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Gr 91 for Gem up 1%

i changed wd spell: hex rune toud of hugeness and passive for spam more hex. nice puller
Tnx all for this guide.

[Adventurer][Rift] Runs count: 28
[Adventurer][Rift] This run time: 0:15:55
[Adventurer][Rift] Average run time: 0:13:47
[Adventurer][Rift] Best run time: 0:10:16
[Adventurer][Rift] Worse run time: 0:19:39
[Adventurer][Rift] This run XP Gained: 94,965,859,046
[Adventurer][Rift] This run / Hour: 357,651,603,855
[Adventurer][Rift] Total XP Gained: 2,545,930,565,513
[Adventurer][Rift] Total XP / Hour: 395,644,405,497
[Adventurer][Rift] Best XP / Hour (single run): 526,002,729,194
[Adventurer][Rift] Worse XP / Hour (single run): 301,517,110,642
[Adventurer][Rift] Best XP / Single run: 104,198,788,791
[Adventurer][Rift] Worse XP / Single run: 81,250,902,092



http://www.d3planner.com/975078319 Sup barb

http://www.d3planner.com/281654947 monk globe

http://www.d3planner.com/826341388 sup Wd

http://www.d3planner.com/355897478 Wizzy


Twister wizz nerf incoming.... soon..
switching to smash barb again?
That result makes me wanna get a 4th diablo account lol
 
FEDEZ, demonkiki, I've looked at the file from you post regarding XP pool. If I am not wrong, it's in RiftCoroutine.cs. So please back up your current file and replace it with this View attachment 199142 and it should work. Please let me know how it goes, so I can implemented in next zipped DB. It should not affect anything that we have atm. Thanks.

RiftCoruotine.cs goes to DemonBuddy/Plugins/Adventurer/Coroutines/RiftCoroutines
 
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FEDEZ, demonkiki, I've looked at the file from you post regarding XP pool. If I am not wrong, it's in RiftCoroutine.cs. So please back up your current file and replace it with this View attachment 199142 and it should work. Please let me know how it goes, so I can implemented in next zipped DB. It should not affect anything that we have atm. Thanks.

RiftCoruotine.cs goes to DemonBuddy/Plugins/Adventurer/Coroutines/RiftCoroutines

When TX rift is done, leader just stand aside riftstone waiting for a while for followers to finish vendoring after town run. And then talk to the orek. Except this problem, it really looks good. I really aprreciate all of your work. Thank you.

And sorry for my bad english


I found another problem in TX rift.
All followers go back town as soon as kill rift guardian.
But leader monk left behind alone in the rift surrounded by trash monsters.
And he can't kill monsters (zero dps).. So he can't do townrun.
 
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Will this Zipped DB work after the new tripwire event? I am afraid I am going to get banned using this without updating DemonBuddy.
Can someone please confirm?
 
hi again,
Can i link your D3prefs for multi botting 4 man pls.
Tnx fedez
 
FEDEZ, demonkiki, I've looked at the file from you post regarding XP pool. If I am not wrong, it's in RiftCoroutine.cs. So please back up your current file and replace it with this View attachment 199142 and it should work. Please let me know how it goes, so I can implemented in next zipped DB. It should not affect anything that we have atm. Thanks.

RiftCoruotine.cs goes to DemonBuddy/Plugins/Adventurer/Coroutines/RiftCoroutines

How this plugin works? I've been waiting this EXP pool setup for a long time.
 
FEDEZ, demonkiki, I've looked at the file from you post regarding XP pool. If I am not wrong, it's in RiftCoroutine.cs. So please back up your current file and replace it with this View attachment 199142 and it should work. Please let me know how it goes, so I can implemented in next zipped DB. It should not affect anything that we have atm. Thanks.

RiftCoruotine.cs goes to DemonBuddy/Plugins/Adventurer/Coroutines/RiftCoroutines
how is the new exp with this method coming along?
 
Everything is working well except that my leader is not inviting the followers and doesn't start the game. The followers keep on waiting for the leader's command but the command doesn't come. I need to start it manually and after that they keep on running rifts until they have to relog. When that happens they get stuck if I don't do it automatically.
I run 4 clients with "-launch" method. I set up simplefollow properly just as described in the original post. The leader is running the rift profile and the followers simplefollower_relogger. My leader's log keep saying Autofollower - Switching from Server to Client.
LE: it looks like my simplefollow is not connecting to the localhost even though they tun on same machine. Do I need to change the port or just type in my computer's IP address instead of leaving the localhost default?
Is there anything am I missing? Do I need to use YAR?

Thanks
 
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Hi everyone!

My team is the following one:
Barb Hota http://www.d3planner.com/544856570
Wiz Strom http://www.d3planner.com/452142552
Monk Glob http://www.d3planner.com/759988854
Crusader http://www.d3planner.com/901291720

My leader is the monk i have the last zip from 28/02/2016 and the same setting from first page
But i can't manage to farm GR80 before the end of timer sometime which make this run not worth


What should i change/improve to run faster/higher i have at my disposal another barb/wiz and a wd
 
Hey Shakran,
your wizard needs Reaper's Wraps. Cubed or worn.

EDIT: I can see lot of people is struggling with ET wizard. I would like to point a few checks you can check out yourselves. Numbers will be given for speed running GR90 which is my current level.

ET wizard's damage is directly linked to the number of stacks you can see on his Energy Twister icon buff. You should have about 14-16 in trash packs since Arcane Power is not an issue. Wizard is mostly self-sufficient through crit->arcane power conversion on the Orb of Infinite Depth, Power Hungry passive and Conduit Rune on Magic Weapon skill. If you keep lower stacks stable (say around 10) then your attack speed is too low. You want around 2.5+ attacks per second on your wizard fully buffed mid combat (7% attack speed on the weapon is a must, this attack speed scales multiplicatively in contrast to other gear slots).

Difficult are remaining yellow rares and GRs, because these are the moments your wizard relies on your globe generators. You want both, the barbar and monk to wield Solanium and a fast dagger as the second weapon. Barbar should be nearing 100% crit chance through Ice blink and Duty to the Clan rune debuffs. Both globe generators should have attack speed on both weapons. Having all this you should be able to keep 7-10 Energy Twister stacks on your wizard throughout the RG fight. As long as you move within this ballpark and sport around 4m damage unbuffed you should be able to run GR90.
 
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Currently i think all yar versions are still labeled as 1.1.0.0 beta lol.

View attachment 198963
This is the version i am using.
If you want to use zAutofollow, download latest yar from svn

I can't get this YAR to work, is it working for anyone else? Leader fails to invite followers over and over for me, it works fine when I manually load and start DB for each char. Any help much appreciatred.
 
@shakran, please use builds similar to FEDEZ's Globe Monk, and Barb a few pages ago. I can't express how important is attack speed on them and your wizard. You should be seeing 16-18 stacks of twister quite often. If you are not seeing that, you need to improve your Monk, Barb, and Wizard. Thanks.
 
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@itsmebentang

The file you provided for the pool is working nicely. It will be useful for people running kind of speed clear on not the highest level. Because without all the movement speed that you usually run on TX, you will clear it slower. But overall, i think it's working very good. Thanks!

edit, i let it run for a while longer and I noticed some issue when completing normal rifts. Sometimes leader would TP back to town then TP to followers and goes into a loop. Followers sometimes don't TP back to town which causes this issue.
 
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