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How to use the Item List stashing system [by xzjv]

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I tried setting up RTFM custom with really simple rules like
Code:
[QUALITY] == "Legendary" && [NAME] == "ItemName" # [ANCIENT] == 1

but no matter what, the bot kept stashing all legendaries, logs showed "(autokeep legendaries)" for each item..

You also need this in order for bot to sell non legendary

[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [ONEHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [TWOHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Daibo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Staff" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Polearm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Wand" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CeremonialDagger" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "FistWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Crossbow" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "HandCrossbow" # [ANCIENT] == 0 -> [TRASH]

[QUALITY] == "Legendary" && [TYPE] == "Helm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "SpiritStone" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "VoodooMask" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "WizardHat" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Bracer" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Gloves" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Belt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyBelt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Shoulder" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Chest" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Cloak" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Legs" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Boots" # [ANCIENT] == 0 -> [TRASH]

[QUALITY] == "Legendary" && [TYPE] == "Shield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CrusaderShield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Orb" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Mojo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Quiver" # [ANCIENT] == 0 -> [TRASH]
 
Kinda worked, now the bot is selling all non wanted items.
How to make it salvage instead ? Trinity settings are set to salvage common, magic, rare and legendary
 
make kinda like this:

[QUALITY] == "Legendary" && [NAME] == "Spaulders of Zakara" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Death Watch Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Heart of Iron" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Aquila Cuirass" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Leoric's Crown" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Skeleton King" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Belt of the Trove" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Illusory Boots" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Burden of the Invoker" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Ancient Parthan Defenders" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Witching Hour" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Goldwrap" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Chilanik's Chain" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pride of Cassius" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Nilfur's Boast" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Ranslor's Folly" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hergbrash's Binding" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Homing Pads" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Mountain of the Light" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Roland's Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Bracers of the First Men" # [ANCIENT] == 1

and add at line under the last rule this:
[QUALITY] == "Legendary" -> [TRASH]

So it keeps only the legendaries you named above and salvage all others!
 
I don't know what I'm doing wrong it's just not working...
I keep getting those stuff like that :
[Trinity 2.14.481] IR2 Thundergod's Vigor [Belt_norm_base_flippy-21257] [Belt] = (NULL)
[Trinity 2.14.481] Thundergod's Vigor [Belt_norm_base_flippy-21257] [Belt] = (autokeep legendaries)
Bot keeps stashing all legendaries (no matter they are ancient or not) and sells the whites, blues & yellows
I'm too tired to investigate further more tonight, i'll try again tomorrow.

Here's my legendary.dis file:
Code:
// LoN Crusader
[QUALITY] == "Legendary" && [NAME] == "Hellfire Amulet" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Spaulders of Zakara" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Death Watch Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [STR] > 750 && [PHYSDMG%] > 14 && ([CDRED%] > 4 || [SOCKETS] > 0)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [ANCIENT] == 1 && ([STR] > 750 || [PHYSDMG%] > 14) && [CDRED%] > 4 && [SOCKETS] > 0
[QUALITY] == "Legendary" && [NAME] == "Litany of the Undaunted" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Wailing Host" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Heart of Iron" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Aquila Cuirass" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Leoric's Crown" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Skeleton King" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [STRVIT] > 1000 && ([ALLRES] > 100 || [PHYSDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [ANCIENT] == 1 && ([STR] > 500 || [VIT] > 500) && [ALLRES] > 100 && [PHYSDMG%] > 14
[QUALITY] == "Legendary" && [NAME] == "Belt of the Trove" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Lidless Wall" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Doombringer" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Swiftmount" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Illusory Boots" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sun Keeper" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Burden of the Invoker" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "In-Geom" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Final Witness" # [ANCIENT] == 1


// Follower
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Ess of Johan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Justice Lantern" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Oculus Ring" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Freeze of Deflection" # [ANCIENT] == 1



[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [MAXSTAT] > 750 && [CRITDMG%] >= 80 && ([SOCKETS] > 0 || [CRIT%] >= 8)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [MAXSTAT] > 750 && [SOCKETS] > 0 && [CRIT%] >= 9
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # ([SOCKETS] > 0 || [ELEMDMG%] > 14 || [PHYSDMG%] > 14) && [CRITDMG%] >= 50 && [CRIT%] >= 8
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [SOCKETS] > 0 && ([ELEMDMG%] > 14 || [PHYSDMG%] > 14) && ([CRITDMG%] >= 50 || [CRIT%] >= 8)

[QUALITY] == "Legendary" && [NAME] == "Bovine Bardiche"



// Trash
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [ONEHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [TWOHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Daibo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Staff" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Polearm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Wand" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CeremonialDagger" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "FistWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Crossbow" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "HandCrossbow" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Helm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "SpiritStone" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "VoodooMask" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "WizardHat" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Bracer" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Gloves" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Belt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyBelt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Shoulder" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Chest" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Cloak" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Legs" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Boots" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Shield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CrusaderShield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Orb" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Mojo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Quiver" # [ANCIENT] == 0 -> [TRASH]

[QUALITY] == "Legendary" -> [TRASH]
 
I don't know what I'm doing wrong it's just not working...
I keep getting those stuff like that :

Bot keeps stashing all legendaries (no matter they are ancient or not) and sells the whites, blues & yellows
I'm too tired to investigate further more tonight, i'll try again tomorrow.

Here's my legendary.dis file:
Code:
// LoN Crusader
[QUALITY] == "Legendary" && [NAME] == "Hellfire Amulet" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Spaulders of Zakara" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Death Watch Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [STR] > 750 && [PHYSDMG%] > 14 && ([CDRED%] > 4 || [SOCKETS] > 0)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [ANCIENT] == 1 && ([STR] > 750 || [PHYSDMG%] > 14) && [CDRED%] > 4 && [SOCKETS] > 0
[QUALITY] == "Legendary" && [NAME] == "Litany of the Undaunted" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Wailing Host" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Heart of Iron" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Aquila Cuirass" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Leoric's Crown" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Skeleton King" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [STRVIT] > 1000 && ([ALLRES] > 100 || [PHYSDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [ANCIENT] == 1 && ([STR] > 500 || [VIT] > 500) && [ALLRES] > 100 && [PHYSDMG%] > 14
[QUALITY] == "Legendary" && [NAME] == "Belt of the Trove" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Lidless Wall" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Doombringer" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Swiftmount" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Illusory Boots" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sun Keeper" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Burden of the Invoker" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "In-Geom" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Final Witness" # [ANCIENT] == 1


// Follower
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Ess of Johan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Justice Lantern" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Oculus Ring" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Freeze of Deflection" # [ANCIENT] == 1



[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [MAXSTAT] > 750 && [CRITDMG%] >= 80 && ([SOCKETS] > 0 || [CRIT%] >= 8)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [MAXSTAT] > 750 && [SOCKETS] > 0 && [CRIT%] >= 9
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # ([SOCKETS] > 0 || [ELEMDMG%] > 14 || [PHYSDMG%] > 14) && [CRITDMG%] >= 50 && [CRIT%] >= 8
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [SOCKETS] > 0 && ([ELEMDMG%] > 14 || [PHYSDMG%] > 14) && ([CRITDMG%] >= 50 || [CRIT%] >= 8)

[QUALITY] == "Legendary" && [NAME] == "Bovine Bardiche"



// Trash
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [ONEHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [TWOHAND] # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Daibo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Staff" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Polearm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Wand" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CeremonialDagger" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "FistWeapon" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Crossbow" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "HandCrossbow" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Helm" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "SpiritStone" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "VoodooMask" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "WizardHat" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Bracer" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Gloves" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Belt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "MightyBelt" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Shoulder" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Chest" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Cloak" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Legs" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Boots" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Shield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "CrusaderShield" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Orb" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Mojo" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [TYPE] == "Quiver" # [ANCIENT] == 0 -> [TRASH]

[QUALITY] == "Legendary" -> [TRASH]

ye .481 trinity suckz atm...i reported the same stuff to jubisman...use trinity .46 till its fixed!
Revision .476 from SVN
 
That's the problem with Trinity, Items vs performance.

.44 best for Crusader builds but it sucks for items, .46 better for items but you loose on experience. *sigh*

Walked up this morning after all night with Wizard and found 2 items in stash with .44 and custom RTFM. Impossible!
 
My single rule in RTFM:

Code:
[QUALITY] == "Legendary" # [ANCIENT] == 0 -> [TRASH]

Work fine so far.
 
Hello,

is there any chance to see the list itself so i can edit the item list without graphical interface?
 
Hello,

is there any chance to see the list itself so i can edit the item list without graphical interface?

Sure, if you know every item by it's ItemID

Go into your DB Folder > Settings > GamerTag > Trinity.xml

In the middle of the file you will see a ton of random ID numbers with various values.

PHP:
- <LItem>  <Id>222305</Id>   <Ops>3</Ops> - <Rules>- <LRule>  <Id>72</Id>   <TypeId>0</TypeId>   <Value>1</Value>   </LRule>- <LRule>  <Id>73</Id>   <TypeId>1</TypeId>   <Value>626</Value>   </LRule>- <LRule>  <Id>3</Id>   <TypeId>1</TypeId>   <Value>6</Value>   </LRule>- <LRule>  <Id>46</Id>   <TypeId>1</TypeId>   <Value>1</Value>   </LRule>- <LRule>  <Id>10</Id>   <TypeId>1</TypeId>   <Value>626</Value>   </LRule>  </Rules>  </LItem>- <LItem>

Not that this was helpful at all, but it is how you would modify your ItemList settings outside of DemonBuddy, as far as I know.


The alternative would be using a custom RTFM, which is text file based an a lot more visual [easier] to edit.
 
Ok. Thx a lot and sorry for the misunderstanding.

Since it is written in the tutorial i found this section very simple.

My question is more: is there someone written done the mapping between the numbers and the items? I don't need it easy, i want it precise and specific.

Just for my scenario: i'm searching for some specific items to stash. No matter what stats in the beginning.
Sine the itemlist is very slow (and then painful) on my computer i would like to do it with my texteditor.
Maybe later i would like also to edit the needed stats for stashing of tem items. Is there also somewhere written down the rules?
 
How keep all ancient and only keep no ancient named example puzzle ring

Click 'Keep all Ancient' checkbox at the top of itemlist.

Find puzzle ring in the list and select it (so the checkbox is checked and its displaying its picture/details).

Thats it.
 
Click 'Keep all Ancient' checkbox at the top of itemlist.

Find puzzle ring in the list and select it (so the checkbox is checked and its displaying its picture/details).

Thats it.

I ask for custom rules not items list, items list work really bad for me
 
I ask for custom rules not items list, items list work really bad for me

And where do you want to put the rules ? They are done in the item list. This is the only way you got to keep items you want and its working fine atm.
 
Itemslist work really bad atm salvage many ancients I have only 50-70% keep, so I need try Files based script rules if it's better result
 
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And where do you want to put the rules ? They are done in the item list. This is the only way you got to keep items you want and its working fine atm.
Itemslist work really bad atm salvage many ancients I have only 50-70% keep, so I need try Files based script rules if it's better result
 
dunno if this is the place for this,
cloak category in the item type tab is missing resist all option
 
Does feature requests goes here? Would be awesome to add "always trash/salvage" as an option to any item, so Trinity trash these specific items even if they're ancient
 
Click 'Keep all Ancient' checkbox at the top of itemlist.

Find puzzle ring in the list and select it (so the checkbox is checked and its displaying its picture/details).

Thats it.
It does not work , bot breaks puzzle ring. But i click "Always sell/Salvage Non-Ancients"
 
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