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Sometimes big fps drop

[Trinity 2.41.75] Memory ReadOffset Exception.
[Trinity 2.41.75] Exception System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0080D840, Size: 33776896
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
à Trinity.Framework.Objects.Memory.Containers.Table` 1.get_RowPtrs() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 19
à Trinity.Framework.Objects.Memory.Containers.Table` 1.OnUpdated() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 34
à Trinity.Framework.Objects.Memory.MemoryWrapper.Upd ate(IntPtr ptr) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\MemoryWrapper.cs:ligne 45
à Trinity.Framework.Objects.Memory.Containers.Table` 1..ctor(IntPtr ptr) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 25
à Trinity.Framework.Objects.Memory.Containers.Map`1. get_Data() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Map.cs:ligne 9
à Trinity.Framework.Objects.Memory.Attributes.Attrib utes.Create(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\Attributes.cs:ligne 53
à Trinity.Framework.Objects.Memory.Attributes.Attrib utes..ctor(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\Attributes.cs:ligne 31
à Trinity.Framework.Objects.Memory.Attributes.ItemAt tributes..ctor(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\ItemAttributes.cs:ligne 11
à Trinity.Framework.Actors.CachedItem.Refresh(ActorC ommonData acd) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \CachedItem.cs:ligne 144
à Trinity.Framework.Actors.CachedItem..ctor(ActorCom monData acd) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \CachedItem.cs:ligne 121
à Trinity.Framework.Actors.ActorManager.ReadItems() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \ActorManager.cs:ligne 148
à Trinity.Framework.Actors.ActorManager.Update() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \ActorManager.cs:ligne 61
[QuestTools][ProfileSettingTag] Setting Condition=Falcon to False
[Trinity 2.41.75] Memory ReadOffset Exception.
[Trinity 2.41.75] Exception System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0080D840, Size: 33776896
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
à Trinity.Framework.Objects.Memory.Containers.Table` 1.get_RowPtrs() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 19
à Trinity.Framework.Objects.Memory.Containers.Table` 1.OnUpdated() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 34
à Trinity.Framework.Objects.Memory.MemoryWrapper.Upd ate(IntPtr ptr) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\MemoryWrapper.cs:ligne 45
à Trinity.Framework.Objects.Memory.Containers.Table` 1..ctor(IntPtr ptr) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Table.cs:ligne 25
à Trinity.Framework.Objects.Memory.Containers.Map`1. get_Data() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Containers\Map.cs:ligne 9
à Trinity.Framework.Objects.Memory.Attributes.Attrib utes.Create(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\Attributes.cs:ligne 53
à Trinity.Framework.Objects.Memory.Attributes.Attrib utes..ctor(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\Attributes.cs:ligne 31
à Trinity.Framework.Objects.Memory.Attributes.ItemAt tributes..ctor(Int32 groupId) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Object s\Memory\Attributes\ItemAttributes.cs:ligne 11
à Trinity.Framework.Actors.CachedItem.Refresh(ActorC ommonData acd) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \CachedItem.cs:ligne 144
à Trinity.Framework.Actors.CachedItem..ctor(ActorCom monData acd) dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \CachedItem.cs:ligne 121
à Trinity.Framework.Actors.ActorManager.ReadItems() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \ActorManager.cs:ligne 148
à Trinity.Framework.Actors.ActorManager.Update() dans E:\Compressed\Demonbuddy 1.1.3036.462_last\Plugins\Trinity\Framework\Actors \ActorManager.cs:ligne 61
 
I am having problem with my LoN Sader, it is casting Bombardment right B4 the physical rotation (Last mili second of the lightning rotation)
 
I am having problem with my LoN Sader, it is casting Bombardment right B4 the physical rotation (Last mili second of the lightning rotation)
Supposed to do that - so that the bombs land during physical. COE is not snapshotted at time of cast.
 
What cooldown belt do I need for "Align Belt of Trove bombardments with potion"? Is it a 6 second or 8 second belt?

Anyone know what CD belt is required?

Also, can we fix itemlist for shields? Regular shields cannot roll Area Damage or Skill Damage, only Crusader shields can. But in the itemlist, normal shields are showing Area Damage and Skill Damage, while Crusader shields are not.
"Defender of Westmarch" and "Coven's Criteron" is also showing up as a Crusader shield, while item type is a regular shield.
 
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Anyone know what CD belt is required?

Also, can we fix itemlist for shields? Regular shields cannot roll Area Damage or Skill Damage, only Crusader shields can. But in the itemlist, normal shields are showing Area Damage and Skill Damage, while Crusader shields are not.
"Defender of Westmarch" and "Coven's Criteron" is also showing up as a Crusader shield, while item type is a regular shield.

I remember there being a pretty comprehensive theory crafting reddit thread on the subject, but I can't find it for the life of me right now.
 
I remember there being a pretty comprehensive theory crafting reddit thread on the subject, but I can't find it for the life of me right now.

Yeah I think I read it, but I just wanted to know the CD that the option in trinity assumes your belt to be (unless it's dynamic based on your CD belt). For example, if I'm using an 8 second belt and trinity resets it assuming a 6 second CD, I'm actually 2 seconds late on the bombard cast.
 
2.42.79

Trinity Change History Between .42 and .79



  • General
    • Added Warnings to using Phelon's Playground. - This is experimental. See this sticky thread.
      If reporting issues with DB or Trinity please state if you have this setting enabled or post a log if you are unsure.
    • Bot now knows which potion you have equipped, much smart!
  • Avoidance
    • Significant refactoring to DefaultAvoider
    • Bot will no longer try to avoid/kite when performing a goblin kamakazi.
    • Added butcher rift boss charge animation avoidance.
    • Fix for avoiding 'out of combat'.
    • Added Ghom Gas Cloud
    • Most charge attacks can now be avoided
    • Added detection for Thunderstorm, Pestilence, Desecrator, Meteor -TOM_RUS
    • Fixed Grotesque Avoidance Flagging / animation based avoidance -TOM_RUS
    • Added avoidance for Pentagram ground effect and Grift boss Rat Balls
  • Items
    • Added Id for Bakuli wraps. Flail Of The Ascended - should now show up in item list.
    • Crafting materials are once again sold above the maximum slider setting
    • Potions are now sold when using ItemList, unless configured to be Stashed (Stash checkbox in TownRun or use ItemList).
    • Added ids for pets/wings reported so far.
    • Fix for 'assigned items' / bounty cache items not being picked up.
    • Bounty Caches should now be stashed if setting to open them is turned off.
  • ItemList
    • Potions now show up in item list.
    • Many legendary powers can now be added to rules.
    • Fixed some slider ranges for special case items (thnx Zaibas)
  • Combat
    • Added treasureGoblin_K (Menagerist Goblin) to goblin list.
    • Fixed intended delays before/after spell casts that weren't working.
    • Fix for a bug with doing nothing if a unit has invalid hit points.
    • Fix for targeting monsters behind a closed door.
    • Corrupt Growths should now be attacked even if below trash pack size settings
    • Elites will only be ignored due to globes when in a serious health emergency.
    • Added waiting for progression globes in molten/arcane if they're close.
    • Fix for monsters being ignored (float rounding error on health pct)
    • Fixed movement spells and potion preventing stuck handler from unsticking properly.
    • Fixed corrupt growths not being attacked due to weighting/IsBlocked check.
  • Settings
    • Fixed settings reset button not working properly for Avoidance and Paragon tabs.
    • Increased default vault delay from 400 to 800
    • Added logging to stuck handler and new log category setting 'Stuck Handler'
  • Wizard:
    • Wizard: Spam ET fix.
    • Fixed an issue with bot repeatedly failing to cast archon.
    • Potential fixes for disconnect due to casting spells too fast.
  • DemonHunter
    • Vaulting should be improved
    • Setting for Vault use works again (Always/InCombat/OutofCombat)
    • Fix for DH trying to vaul up walls unsuccessfully.
  • Monk
    • Fix for WoL preventing Avoidance/Kiting
    • Dashing strike out of combat should now honor the delay setting.
    • WoL should now be cast, should no longer stand there doin nothing.
    • Fixed dashing strike being failing to cast OOC because of no charges.
    • Serentiy is now be cast on low health according to setting for all builds.
    • Should no longer be 'blocked' while using serenity with instant karma rune.
  • Witchdoctor
    • Reworked Helltooth PetDoc (use kiting always 10-15yd)
    • Gargs are no longer recast when you already have max gargs (except WrathfulProtector rune)
    • Fixed spirit walk out of combat.
  • Crusader
    • Akarats is now always used when set to "when not on cooldown"
    • Fix for male crusaders not charging at monsters during steed (missing SNOAnim).
    • Bombard should now be falling at the proper time.
    • Added checkbox for if akarats should be cast when stunned/frozen/feared etc.
    • Added checkbox setting to use potion to sync trove belt.
    • Laws are more reliably cast with spam laws enabled.
    • Akarats with bombard build will be used on lighting element.
  • Phelons Playground
    • Unsupported builds will now not fall back onto the default routines, they will do nothing instead. -phelon
    • Extensive refactoring on ClassMover and PlayerMover -phelon
    • Crusader.LegacyOfNightmares.cs -> Added LoJ Support -phelon
    • Made zDPS monk move to Best AoE Target -phelon
    • Added additional warning into settings Advanced tab. -phelon
    • Flashfire Fixes for Current Target with Spectral Blades. -phelon
    • Added TalRasha FlashFire Wizard. -phelon
    • Added Time Left Check for Archon Cast to make sure we double up Archons. -phelon
    • Fixed Ancient Spear to only cast with 5 or more charges of FC -phelon
    • Added Crusader LoN Support -phelon
    • Improved line of sight checking -phelon
    • Added zDPS WD + Monk -phelon
    • Added ET Support for Wizards -phelon
    • Cooldown Calculations for FuriousCharge in ClassMover and Raekor -phelon
    • Max Range for GetPointBehind -phelon
  • Other Bug Fixes
    • Visualizer: map can now be dragged/panned again.
    • Fix for trying to extract legendary powers while inventory is locked by grift.
    • Fix for trying to extract potion legendary powers in cube.
    • Fixed stuck handler detection for routines that walk on the spot.
    • Fixed stuck handler being reset by spells that are set to always cast.
    • Fix for picking up bounty cache materials with setting 'Dont Pickup in Town' enabled.
    • Fix for starting town runs before turning in greater rift.
    • Added Additional attempts to click return portal in case it fails.
    • Fix for stuck at stash. due to stacking unidentified items
    • Bot should now properly repair when out of combat based on DB's durability slider.
    • Fix for stucks trying to clear area for town portal.
    • Fix for ActorManager not resetting properly in some situations.
    • Notifications/Alerts are now excluded from settings export/import.
    • Fix for stucks trying to clear area for town portal.
 
Thanks for the update. Vault does seem to be much better, and that's reflected in my xp/hr. One thing to note is that twice I've seen it vault into Molten right as it exploded.
 
Last edited:
@xzjv

Any plans to integrate the occulus ring for the extra damage bonus? not sure how hard it is to achieve but would be a huge damage buff
 
Would it be possible to include a option to tone down/off the bots OCD habit of spamming wizards attacks out of combat with magic weapon with the defection rune in the bots effort to keep it up forever? currently My bot wants to keep the shield from the buff up like its life depends on it.it doesn't. I' geared enough to not be one shot with no buffs on 65+ by anything. further more the buff comes instantly up when attacking anyway and does not warrant keeping the buff up constantly for the 4% of life shield it gives when running to mob to mob and IMO is slowing down clear times.
 
.83 wont compile
Didnt tested.83 but.82 was with that error too... Gives a lot of wrrora about variables.cs and wont compile, the trinity wont even appear on plugins section and wont work at all.. Did a gr with adventurer, he just enter it and do nothing, gwtting pwned
 
Didnt tested.83 but.82 was with that error too... Gives a lot of wrrora about variables.cs and wont compile, the trinity wont even appear on plugins section and wont work at all.. Did a gr with adventurer, he just enter it and do nothing, gwtting pwned

Well, since Trinity does pretty much everything for Demonbuddy, it cannot function properly without it.
 
Well i only reported it for feedback, it's beta afterall, just use release if beta doesnt work for whatever reason.
 
I would like to report that bot is messing up with stash right now.

I set 1st, 2nd and 3rd stash tabs as protected in DB but it didn't stop the bot to pick gems up from there and put them at the last tab of my stash...
So apparently something is wrong ;x
 
Getting some exception spam, seemingly related to avoidance. Also, in addition to Vaulting into Molten it's also happening against Grotesque's, almost always right as they begin their exploding animation (half a second before they actually explode). Not sure what it is about those affixes, but it definitely seems to happen more often than it does against others.
 

Attachments

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Whats happening with "ashnagarr's blood bracer" in the item list? No matter which version of trinity I've been using for the last 6 months it won't save the rules I've put in.
 
Whats happening with "ashnagarr's blood bracer" in the item list? No matter which version of trinity I've been using for the last 6 months it won't save the rules I've put in.

That does sound strange, i just tested adding rules to it, saved, reopened settings and rules were still there. Restarted DB, still there. Its possible the id changed or your settings are corrupt somehow. Try backing up your settings file / export settings. Then go and delete your settings file. Then try adding rules to that items and see if it works.

Getting some exception spam, seemingly related to avoidance. Also, in addition to Vaulting into Molten it's also happening against Grotesque's, almost always right as they begin their exploding animation (half a second before they actually explode). Not sure what it is about those affixes, but it definitely seems to happen more often than it does against others.

OK, thanks.

I would like to report that bot is messing up with stash right now.

I set 1st, 2nd and 3rd stash tabs as protected in DB but it didn't stop the bot to pick gems up from there and put them at the last tab of my stash...
So apparently something is wrong ;x

I'll add to Trello to be investigated. Thanks.

@xzjv Any plans to integrate the occulus ring for the extra damage bonus? not sure how hard it is to achieve but would be a huge damage buff

Yes its something I've thought about. The trello card is here. I think it might be a bit tricky to do it safely between different classes/builds ranged/melee and avoidance/kiting. Maybe there are a few builds where its most useful as a place to start?
 
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