What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
dunno why.. my barb keeps getting into the game.. and leaving after 2 seconds.. keeps doing that loop forever unless I manually put him inside the rift before start him..
than he runs ok.. (that started to happen after the last diablo patch)
another problem I have.. is when the 3 followers enter the rift faster than the leader... the do TP and come back when the leader loads the map.. but the time they take to come back.. make them get behind.. so the leader dies alone cause he started walk sooner instead of wait for them... and than when the 3 followers get there.. they die too.. cause monk is dead.. and that repeats until Im lucky and they revive at sametime.. btw.. that only happens when Im doing 92+.. so the monk dies a lot easier (doing 94s now) (btw.. all the diablos are in the same SSD cause Im using ISBOXER to manage them)
is there anyway to make the monk.. even when he loads slower than the followers.. to make it wait for the followers to come back to the same map before moving?

Mine followers do the same thing in the first Grift. So I just manually walk the monk around the entrance and wait for followers. You only need to do that once, then the rest of the grifts, you will be fine.
 
do you have the link to x86? I keep finding the same link. i assume for both versions
The link you gave me it said not compatible.

I can't find the links for x86 lawluma. Try downloading the latest visual studio enterprise. It should come with everything. It's free for downloads https://www.visualstudio.com/post-download-vs?sku=ent&clcid=0x409

Also see if you can find and install these. I've installed them yesterday before it works.

Click the Download Link, and you should see more options. https://www.microsoft.com/en-us/download/details.aspx?id=49984

It looks like this after it's installed.

 
Last edited:
thx for your work:) btw, I'm using beta version atm , r you using DB 457? how to keep my trinity if I use 457?

I've never looked into how to keep the trinity settings. I manually reconfigure all the settings with new DB.
 
Is there a reliable questtools(sice you can't use adventurer on the followers for gem upgrades) that actually saves the % chance of upgrades? It always reverts to 60% when I want to push 1% Bane of Trapped/Strickens.
 
Is there a reliable questtools(sice you can't use adventurer on the followers for gem upgrades) that actually saves the % chance of upgrades? It always reverts to 60% when I want to push 1% Bane of Trapped/Strickens.

follower gem upgrade chance is linked to leader, and you can only set it on leader.
 
I had to upgrade win 7 to sp1, it works fine now, thanks!
However, even tho i have adventurer plug in ticked, it keeps saying plugin is not enable. I had to untick/tick and start the game again.
 
gr 90+, my p1550 wiz dies a lot with pain enhancer.. :( almost same gear and builds as yours.

Highest level was 93 with esoteric and running 91 for exp.

and even though I uncheck pickup globe option for my barb, it always goes to pick up globe..
 
Last edited:
follower gem upgrade chance is linked to leader, and you can only set it on leader.
Using simple follow that is incorrect. It uses Quest tools gem upgrades and if you turn quest tools off they just sit there not upgrading. I've messed with it all using simple follow and it doesn't follow the leader at all.

Swapped to Auto Follow and it uses each individuals adventure settings thats better and it seems to play just as well.
 
Last edited:
Steed charge is still not casting out of combat if the leader is too far away.

Currently testing a 4man Sader group for speed runs.

When combat is done, leader will steed charge away and followers will walk until they encounter combat again. This is tied to the leader combat who might be way ahead of them and they are out of range.

Since the leader may be far away, they won't attack enemies in their way, just try to move through them. Often times when they reach the leader, they are very reduced in health, often more than half.

They will continue to walk to the leader unless he uses Steed Charge with them in range, then they will all use it. Again, this is typically only when the leader is entering combat and they are within a certain range of the leader. Then they will cast it.

When I babysit it, I will right click in each window to cast steed charge and my average clear times are 3 minutes better when I just blindly cast Steed Charge whenever it's off cooldown.

Perhaps it would be better for my group to setup steed charge to always cast off cooldown, regardless of leader, combat, etc.
 
Steed charge is still not casting out of combat if the leader is too far away.

Currently testing a 4man Sader group for speed runs.

When combat is done, leader will steed charge away and followers will walk until they encounter combat again. This is tied to the leader combat who might be way ahead of them and they are out of range.

Since the leader may be far away, they won't attack enemies in their way, just try to move through them. Often times when they reach the leader, they are very reduced in health, often more than half.

They will continue to walk to the leader unless he uses Steed Charge with them in range, then they will all use it. Again, this is typically only when the leader is entering combat and they are within a certain range of the leader. Then they will cast it.

When I babysit it, I will right click in each window to cast steed charge and my average clear times are 3 minutes better when I just blindly cast Steed Charge whenever it's off cooldown.

Perhaps it would be better for my group to setup steed charge to always cast off cooldown, regardless of leader, combat, etc.

Autofollow? There's a fix for this in the Autofollow thread, check Wrathe's post: https://www.thebuddyforum.com/demonbuddy-forum/plugins/235899-plugin-autofollow-1-0-10-a-post2159238.html#post2159238. Alternatively, you could also insert similar logic in Trinity's playermover.cs, it works just the same.

Using simple follow that is incorrect. It uses Quest tools gem upgrades and if you turn quest tools off they just sit there not upgrading. I've messed with it all using simple follow and it doesn't follow the leader at all.

Swapped to Auto Follow and it uses each individuals adventure settings thats better and it seems to play just as well.

What version of Autofollow are you using? I've used .10 and .14 and they both have the problem of followers getting left behind due to being stuck in combat with random trash mobs.
 
Last edited:
Autofollow? There's a fix for this in the Autofollow thread, check Wrathe's post: https://www.thebuddyforum.com/demon...ofollow-1-0-10-a-post2159238.html#post2159238. Alternatively, you could also insert similar logic in Trinity's playermover.cs, it works just the same.

It's SimpleFollow...

But I realized after days of GRifting with 4 Saders, I was missing out on some group Synergy. At some point I forgot that I was gearing them... When the gearing was mostly done, I just kept running them like smashing my face against the wall.

I was doing an ET/Barb/Monk/Sader group and so I still had a pretty GG [lol?] Globe Monk laying around.

After swapping the Monk into Leader, I was able to drop my Saders from 500M toughness to 200M in favor of more DPS, while getting massive CC and bonus damage from the monk. I went up 5 GRift levels and kept the clear times about the same, and many times a little faster.

To anyone else running a Sader group, get a support class in there if you have forgotten like I had.
 
Autofollow? There's a fix for this in the Autofollow thread, check Wrathe's post: https://www.thebuddyforum.com/demonbuddy-forum/plugins/235899-plugin-autofollow-1-0-10-a-post2159238.html#post2159238. Alternatively, you could also insert similar logic in Trinity's playermover.cs, it works just the same.



What version of Autofollow are you using? I've used .10 and .14 and they both have the problem of followers getting left behind due to being stuck in combat with random trash mobs.


Set the minimum Trash mob pack in trinity to 12 on every follower as well as the leader. That fixed the problem for me. My only problem was with silver spire portals. Some followers didn't take it.
I also had better results with autofollow than simplefollow
 
Doesn't work on latest YAR, DB freeze on startup, this is due to SimpleFollow - can you look into this please?

Edit: "Kill Demonbuddy" works, kind of, it forces DB to restart and once the D3 client is already logged in it will work.

This is something wrong with Simplefollows "onenable" settings, again, would be awesome if you could test that on the latest YAR by jubis.

Many thanks
 
Last edited:
@ itsmebentang

Is there a way to force the Wizard to go into the inna sanctuary particularly on boss fight? my wizard is having some trouble surviving some bad boss and I noticed he is not even standing in the inna circle. I set wizard combat range to be 5 yards for trash, and 15 yards for elite (that's lowest i can go in trinity). Do you have a solution in this? Thanks
 
@ itsmebentang

Is there a way to force the Wizard to go into the inna sanctuary particularly on boss fight? my wizard is having some trouble surviving some bad boss and I noticed he is not even standing in the inna circle. I set wizard combat range to be 5 yards for trash, and 15 yards for elite (that's lowest i can go in trinity). Do you have a solution in this? Thanks

Try this on WizardCombat.cs line ~163

from
Code:
            if (CanCastTeleport())
            {
				Vector3 telespot;
				if (TargetUtil.OculusBuffInRange()) 
				{
					DiaObject ocul = TargetUtil.GetOculusBuffDiaObject();
					telespot.X = ocul.Position.X;
					telespot.Y = ocul.Position.Y;
					telespot.Z = Player.Position.Z;
					//Logger.Log("-- Periodic teleport to {0},{1}, with distance {2}",ocul.Position.X, ocul.Position.Y,ocul.Distance);
				}

to
Code:
            if (CanCastTeleport())
            {
				Vector3 telespot;
				if (TargetUtil.OculusBuffInRange() && [COLOR="#FF0000"]!TargetUtil.AnyBossesInRange(50f)[/COLOR]) 
				{
					DiaObject ocul = TargetUtil.GetOculusBuffDiaObject();
					telespot.X = ocul.Position.X;
					telespot.Y = ocul.Position.Y;
					telespot.Z = Player.Position.Z;
					//Logger.Log("-- Periodic teleport to {0},{1}, with distance {2}",ocul.Position.X, ocul.Position.Y,ocul.Distance);
				}

I haven't tested it, but it should help somewhat. Let me know how it goes.
 
@ itsmebentang

I will test it, but what if I don't use teleport on my Wizard? I am using illusory boots and deep freeze so there is no teleport and the wizard will never get stuck. Is there somewhere else I should put the code then?
 
@ itsmebentang

I will test it, but what if I don't use teleport on my Wizard? I am using illusory boots and deep freeze so there is no teleport and the wizard will never get stuck. Is there somewhere else I should put the code then?

I am getting 0-2 deaths without changing any codes that I provided above on GR94s, unless it's Ghom or that other one that shoots lasers. I'd say don't mod the CS files if you are not using teleports. But I do like the damage reduction from teleports though :)
 
Back
Top