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[Plugin] [ANN] Return of the ArcheGrinder | New Developer: WTFAB

WTFAB

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ArcheGrinder New Developer: WTFAB
Open Source

ArcheGrinder is an almost-no-setup-needed mob grinder with some extra features to make it more useful within Hasla raids (to look active enough and "do your part" while grinding these weapons). The looting & combat are totally separate, so you can also use it to auto roll on the tokens assigned to you in your Hasla raid while fighting manually.

It's based on a Plugin from Karls: archiv...archiv...-features.html
And the work of Taranira archiv...archiv...-archegrinder.html



What it does:
  • An easy-to-use GUI, with on/off buttons and checkboxes to change a few looting/combat options.
  • Find new targets to attack within a certain radius.
  • Use acceptable rotations for most specs without any setup.
  • Play nice in groups, assisting other team members and looting its own targets.
  • Ignores mob from a user-provided list.
  • Use flute/lute and food/potions to heal and regain mana.
  • Summon and keep resurrecting your mount/battle pet to level it painlessly to 50.
  • Run back from respawn after dying.
  • Open your coinpurses instead of standing around waiting for regen.
  • Assist Mode will help the party leader.

Hello I am WTFAB and i have decided to take over Development of ArcheGrinder
In the coming weeks/months i will be introducing various bug fixes and I have
already started by re-working the GUI so it has a clean layout, easy to see & read.

ArcheGrinder Will be free and Open source
How ever i still want to Eventually get ArcheGrinder Back on the BuddyStore(Free)
As not everyone Knows how to compile code.

Once i have the build stable(No Crashes) i will start work on Updating and
Adding support for new buffs & items as you can see from the screen shots some
are outdated While other newer buffs like Grimorie's are missing

CXvLJvz.png

PyLSm23.png


I also plan on Adding Auto Remove wanted debuff & ReWorking The Stats Page so it will look & function Very Differently but for now This is what we have

YrVkpSH.png


Please let me know if You would like to see any Features Added as i will add them to the List

If you would like a copy of the Current Version I am building Leave a comment and ill get a Alpha version to you(It will be buggy for now) or
Git hub:ArcheGrinder2016

*Edit
Placing ArcheGrinder Image Folder Here for ease of access This Folder is to be placed in your "ArcheBuddy\Plugins\ArcheGrinder" Folder

View attachment Images For ArcheGrinder.zip

This folder(Attachment) is the image files Required for ArcheGrinder to display some images(in the future all images will be compiled into ArcheGrinder Removing the need for this folder)

Worthwhile to note that the plugin will still function without the images.
until i do a GUI redesign i am going to keep it this way

Edit
Updated to version 1.0.1.4

When looting a mob ArcheGrinder will Look for and delete any Junk items
these junk items are Unidentified Armor, Weapons & Accessory's (Library junk items will be added next version update)

Item Deletion is for English Clients only
Support for non English clients Junk Item Deletion will be added next version Update(E.T.A 48 - 72 hours)​



If you have any questions feel free to ask me​
 
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nice to see this cause taranira paid from us and the next day abandon it
 
Taranira was forced to stop selling the plugin unless he would make several changes. He wasn't allowed to keep selling it.
 
WTFAB probably only stuff to sell it using buddy store I would imagine anyway.
As for people who got ripped I would complain to people who run buddy store since as far as I know sales go through them?
 
WTFAB probably only stuff to sell it using buddy store I would imagine anyway.
As for people who got ripped I would complain to people who run buddy store since as far as I know sales go through them?

all the more reason for me to know said requested changes as i plan on getting ArcheGrinder in the buddyStore(Free)







nice to see this cause taranira paid from us and the next day abandon it

I am sincerely sory for anyone who paid for taranira's version that happened way before my time here.

I do plan on doing something for anyone who paid for taranira's version i just haven't thought what that something is yet
As i would first like to get ArcheGrinder Up to par with the rest of the Main plugins for ab i.e no crashing of ab resulting from ArcheGrinder plugin crashing #Bugs
 
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30% new or changed code based on the very old Hasla Assistent Version

Then i have alot of work to do :)

Hopefully after i complete this list(some are long term goals) it should be more than 30% different

*-Fix All Plugin Crashes

*-Add Function to attack mob if it aggro's pet & were are using flute or waiting on HP/MP Regen

*-Complete GUI Redesign

*-Overhaul of Combo/Fighting system This Includes Adding new Ability and matching new timers etc..

*-NavMesh Integration For the those who don't want to make Death routes & for those who do you will still be able to set custom Routes

*-Auto Suspected User Debuff Removal

*-Support For Every Class in game Yes even Healers(More Suited if running your bots in a party/raid)
 
Hey there, is this Plugin working at the moment ?

I tried to compile it.... but nothing is happening.......

im kinda new to this :/
 
Hey there, is this Plugin working at the moment ?

I tried to compile it.... but nothing is happening.......

im kinda new to this :/
Plugin Works i have been using it

did you use Visual Studio or The AB compiler?

i just pulled the source from Git Hub and Compiled Successfully with Visual Studio.

DoNot Forget to reference Archebuddy.dll in visual studio

*EDIT

Updated Compile folder if you pull another copy from git hub and compile(In Visual Studio)
It should compile to "ArcheGrinder2016-master\CompiledBuild" as "ArcheGrinder[Alpha] 1.0.x.x.dll"
 
Last edited:
Plugin Works i have been using it

did you use Visual Studio or The AB compiler?

i just pulled the source from Git Hub and Compiled Successfully with Visual Studio.

DoNot Forget to reference Archebuddy.dll in visual studio

*EDIT

Updated Compile folder if you pull another copy from git hub and compile(In Visual Studio)
It should compile to "ArcheGrinder2016-master\CompiledBuild" as "ArcheGrinder[Alpha] 1.0.x.x.dll"

i did not use VS.... just the normal compiler.

Will try with VS, thank you :)
 
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I allready love it ! :D Did some Minor tweaks in settings and it seems to run flawless :)

Awesome Im glad im not the only one using it. :)
Look forward to the next few months as ArcheGrinder will constantly be improving
 
Not a problem.

If you need any help feel free to ask :)

If you could have to where it would only keep Coinpurses and destroy the unidentified armor/weaps it picks up...... that would be awesome :)
 
If you could have to where it would only keep Coinpurses and destroy the unidentified armor/weaps it picks up...... that would be awesome :)

Noted :)

I should have it in the next build i push to Git Hub in 24 - 48 hours.
 
Hello friend went to git hub and got lost!!! Tell me what to download?? Remember you are the best
 
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