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2.42.89


  • Fix for exception in CircularAvoidanceHandler
  • Fix for clicking shrines that are already used.
  • Renamed Phelons Playground to Beta Playground.
  • The 'Release' version (posted here in this thread / included with DB) will now not include beta features.
 
That does sound strange, i just tested adding rules to it, saved, reopened settings and rules were still there. Restarted DB, still there. Its possible the id changed or your settings are corrupt somehow. Try backing up your settings file / export settings. Then go and delete your settings file. Then try adding rules to that items and see if it works.



OK, thanks.



I'll add to Trello to be investigated. Thanks.



Yes its something I've thought about. The trello card is here. I think it might be a bit tricky to do it safely between different classes/builds ranged/melee and avoidance/kiting. Maybe there are a few builds where its most useful as a place to start?

Hey thanks for your great work xzjv, some quick questions:
Do you know what CD belt is required for "Alignment Bombardment with Potion"?

Also, can we fix itemlist for shields? Regular shields cannot roll Area Damage or Skill Damage, only Crusader shields can. But in the itemlist, normal shields are showing Area Damage and Skill Damage, while Crusader shields are not.
"Defender of Westmarch" and "Coven's Criteron" is also showing up as a Crusader shield, while item type is a regular shield.

Thanks!
 
Hey thanks for your great work xzjv, some quick questions:
Do you know what CD belt is required for "Alignment Bombardment with Potion"?

Right now its coded to potion as soon as holy becomes the current element. 'tbdf' was the one who requested it, and he noted it was for an 8s belt. I assume that because the elements are a 16 second rotation that a 6 or 7 second belt cant be sync'd properly. The CD on health potion is 30s so maybe you could do it every other cycle.

Also, can we fix itemlist for shields? Regular shields cannot roll Area Damage or Skill Damage, only Crusader shields can. But in the itemlist, normal shields are showing Area Damage and Skill Damage, while Crusader shields are not.
"Defender of Westmarch" and "Coven's Criteron" is also showing up as a Crusader shield, while item type is a regular shield.

Thanks!

Yes, we can :)
 
Can't complete GR anymore since I updated to this Trinity. Something really wrong happened to my avoidance. I'll test further and attach logs once I have them.
 
Smoke Screen isn't being cast on CD even though "always use" is enabled. Seems to happen a lot when kiting or avoiding. This might be the first time I've said this, but Vault is a safer/better option than SS right now. Considering the recent Vault improvements I guess that's not very surprising. ;)

As a general note on UE, with a high RCR Yang's and some Hatred regen on gear it casts Evasive Fire a tad too often, regularly Hatred capping and just generally staying above 100 hatred. This is a dps loss most of the time, but is especially bad during Fire CoE rotations.
 
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Right now its coded to potion as soon as holy becomes the current element. 'tbdf' was the one who requested it, and he noted it was for an 8s belt. I assume that because the elements are a 16 second rotation that a 6 or 7 second belt cant be sync'd properly. The CD on health potion is 30s so maybe you could do it every other cycle.



Yes, we can :)

Awesome, your the man!

Is there anyway to detect what CD belt is used and sync based on that? E.g. For a 6 second belt, use potion 2 seconds into holy rotation?

I know a 8 second belt will result in a perfect alignment (as long as we don't use any health wells, change floors, or use any shrines). But since all those factors throw it out of alignment anyways, I'm starting to think it won't matter too much as long as we can sync a double bombardment every 2nd cycle.
 
Yes its something I've thought about. The trello card is here. I think it might be a bit tricky to do it safely between different classes/builds ranged/melee and avoidance/kiting. Maybe there are a few builds where its most useful as a place to start?

Helltooth would be the perfect build to try this with. Literally 90% of the gameplay is standing around and avoiding shit while your Gargantuan's obliterate everything for you. Providing you avoid affixes and adhere to the minimum kite range there's nothing stopping you from going for circles.

On that note, I've been messing around with Helltooth and I think that Soul Harvest usage could do with some serious love. As of right now it seems like the limiting factor in how well the build is played by the bot. The primary issue is that while finding packs and skipping mobs Soul Harvest isn't cast at all. With Lakumba's giving a whopping 60% damage reduction from 10 stacks as well as the Armor that Soul Harvest gives per stack, you get absolutely obliterated if you try and run with trash mob size set any higher than 10. Since it only starts casting once it hits set minimum density, you run the risk of having a lot of Soul Harvest downtime. The other thing is that even in combat it doesn't always seem to prioritise gaining or refreshing stacks. Sometimes it'll afk near an elite pack with no stacks at all, making no attempt whatsoever to go into melee for stacks (if it happens to be near dense mobs it'll cast it, but it certainly doesn't look for opportunities). Maybe the kite settings, 10-15 yards, are affecting the in-combat usage?
 
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@xzjv: I figured out how to reproduce the problem where Monks do not cast sweeping wind. It looks like if you have two monks in a bot party who happen to have sweeping wind only one of the monks will cast sweeping wind.
 
Hello there, my barbarian (Leap/Earthquake) has one main problem : he barely never use the pylons in GR (latest version of both Trinity and adventurer => no beta option). In fact it happens when he leaps on a pylon, he will never click on it. And the fact is that I can't make him not leap on pylons as even when deactivating the movement OOC and leap options he still does it. Many thanks if any of you can help.
 
Yes its something I've thought about. The trello card is here. I think it might be a bit tricky to do it safely between different classes/builds ranged/melee and avoidance/kiting. Maybe there are a few builds where its most useful as a place to start?

Not sure if there is any build/class where it would be most usefull - but thinking that any build that uses travelers set would be able to use it effeciently. Archon wiz would benefit alot if it was able to use it while in archon form
 
can u add supp to this guide? because phelon's playground is bad for wiz (for now), and default wizard's behavior cant reach GP 60+
 
Awesome, your the man!

Is there anyway to detect what CD belt is used and sync based on that? E.g. For a 6 second belt, use potion 2 seconds into holy rotation?

I know a 8 second belt will result in a perfect alignment (as long as we don't use any health wells, change floors, or use any shrines). But since all those factors throw it out of alignment anyways, I'm starting to think it won't matter too much as long as we can sync a double bombardment every 2nd cycle.

can someone please explain the "potioning" to me? i really do not get it :(

what is the use of it? i do not get how using a "potion" can bring up a damage boost...
 
What a load of BS... been botting GR 75 as wiz for 2 weeks now..

Agreed, the default trinity can play Firebird Archon, and even if it's not fully optimised yet it's literally impossible not to be clearing 60+.
 
just a quick qustion is there a button in trinity to stash all ancients if so could some one tell me where its located, i ave set up my item list but still keeps all crappy ancients that are not on list. I have looked and i cant seem to see the place to turn that off.
Thanks
 
just a quick qustion is there a button in trinity to stash all ancients if so could some one tell me where its located, i ave set up my item list but still keeps all crappy ancients that are not on list. I have looked and i cant seem to see the place to turn that off.
Thanks
make sure u selected item list as your item rules

and items -> town run the option "Drop Legendaries in Town" isnt set to stash
 
make sure u selected item list as your item rules

and items -> town run the option "Drop Legendaries in Town" isnt set to stash
Ya i have it set to item srules for sure and the drop legendarys in town is set to none its weird how it stashes all the useless ancients
 
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