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[Plugin] [ANN] Return of the ArcheGrinder | New Developer: WTFAB

The plugin works perfectly!! but why he always shoots from a bow in battle
 
The plugin works perfectly!! but why he always shoots from a bow in battle

its apart of the fast tagging and/or tagging system in ArcheGrinder were it uses bow to tag mobs in an attempt to try and tag the mob before anyone else does.

This is something i want to change(And is on my ever growing list of needed changes) so ArcheGrinder Can Initiate the fight with some more hard hitting ability's maybe even start a fight with crowd control or start with a combo.
 
its apart of the fast tagging and/or tagging system in ArcheGrinder were it uses bow to tag mobs in an attempt to try and tag the mob before anyone else does.

This is something i want to change(And is on my ever growing list of needed changes) so ArcheGrinder Can Initiate the fight with some more hard hitting ability's maybe even start a fight with crowd control or start with a combo.

Mine is doing combos all the time :D
 
If you could have to where it would only keep Coinpurses and destroy the unidentified armor/weaps it picks up...... that would be awesome :)

Edit
Updated to version 1.0.1.4

When looting a mob ArcheGrinder will Look for and delete any Junk items
these junk items are Unidentified Armor, Weapons & Accessory's (Library junk items will be added next version update)

Item Deletion is for English Clients only
Support for non English clients Junk Item Deletion will be added next version Update(E.T.A 48 - 72 hours)​
:) Hope this helps
 
its apart of the fast tagging and/or tagging system in ArcheGrinder were it uses bow to tag mobs in an attempt to try and tag the mob before anyone else does.

This is something i want to change(And is on my ever growing list of needed changes) so ArcheGrinder Can Initiate the fight with some more hard hitting ability's maybe even start a fight with crowd control or start with a combo.

Is there no gui option to turn off fast tagging as in the code it says there is a setting for it ie prefs.fastTagging?
If that is off it will not use the fast tag stuff and if also you can change what it uses in fast tag by finding

Code:
            // fast tagging
            if (!didCast && doFastTag)
            {
                if (CanCast(_ENDLESS_ARROWS))
                    didCast = UseSkillAndWait(_ENDLESS_ARROWS);
                else if (CanCast(_MANA_STARS))
                    didCast = UseSkillAndWait(_MANA_STARS);
                else if (CanCast(_ENDLESS_ARROWS))
                    didCast = UseSkillAndWait(_ENDLESS_ARROWS);
                else if (CanCast(_CHAIN_LIGHTNING))
                    didCast = UseSkillAndWait(_CHAIN_LIGHTNING);
                else if (CanCast(_RANGED_ATTACK))
                    didCast = UseSkillAndWait(_RANGED_ATTACK);
            }
and changing what you want it to use to tag things with.
 
Is there no gui option to turn off fast tagging as in the code it says there is a setting for it ie prefs.fastTagging?
If that is off it will not use the fast tag stuff and if also you can change what it uses in fast tag by finding

Code:
            // fast tagging
            if (!didCast && doFastTag)
            {
                if (CanCast(_ENDLESS_ARROWS))
                    didCast = UseSkillAndWait(_ENDLESS_ARROWS);
                else if (CanCast(_MANA_STARS))
                    didCast = UseSkillAndWait(_MANA_STARS);
                else if (CanCast(_ENDLESS_ARROWS))
                    didCast = UseSkillAndWait(_ENDLESS_ARROWS);
                else if (CanCast(_CHAIN_LIGHTNING))
                    didCast = UseSkillAndWait(_CHAIN_LIGHTNING);
                else if (CanCast(_RANGED_ATTACK))
                    didCast = UseSkillAndWait(_RANGED_ATTACK);
            }
and changing what you want it to use to tag things with.

Thanks for pointing that out to me just checked and yea there is a checkbox under combat tab that disables it. lol i derp'd out there:rolleyes:

turns out i enabled it and forgot to disable it as the settings saved it. I had been grinding away not realizing it was on
 
Using this to farm and it's way better than my custom edited hasla assist.

Thank you so much. Do you have a donation button? I will gladly donate next time I'm paid.


Sometimes it randomly starts running in circles though
 
Last edited:
Hey again, i got one more question/request :)

is there a way to make it handle the "Death Routine" ? Or can i use the gps plugin for that ?
 
Using this to farm and it's way better than my custom edited hasla assist.

Thank you so much. Do you have a donation button? I will gladly donate next time I'm paid.


Sometimes it randomly starts running in circles though

I have a donate page here :) https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=K55GA4M7EZNHC&lc=NZ&item_name=WTFAB_Donations&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted

Also i have noticed it do the same thing(Running around in circles. What i found is if that happens you would need to adjust the "None radius" & the "Combat radius")
in my experience Combat radius should be Half of Zone radius i have not seen my bot run in a circle since i made a similar change in my setting


Hey again, i got one more question/request :)

is there a way to make it handle the "Death Routine" ? Or can i use the gps plugin for that ?

You would use GPS plugin & GPS editor to make a .db3 file for archegrinder
I briefly explain DeathRoutes on the help tab in the new version. but if you need a bit more explanation

You just need to create a db3 file inside the DeathRoutes folder with these 2 points:
- The db3 file must be named like this Charname1.db3 or Charname2.db3 or Charname3.db3 etc.
- A point named "Respawn" near the respawn point your farm area sends you to on death
- A point named "Pew" at the other end of the path where bot should start the normal combat again

Plugin will randomly select a valid path within all the ones that start from that respawn point, so you can either make different runback routes for the same mob spot or use it to make the bot change farm spots (sometimes) when it dies.
 
Last edited:
just a little update im still developing archegrinder. development has slowed due to my real life job taking priority. should be back to pushing out updates shortly
 
this was one of my favorite plugins when i played / botted. Keep up the good work. I just hop on here now and then to see if anything dramatic happened. maybe i'll get back into the game, but at it stands i doubt it.
 
My opinion on free plugins is they do not need to be in the buddy store and are much better in here so people can learn just like you did by editing this one. If it was in the store you would never have had access to it to even continue working on changes etc. If that makes sense :) Anyway I vote you leave it in forums where free plugins belong so people can edit and change them as they see fit on top of your changes. Up to you of course but that is how things grow is by lettings others learn from seeing ones they can see code to etc. The only reason to be in buddy store is it you want them already compiled to hide your code to stop others from using it (ie closed source) in there own plugins etc and since this is someone elses who was free (open source) before i think it should remain open source like it is now! My opinion of course :)

all the more reason for me to know said requested changes as i plan on getting ArcheGrinder in the buddyStore(Free)









I am sincerely sory for anyone who paid for taranira's version that happened way before my time here.

I do plan on doing something for anyone who paid for taranira's version i just haven't thought what that something is yet
As i would first like to get ArcheGrinder Up to par with the rest of the Main plugins for ab i.e no crashing of ab resulting from ArcheGrinder plugin crashing #Bugs
 
Updated ArcheGrinder to 1.0.1.5
Small update mainly re-targeting .Net Framework to comply with ArcheBuddy Requirements

Added time to all logging
________________________________________________________________________________________________________________________________________________
My opinion on free plugins is they do not need to be in the buddy store and are much better in here so people can learn just like you did by editing this one. If it was in the store you would never have had access to it to even continue working on changes etc. If that makes sense :) Anyway I vote you leave it in forums where free plugins belong so people can edit and change them as they see fit on top of your changes. Up to you of course but that is how things grow is by lettings others learn from seeing ones they can see code to etc. The only reason to be in buddy store is it you want them already compiled to hide your code to stop others from using it (ie closed source) in there own plugins etc and since this is someone elses who was free (open source) before i think it should remain open source like it is now! My opinion of course :)

I agree with the Open source it should remain just that

The reason i wanted it on the store for $0.00(Free)
is not everyone knows how to compile code
 
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