Abilities.CombatBase.LoadCombatSettings() in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Components\Combat\Abilities\CombatBase.cs:line 184
at Trinity.TrinityPlugin.OnPulse() in C:\Users\ILoveHotDogs\Downloads\Demonbuddy 1.1.3060.468\Plugins\Trinity\Plugin.cs:line 111

Build i'm using, in case it helps : Diablo III Character Planner

Also the bot did not close the quest reward window when closing grift...

Edit : Temporaly fixed it by commenting lines 1578 to 1582 in .\Reference\SkillsDefaultMeta.cs :

Code:
                    // if (Passives.Wizard.Illusionist.IsActive)
                    // {
                        // meta.IsBuffingSkill = true;
                        // meta.IsCombatOnly = false;
                    // }
 
Last edited:
Pylon issue still persists, unchecked pylons are still taken and it seems the bot has turned on "give higher priority to shrines" even though I dont have it on.

Empowered grifts also are still an issue, same settings i saw 1 empowered grift and a rest were regular runs. Settings are fine atm, set empowered to 100.
 
While doing Keywardens, my barb bot keeps getting stuck melee'ing "Corrupted Growth" - While it could simply use Ancient Spear or Furious charge on it.
And it keeps going for Growth's even though they arent in the way of path.
 
My monk keep punching doors and unblocking objects from distant, any help me =(.
 
*Using Db .469 and Trinity 2.50.210*

I also have an error many many times, but bot seems to work good..



Build i'm using, in case it helps : Diablo III Character Planner

Also the bot did not close the quest reward window when closing grift...

Edit : Temporaly fixed it by commenting lines 1578 to 1582 in .\Reference\SkillsDefaultMeta.cs :

Code:
                    // if (Passives.Wizard.Illusionist.IsActive)
                    // {
                        // meta.IsBuffingSkill = true;
                        // meta.IsCombatOnly = false;
                    // }


Furnace in cube? Don't you mean in-geom?
 
Deleted the new Trinity, replaced it with the last stable version 2.42.110, and avoidance and kiting for DH works like a charm.
 
Could you say where you got 2.42.110 from?

I just had my last season DB folder.
But its not really usable, cause it gets too many errors.
You have to supervise it all the time, to start a game, and manual item check from inventory and so on.
 
Weird, I switched from the latest repo version to the 110 one and don't get any errors. Everything is working way better than at season 7 start
 
[Trinity 2.42.110] Exception System.TypeInitializationException: The type initializer for 'Trinity.Framework.Objects.Memory.Attributes.AttributeManager' threw an exception. ---> System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager..cctor()
--- End of inner exception stack trace ---
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager.FindGroup(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.Create(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes..ctor(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.ItemAttributes..ctor(Int32 groupId)
at Trinity.Framework.Actors.CachedItem.Refresh(ActorCommonData acd)
at Trinity.Framework.Actors.CachedItem..ctor(ActorCommonData acd)
at Trinity.Framework.Actors.ActorManager.ReadItems()
at Trinity.Framework.Actors.ActorManager.Update()
[Adventurer][XPTracker] Starting a new experience tracking session.
[Trinity 2.42.110] Memory ReadOffset Exception.
[Trinity 2.42.110] Exception System.TypeInitializationException: The type initializer for 'Trinity.Framework.Objects.Memory.Attributes.AttributeManager' threw an exception. ---> System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager..cctor()
--- End of inner exception stack trace ---
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager.FindGroup(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.Create(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes..ctor(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.ItemAttributes..ctor(Int32 groupId)
at Trinity.Framework.Actors.CachedItem.Refresh(ActorCommonData acd)
at Trinity.Framework.Actors.CachedItem..ctor(ActorCommonData acd)
at Trinity.Framework.Actors.ActorManager.ReadItems()
at Trinity.Framework.Actors.ActorManager.Update()
 
With the new Trinity i got the avoidance working, but what isnt working is combat. Every char is running up to mobs, stands idle for almost a second and then starts to do something.
Specially when there is an alite or boss nearby, the bot just parks the char on top of it and dies.
 
Im finding that my char just runs up to mobs, then runs around them without using my primary generator ability (using a thorns cursader with Slash and equipped hack for on hit thorns damage)

Its dancing around them, back and forth like it's trying to avoid aoe or something, but i have all avoidance turned off, its almost like its trying to kite mobs?
 
This is a great program. Just a question. How do I make DB show higher than T10? It looks like this doesn't support the new three levels for Diablo 3. Perhaps I am doing it wrong? I want to make sure my bot goes to Torment 13, my bot doesn't show that option in the settings.

Thanks,

Koda
 
This is a great program. Just a question. How do I make DB show higher than T10? It looks like this doesn't support the new three levels for Diablo 3. Perhaps I am doing it wrong? I want to make sure my bot goes to Torment 13, my bot doesn't show that option in the settings.

Thanks,

Koda

You update your Trinity
 
Is anyone having a problem with their monk getting stuck trying to destroy destructible?
 
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