It should not. Itsmebentag's following distance is 20y, so once the wizard is 20y away from the leader it should approach the RG and cast from 20y. Wait a sec, you are probably using it the wizard as the leader? This configuration probably needs to decrease Energy Twister casting distance (twisterRange) in the TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, earlyPathShot) call present in WizardCombat.cs. Original coding of wizard kept him running to melee the target and that has kept him close to the target. Such behavior was incompatible with using the oculus buff so the melee was removed. However, we may need to adjust the twisterRange down to numbers like 20y.I have them checked both followers
Due to poor performance i have to tick them on the leader and have 2 followers wear Corruption lol
I also notice with the latest wiz combat file, when RGuardian appear wiz will stay away and start attacking. If wiz runs out of globe it will just stay there and followers wont be able to hit RG due to off-combat distance.
Problem does not exist with wizard in the following mode as SimpleFollow keeps him close to the leader. That's why I did not notice such an issue. Thanks for pointing that out.