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I have them checked both followers
Due to poor performance i have to tick them on the leader and have 2 followers wear Corruption lol
I also notice with the latest wiz combat file, when RGuardian appear wiz will stay away and start attacking. If wiz runs out of globe it will just stay there and followers wont be able to hit RG due to off-combat distance.
It should not. Itsmebentag's following distance is 20y, so once the wizard is 20y away from the leader it should approach the RG and cast from 20y. Wait a sec, you are probably using it the wizard as the leader? This configuration probably needs to decrease Energy Twister casting distance (twisterRange) in the TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, earlyPathShot) call present in WizardCombat.cs. Original coding of wizard kept him running to melee the target and that has kept him close to the target. Such behavior was incompatible with using the oculus buff so the melee was removed. However, we may need to adjust the twisterRange down to numbers like 20y.

Problem does not exist with wizard in the following mode as SimpleFollow keeps him close to the leader. That's why I did not notice such an issue. Thanks for pointing that out.
 
You meant being stuck at the flame forge thing? I think the problem could be the health globe pickup bug.

Globe problem could be done with no code editing. like below

image.jpg
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if you want to disable to pickup the globe, just make it 0 / 0
So, Witch doctor for 100/100, others for 0/0
 
Globe problem could be done with no code editing. like below

image.jpg
[/url][/IMG]

if you want to disable to pickup the globe, just make it 0 / 0
So, Witch doctor for 100/100, others for 0/0
you sir, are a life saver! It works this time

@ITSMEBINTANG: the combat file you provided couple posts ago worked. I was using the file in the zip folder cuz i thought you already updated
 
latest YAR broke simplefollow - could you fix the simplefollow on startup bug?
 
@ itsmebentang

I am still sticking with Crus as forth atm, but i do see the WD having a slight advantage when you go higher as it gives more group toughness/damage reduction.
One thing we can do on Crus is for it to use judgement-debilitate. That's a 40% damage reduction which will be very helpful.

But atm, it seems like the code needs to be change in order for it to work. When selecting this skill and put AOE count as 1 in trinity, it's not even casting the skill at all. I am not sure whether it has something to do with COE setting, but i think will be a good idea to use this skill instead of the 20% shield glare which isn't that much damage boost in party anyway.

Any chance you can have a look at it? Sorry i don't know how to otherwise i would do it myself
 
For those that are still having problems with Health Globe pickups. Please uncheck "Attack When Blocked" in Trinity. Pickup will work again as soon as I did it. Please confirm if it's working for you, thanks.

Please have it checked for Wizards and Crusaders that doesn't have Illusionary Boots. "Attack When Blocked" is required for Teleport and Steed Charge when blocked, as far as I know.
 
@ itsmebentang

I am still sticking with Crus as forth atm, but i do see the WD having a slight advantage when you go higher as it gives more group toughness/damage reduction.
One thing we can do on Crus is for it to use judgement-debilitate. That's a 40% damage reduction which will be very helpful.

But atm, it seems like the code needs to be change in order for it to work. When selecting this skill and put AOE count as 1 in trinity, it's not even casting the skill at all. I am not sure whether it has something to do with COE setting, but i think will be a good idea to use this skill instead of the 20% shield glare which isn't that much damage boost in party anyway.

Any chance you can have a look at it? Sorry i don't know how to otherwise i would do it myself

Demon, Try this View attachment 198965 and let me know how it goes.
 
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I can't get this to work, D3 window keeps crashing when Dbuddy is started. Are you using Beta609?
I am using DB beta609 and also current released version. I alternate between them for bounties and T10 purposes. Both are working fine for me
 
@ itsmebentang

The crus combat file is working perfectly. it is now casting judgement nicely to get that 40% damage reduction. I think is a better skill to use than shield glare. Thanks for the work :)

Have you decided to stay with Crus or WD yet? the higher you go, it seems like the crus damage is less and less important, i think WD would maybe still be a better choice.
 
@ itsmebentang

The crus combat file is working perfectly. it is now casting judgement nicely to get that 40% damage reduction. I think is a better skill to use than shield glare. Thanks for the work :)

Have you decided to stay with Crus or WD yet? the higher you go, it seems like the crus damage is less and less important, i think WD would maybe still be a better choice.

I am using WD now. You should give it a try too Demon.
 
Trying 85.. it completes 50% of the time with wd.. with crusader completes like 80%...
dunno why.. my ET wiz have full ancients with the +int enchant, just not the rings and neck (are not ancient)
the support dont have the enchants for +vit on them... should I do that?
 
Ok, i tested WD as forth setup and I must say i don't like it. The twister from WZ can sometimes be extremely stupid and miss you target, specially on single target situation, it takes a while for WZ alone to kill. This is also the case on rift boss, with the crus there, the boss killing is always very consistent. but with WZ, it's going to be longer. The crus is particularly good at killing 1 or 2 targets left, like a single elite or boss. On bosses like Ghom, my WZ doesn't seems to survive on high tier, and with crus, at least him alone can kill Ghom, but with WD, the WZ die and no way to kill the boss. The exp is similar when nothing goes wrong, and is much easier to gear up as WD, but overall i feel like Crus is safer option.

There is one bug I noticed on WD, I have spirit walk on my WD, and when he casts it, he is standing still, not running around picking up globes. Not a huge issue as I also equip things of the deep on my WD, but on some situation, there will be some globes around and WD not picking them up.

Until I can think of any improment on WD setup, i am going back to crus for now.
 
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Ok, i tested WD as forth setup and I must say i don't like it. The twister from WZ can sometimes be extremely stupid and miss you target, specially on single target situation, it takes a while for WZ alone to kill. This is also the case on rift boss, with the crus there, the boss killing is always very consistent. but with WZ, it's going to be longer. The crus is particularly good at killing 1 or 2 targets left, like a single elite or boss. On bosses like Ghom, my WZ doesn't seems to survive on high tier, and with crus, at least him alone can kill Ghom, but with WD, the WZ die and no way to kill the boss. The exp is similar when nothing goes wrong, and is much easier to gear up as WD, but overall i feel like Crus is safer option.

There is one bug I noticed on WD, I have spirit walk on my WD, and when he casts it, he is standing still, not running around picking up globes. Not a huge issue as I also equip things of the deep on my WD, but on some situation, there will be some globes around and WD not picking them up.

Until I can think of any improment on WD setup, i am going back to crus for now.
what grift are you running?
 
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