The damage loss would be too harsh i think. If he managed to get the bot to do this, and it wasn't just manual play, or partially manual, it's in his code changes probably.
Apologies if I missed it, but did anyone manage to download the chinese files and upload them somewhere we can take a look?
<Crusader>
<AvoidArcaneHealth>1</AvoidArcaneHealth>
<AvoidAzmoBodiesHealth>1</AvoidAzmoBodiesHealth>
<AvoidAzmoFireBallHealth>1</AvoidAzmoFireBallHealth>
<AvoidAzmoPoolsHealth>1</AvoidAzmoPoolsHealth>
<AvoidBeesWaspsHealth>0.25</AvoidBeesWaspsHealth>
<AvoidBelialHealth>1</AvoidBelialHealth>
<AvoidButcherFloorPanelHealth>1</AvoidButcherFloorPanelHealth>
<AvoidDesecratorHealth>1</AvoidDesecratorHealth>
<AvoidDiabloMeteorHealth>0.8</AvoidDiabloMeteorHealth>
<AvoidDiabloPrisonHealth>1</AvoidDiabloPrisonHealth>
<AvoidDiabloRingOfFireHealth>0.9</AvoidDiabloRingOfFireHealth>
<AvoidFrozenPulseHealth>0.25</AvoidFrozenPulseHealth>
<AvoidGhomGasHealth>0.6</AvoidGhomGasHealth>
<AvoidGrotesqueHealth>1</AvoidGrotesqueHealth>
<AvoidIceBallsHealth>1</AvoidIceBallsHealth>
<AvoidIceTrailHealth>1</AvoidIceTrailHealth>
<AvoidMageFireHealth>0.3</AvoidMageFireHealth>
<AvoidMaghdaProjectilleHealth>0.7</AvoidMaghdaProjectilleHealth>
<AvoidMoltenBallHealth>0.1</AvoidMoltenBallHealth>
<AvoidMoltenCoreHealth>1</AvoidMoltenCoreHealth>
<AvoidMoltenTrailHealth>0.9</AvoidMoltenTrailHealth>
<AvoidOrbiterHealth>1</AvoidOrbiterHealth>
<AvoidPlagueCloudHealth>0.9</AvoidPlagueCloudHealth>
<AvoidPlagueHandsHealth>1</AvoidPlagueHandsHealth>
<AvoidPoisonEnchantedHealth>0.9</AvoidPoisonEnchantedHealth>
<AvoidPoisonTreeHealth>0.9</AvoidPoisonTreeHealth>
<AvoidShamanFireHealth>0.85</AvoidShamanFireHealth>
<AvoidThunderstormHealth>0.5</AvoidThunderstormHealth>
<AvoidWallOfFireHealth>0.5</AvoidWallOfFireHealth>
<AvoidWormholeHealth>0.5</AvoidWormholeHealth>
<AvoidZoltBubbleHealth>1</AvoidZoltBubbleHealth>
<AvoidZoltTwisterHealth>0.7</AvoidZoltTwisterHealth>
<BlessedHammerRange>30</BlessedHammerRange>
<BombardmentAoECount>5</BombardmentAoECount>
<CondemnAoECount>2</CondemnAoECount>
<CondemnRange>43</CondemnRange>
<ConsecrationHpPct>0.5</ConsecrationHpPct>
<FallingSwordAoECount>5</FallingSwordAoECount>
<FistOfHeavensDist>65</FistOfHeavensDist>
<HealthGlobeLevel>0.4</HealthGlobeLevel>
<HealthGlobeLevelResource>0.5</HealthGlobeLevelResource>
<HeavensFuryAoECount>5</HeavensFuryAoECount>
<IronSkinHpPct>0</IronSkinHpPct>
<JudgmentAoECount>5</JudgmentAoECount>
<LawsOfHopeHpPct>0.5</LawsOfHopeHpPct>
<LawsOfJusticeHpPct>0.5</LawsOfJusticeHpPct>
<PotionLevel>0.35</PotionLevel>
<ProvokeAoECount>5</ProvokeAoECount>
<ShieldGlareAoECount>3</ShieldGlareAoECount>
<SpamAkarats>false</SpamAkarats>
<SpamLaws>false</SpamLaws>
<SpamSteedCharge>true</SpamSteedCharge>
<SteedChargeOOC>true</SteedChargeOOC>
<SweepAttackAoECount>5</SweepAttackAoECount>
</Crusader>
this is his tri file setting for crusader
and below is the misc
<Misc>
<AllowBacktracking>false</AllowBacktracking>
<AllowOOCMovement>true</AllowOOCMovement>
<AvoidAOE>true</AvoidAOE>
<AvoidAoEOutOfCombat>true</AvoidAoEOutOfCombat>
<AvoidDeath>true</AvoidDeath>
<AvoidanceNavigation>false</AvoidanceNavigation>
<CollectHealthGlobe>false</CollectHealthGlobe>
<DelayAfterKill>600</DelayAfterKill>
<EliteRange>60</EliteRange>
<ExtendedTrashKill>false</ExtendedTrashKill>
<FleeInGhostMode>false</FleeInGhostMode>
<FollowerBossFightDialogMode>DeclineInBounty</FollowerBossFightDialogMode>
<ForceKillClusterElites>true</ForceKillClusterElites>
<ForceKillElitesHealth>1</ForceKillElitesHealth>
<ForceKillSummoners>false</ForceKillSummoners>
<ForceKillTrashBelowHealth>0</ForceKillTrashBelowHealth>
<GoblinPriority>Normal</GoblinPriority>
<HiPriorityHG>false</HiPriorityHG>
<IgnoreChampions>false</IgnoreChampions>
<IgnoreElites>false</IgnoreElites>
<IgnoreHighHitePointTrash>false</IgnoreHighHitePointTrash>
<IgnoreMinions>true</IgnoreMinions>
<IgnoreMonstersWhileReflectingDamage>false</IgnoreMonstersWhileReflectingDamage>
<IgnorePowerGlobes>false</IgnorePowerGlobes>
<IgnoreRares>false</IgnoreRares>
<IgnoreTrashBelowHealthDoT>0</IgnoreTrashBelowHealthDoT>
<KillMonstersInAoE>false</KillMonstersInAoE>
<NonEliteRange>50</NonEliteRange>
<ProfileTagOverride>false</ProfileTagOverride>
<RiftValueAlwaysKillClusterValue>20</RiftValueAlwaysKillClusterValue>
<RiftValueAlwaysKillUnitsAbove>1</RiftValueAlwaysKillUnitsAbove>
<RiftValueIgnoreUnitsBelow>0.10000000149011612</RiftValueIgnoreUnitsBelow>
<SkipElitesOn5NV>false</SkipElitesOn5NV>
<SnapshotAttackSpeed>4</SnapshotAttackSpeed>
<TrashPackClusterRadius>35</TrashPackClusterRadius>
<TrashPackSize>10</TrashPackSize>
<TryToSnapshot>true</TryToSnapshot>
<UseConventionElementOnly>true</UseConventionElementOnly>
<UseExperimentalFireChainsAvoidance>true</UseExperimentalFireChainsAvoidance>
<UseExperimentalSavageBeastAvoidance>false</UseExperimentalSavageBeastAvoidance>
<UseNavMeshTargeting>true</UseNavMeshTargeting>
</Misc>