THIS IS A WORK IN PROGRESS! I started this 5/4/2016 @ 2PM PST and will be doing MANY more performance upgrades and bug fixes.
View attachment WizardCombat.csView attachment ClassMover.cs
Setup:
Gear setup:
Skill setup:
Gem Guide:
Results: Speedfarming GR65 in 6-8 minutes per run with 10K int / 5.5K vit @ 620 paragon with a shitty 2200dps weap. Zero augments.
TODO: Keep improving the archon combat routine, it doesn't blink unless its to a combat target right now, I want it to use TP more. (done! at least the teleport part)
TODO: Also rewrite the explosive blast / teleport code to more effectively utilize Halo of Arlyse and Orb Of Infinite Depth.
I noticed the bot is dumb and keeps focusing on 1-2 mobs at a time for some reason, I've no idea where I can find settings on how to fix this. (fixed! current rev avoids this.)
Changelog:
5/5/16 1:03AM:
* Updated WizardCombat.cs and ClassMover.cs (please re-download / set up)
* Teleport is now used while in Archon Form for both OOC and to-combat-target navigation.
* Updated Trinity settings to make sure it no longer gets stuck fighting 1-2 mobs at a time.
* This version is stable, gr65s in 4-7 min each with around ~11k int and a non-ancient weapon
If the updates running gr75 for me atm turn out to be stable over the night I'll release tomorrow.
Enjoy!
View attachment WizardCombat.csView attachment ClassMover.cs
Setup:
- Have a working FRESH copy of Demonbuddy with Trinity 2.41.26 (install from scratch), turn Demonbuddy off.
- Copy (overwrite) attached "ClassMover.cs" (above) file to Demonbuddy\Plugins\Trinity\Movement\
- Copy (overwrite) attached "WizardCombat.cs" (above) file to Demonbuddy\Plugins\Trinity\Combat\Abilities\
- Delete anything starting with "Trinity" in Demonbuddy\CompiledAssemblies\[RandomNumberHere]\
- Start Demonbuddy, Log In, Click Arrow Next to "Settings" in "Main Tab", Reset to Defaults -> Save & Close
- Restart DemonBuddy, make sure Trinity & Adventurer are Enabled.
- Input Trinity settings according to attached screenshots (below)
- There's currently a bug in trinity when "Ignore High Hitpoint Monsters" is enabled - disable this despite the screenshots.




Gear setup:
- 2-Piece Chantodo's
- 2-Piece Endless Walk
- 6-Piece Firebird
- Halo of Arlyse
- Fazula's Improbable Chain
- Ancient Parthanan Defenders.
- KANAI CUBE: Orb Of Infinite Depth
- KANAI CUBE: The Swami
- KANAI CUBE: Obsidian Ring Of The Zodiac
Skill setup:
- ACTIVE: Explosive Blast - Chain Reaction
- ACTIVE: Archon - Teleport
- ACTIVE: Teleport - Safe Passage
- ACTIVE: Ice Armor - Crystallize
- ACTIVE: Arcane Torrent - Static Discharge
- ACTIVE: Magic Weapon - Deflection
- PASSIVE: Blur
- PASSIVE: Evocation
- PASSIVE: Audacity
- PASSIVE: Unstable Anomaly
Gem Guide:
- Head: CDR Reduction
- Weapon: +Crit Dmg
- Everything Else: +Int
- Legendary 1: Gogok of Swiftness
- Legendary 2: Bane of the Trapped
- Legendary 3: Bane of the Stricken
Results: Speedfarming GR65 in 6-8 minutes per run with 10K int / 5.5K vit @ 620 paragon with a shitty 2200dps weap. Zero augments.
TODO: Keep improving the archon combat routine, it doesn't blink unless its to a combat target right now, I want it to use TP more. (done! at least the teleport part)
TODO: Also rewrite the explosive blast / teleport code to more effectively utilize Halo of Arlyse and Orb Of Infinite Depth.
I noticed the bot is dumb and keeps focusing on 1-2 mobs at a time for some reason, I've no idea where I can find settings on how to fix this. (fixed! current rev avoids this.)
Changelog:
5/5/16 1:03AM:
* Updated WizardCombat.cs and ClassMover.cs (please re-download / set up)
* Teleport is now used while in Archon Form for both OOC and to-combat-target navigation.
* Updated Trinity settings to make sure it no longer gets stuck fighting 1-2 mobs at a time.
* This version is stable, gr65s in 4-7 min each with around ~11k int and a non-ancient weapon
If the updates running gr75 for me atm turn out to be stable over the night I'll release tomorrow.
Enjoy!
Last edited: