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Would you like option to choose builds? (keep items only for the build(s) you want)

  • YES, I only want items for the best build(s), not interested in items for other builds/classes

    Votes: 3 100.0%
  • NO, I like extra items for other builds/classes, they may become useful in the next patch

    Votes: 0 0.0%

  • Total voters
    3
would be so appreciative if you would include Thorns into your next LoN Bombardment build update :) as well as In-geom for the weapons :)
easy to add it by your own :o
Just add a or rule for items you wanna keep and add the minimum value of thorns it can have
 
Is there a way to leave 1 potion in my bags? I've noticed I put a legendary potion in my bag for use and it stashes / sells it during the process of the townrun. Are we able to set restrictions? or is it 'stash all' / 'sell all' only?
 
Am I supposed to choose "rule set path" as "noob" folder, or the folder above it?
Thanks!
Help appreciared!
 
would be so appreciative if you would include Thorns into your next LoN Bombardment build update :) as well as In-geom for the weapons :)
What is missing? I don't know any item where thorns presence is more important than a primary. Ancient items close to perf, down to secondary properties will be available in Elite rules, but for now you have to do it yourself.

It's not about looting it's about stashing and my assumption was correct, atleast it works for me.
You don't need item rules to stash crafting materials, Trinity handles that. You can't choose not to loot some particular leg gem and what is the reason for keeping it in the inventory? Use protected slots for that.

Is there a way to leave 1 potion in my bags? I've noticed I put a legendary potion in my bag for use and it stashes / sells it during the process of the townrun. Are we able to set restrictions? or is it 'stash all' / 'sell all' only?
Use protected slots for that.

Am I supposed to choose "rule set path" as "noob" folder, or the folder above it?
Thanks!
Help appreciared!
You need to choose 1 of the 3.
 
What is missing? I don't know any item where thorns presence is more important than a primary. Ancient items close to perf, down to secondary properties will be available in Elite rules, but for now you have to do it yourself.


You don't need item rules to stash crafting materials, Trinity handles that. You can't choose not to loot some particular leg gem and what is the reason for keeping it in the inventory? Use protected slots for that.


Use protected slots for that.


You need to choose 1 of the 3.

Okay, thanks!
 
When I switched from Item List to Item Rules, DB stopped extracting legendary powers, any idea how to fix this or is ItemRules overriding the cube routine?

Edit: nvm, I must have messed up something, it's not working after switching back to item list so either I changed something I can't find again or last update messed up something.
 
Last edited:
When I switched from Item List to Item Rules, DB stopped extracting legendary powers, any idea how to fix this or is ItemRules overriding the cube routine?

+1

The cube is NOT extracting powers for me eighter.
 
Yeah, I assumed it never worked in the first place so I gave up trying.
When Item List was released I thought it was just a GUI but it is totally different system which will never work for me, when running more than 1 bot. Item Rules did not receive any support since ROS was released, it is one of the reasons I contribute - they need some dev love!
 
Anyone know why the ancient rules are trashing all the "St. Archew's Gage"? I removed the "-> Trash" code but it's still salvaging them, even after reloading script rules.

Code:
// ----------------------------------------------------*********** ----------------------------------------------------
// ------------------------------- Below is the core code (the same for all rules) ------------------------------------
// --------------------------------------------------- ***********-----------------------------------------------------


// Items for Legacy of Nightmares (LON) Builds 
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [STR] > 750 && [PHYSDMG%] > 14 && ([CDRED%] > 7 || [SOCKETS] > 0)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [ANCIENT] == 1 && ([STR] > 750 || [PHYSDMG%] > 14) && [CDRED%] > 7 && [SOCKETS] > 0
[QUALITY] == "Legendary" && [NAME] == "Litany of the Undaunted" # [STR] > 500 && ([CDRED%] > 4 || [AREADMGPROC%] > 9)
[QUALITY] == "Legendary" && [NAME] == "The Wailing Host" # [STR] > 500 && ([CDRED%] > 4 || [AREADMGPROC%] > 9)
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [STR] > 750 && [AREADMGPROC%] > 9 && [CDRED%] > 4
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [STR] > 750 && [VIT] > 750 && ([AREADMGPROC%] > 9 || [CDRED%] > 4)

// Gloves
[QUALITY] == "Legendary" && [NAME] == "Frostburn" # [ELEMDMG%] > 13 && ([CRIT%] >= 10 || [CRITDMG%] >= 45)
[QUALITY] == "Legendary" && [NAME] == "Frostburn" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gladiator Gauntlets" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gloves of Worship" # [MAXSTAT] > 750 && [CRITDMG%] >= 45 && [CRIT%] >= 9
[QUALITY] == "Legendary" && [NAME] == "Gloves of Worship" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Magefist" # [MAXSTAT] > 600 && ([CRIT%] > 9 || [CRITDMG%] >= 45)
[QUALITY] == "Legendary" && [NAME] == "Magefist" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pendergrasps" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Penders Purchase" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [MAXSTAT] > 750 && [CRIT%] > 8 && [CRITDMG%] >= 40
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [MAXSTATVIT] > 1500 && ([CRIT%] > 8 || [CRITDMG%] >= 40)
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage"
 
Hello, sorry for the question but I've read the thread and I'm not smart enough to figure it out on my own. How do I edit the legendary.dis file to stash all Ancient Nemesis Bracers it finds? I tried removing the -> TRASH section but it still salvages them all.
 
i have a question,
- non-ancient jewelry (very good quad amulets, good rings with orange property, good ancient follower tokens), which you can change to only ancient by removing "//" (disabled by default)
one night i always full every stash of jewelry which i dont need, how to get rid of normal jewelry, where should i remove // as your instruction.
Thank you
 
Hello, sorry for the question but I've read the thread and I'm not smart enough to figure it out on my own. How do I edit the legendary.dis file to stash all Ancient Nemesis Bracers it finds? I tried removing the -> TRASH section but it still salvages them all.

Anyone know why the ancient rules are trashing all the "St. Archew's Gage"? I removed the "-> Trash" code but it's still salvaging them, even after reloading script rules.

remove:
-> [TRASH]

and move:
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage"
on top, if you are using ancient and want to keep non-ancient

Hello! Does any of these contain "One Punch Monk" for speed farm?

http://www.diablofans.com/builds/69922-one-punch-monk-t10-speed

I havent found "Warzechian Armguards" and "Avarice Band" yet, so I was just wondering if the bot is saving them..

(Currently running bounties for the ring)

it is LON monk, its on the list
 
Revision 50:
- Puzzle Ring and Bovine Bardiche are disabled by default, you can enable by removing "//"
 
First of all, thanks for your list. It's very helpful. Please help me out on an issue, if I'm using "ancient" profile and wanted to keep all (ancients and not) weapons of one type, what I do?

For example, Fists of Shenlung. It's set to keep ancients only, I commented out like this and removed TRASH, but it keep salvaging non-ancients
// Shenlong's Spirit
//[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend"

It's supposed to keep any weapons, but it doesn't. Where is my mistake?
 
Most likely [TRASH] rule is first in the code, put your line on top.
 
Revision 61:
- Revised stat priority and builds for a new patch
 
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