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Yes, the damage debuff definitely stacks. For more details see http://us.battle.net/d3/en/forum/topic/13349475072?page=1#7
Section that start with:

Proof for Multi-player Stacking of Debuffs

Special thanks to ButteryNugs for helping out with the multi-player tests.

10) In multi-player mode, each player can proc their own Toxin gem and see their own DoT damage. When they attack the mob, they stack up the 10% Debuff for subsequent hits/casts.

Video 5 - http://youtu.be/1e3Nt-uHYhg

Base Locust damage = 813
Single player punch-proc, then Locust = 894
Two player punch-proc, then Locust = 976

etc.


official DB broken,, our beta DB safe to use atm?
 
official DB broken,, our beta DB safe to use atm?

I am not sure if it's safe. I'd wait until DB makes another announcement before we use it. It looks like everything works if you haven't patched it from Blizzard, but I won't bet on it. Please be patient and wait.
 
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Hey guys, It seems like DB 457 is out and is ready for 2.4.0_36090 but I wont be able to update with the new release until 5 hours later. Apologize for the delay.
 
Hey guys, It seems like DB 457 is out and is ready for 2.4.0_36090 but I wont be able to update with the new release until 5 hours later. Apologize for the delay.
wiz seems like don't find the ring buff in new DB, I used the wizardcombat u post before, but trinity disappear, can u upload a new one?
 
Did you put TargetUtil.cs in the correctfolder as well?
yes:( in trinity/combat/, actually I m using those files ( worked in previous DB), but monk always die coz didn't cast cyclone strike, wiz seems more like melee attack, and don't stand on the oculus buff.
btw, I'm using beta DB atm, auto upgrade from previous one
 
Hey guys, I just uploaded a working DB on Front Page. Please let me know if you see any bugs. It's looking good on my side atm.

If there's any weirdness on Leader invites. Manually get Leader in town first, then start Leader DB while Followers are at Character screens with DB started.

Here's the first run on GR92, and it's looking good.



*Update* Some codes in WD has also been fixed for some that has less then 850 mana. Zipped is re-uploaded again this min.
 
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does anyone have network frame problem? mine requires 4.6.1 to work with the newest build but my OS is not compatible
 
i tried earlier:
The .NET Framework 4.6.1 is not supported on this operating system.
Im using window 7 x64
 
framework

i tried earlier:
The .NET Framework 4.6.1 is not supported on this operating system.
Im using window 7 x64


Download and install the new release of demonbuddy: http://updates.buddyauth.com/GetNewestInstaller?filter=Demonbuddy
make sure to uninstall previous version(if any are installed), then download this version, but leave your main DB installed.
this version has has framework with it and fixed the issue for me, i was running windows 10 x64.
 
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I am using windows 10 x64, but somehow I needed to download the x86 in order to make it work. I actually installed both, with the x86 last.
 
do you have the link to x86? I keep finding the same link. i assume for both versions
The link you gave me it said not compatible.
 
Hey guys, I just uploaded a working DB on Front Page. Please let me know if you see any bugs. It's looking good on my side atm.

If there's any weirdness on Leader invites. Manually get Leader in town first, then start Leader DB while Followers are at Character screens with DB started.

Here's the first run on GR92, and it's looking good.



*Update* Some codes in WD has also been fixed for some that has less then 850 mana. Zipped is re-uploaded again this min.
thx for your work:) btw, I'm using beta version atm , r you using DB 457? how to keep my trinity if I use 457?
 
dunno why.. my barb keeps getting into the game.. and leaving after 2 seconds.. keeps doing that loop forever unless I manually put him inside the rift before start him..
than he runs ok.. (that started to happen after the last diablo patch)
another problem I have.. is when the 3 followers enter the rift faster than the leader... the do TP and come back when the leader loads the map.. but the time they take to come back.. make them get behind.. so the leader dies alone cause he started walk sooner instead of wait for them... and than when the 3 followers get there.. they die too.. cause monk is dead.. and that repeats until Im lucky and they revive at sametime.. btw.. that only happens when Im doing 92+.. so the monk dies a lot easier (doing 94s now) (btw.. all the diablos are in the same SSD cause Im using ISBOXER to manage them)
is there anyway to make the monk.. even when he loads slower than the followers.. to make it wait for the followers to come back to the same map before moving?
 
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