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Thanks for the help guys. I was lucky and got 10% CDR relatively quickly. Definitely does more damage now with the Sunkeeper over the Doombringer. It's not night and day but it's sometimes the difference between 2 and 3 casts of Bombardment.
 
Thanks for the help guys. I was lucky and got 10% CDR relatively quickly. Definitely does more damage now with the Sunkeeper over the Doombringer. It's not night and day but it's sometimes the difference between 2 and 3 casts of Bombardment.
There is simple math

Sunkeeper:
with BoP gem: 1,6*1,45=2,32
without BoP gem: 1,6*1,3=2,08
Doombringer:
with BoP gem: 1,8*1,15=2,07
without BoP gem: 1,8

Difference is 12% with BoP, and 15,5% without it. I would susbtract about 2% from this damage difference bacuse vitality on doombringer gives 4000+ thorns. And in final results we have 10-13% dmg difference in one hand and additional surivability in other hand. In my opinion sunkeeper is a lot better, since survivability based on HP pool is almost nothing unless you struggles with oneshoots.
 
Just to clarify to gnosis, if I use Lidless wall then I will have an additional 20% physical bringing it to 80% physical, but it will drop my bombardment damage down to 30% since you can only roll bombardment damage on shield, chest, and shoulders.

To Keetsune, I am a bit unclear which you are telling me to use. If I understand you correctly you are saying to go with the 20% physical damage on Lidless over the +15% bombardment damage? I am using Doombringer but I do have a Sunkeeper I could use instead.
 
Just to clarify to gnosis, if I use Lidless wall then I will have an additional 20% physical bringing it to 80% physical, but it will drop my bombardment damage down to 30% since you can only roll bombardment damage on shield, chest, and shoulders.

To Keetsune, I am a bit unclear which you are telling me to use. If I understand you correctly you are saying to go with the 20% physical damage on Lidless over the +15% bombardment damage? I am using Doombringer but I do have a Sunkeeper I could use instead.
Lidless > Any other shields in any cases even without bombardment roll
Sunkeeper > Doombringer in case of damage, but slightly worse in terms of survivability.
 
Stat Priority
  1. CDR until about 61.5% (this is a critical number to hit, as it will allow you to sync bombardment with convention of elements)

Hi everyone,

I have 61.8% CDR with my Cruz. But my COE is not sync with Bombardement.

-1 Tick of physical ->
1456309800-1b.png


-2 Tick of physical ->
1456309852-2b.png


-My Stats ->
1456309853-3b.png




I dont understand why is not work. Can you explain me?
It's normal or not?
I use Trinity of this guide, SVN is update.

Thx you for this guide.


P1000 with bad stuff, GR 61 ->

[Adventurer][Rift] Runs count: 15
[Adventurer][Rift] This run time: 0:06:40
[Adventurer][Rift] Average run time: 0:07:15
[Adventurer][Rift] Best run time: 0:05:52
[Adventurer][Rift] Worse run time: 0:08:53
[Adventurer][Rift] This run XP Gained: 8,362,722,683
[Adventurer][Rift] This run / Hour: 75,193,964,989
[Adventurer][Rift] Total XP Gained: 108,522,362,803
[Adventurer][Rift] Total XP / Hour: 59,790,085,042
[Adventurer][Rift] Best XP / Hour (single run): 76,291,778,705
[Adventurer][Rift] Worse XP / Hour (single run): 45,164,336,669
[Adventurer][Rift] Best XP / Single run: 8,613,396,580
[Adventurer][Rift] Worse XP / Single run: 6,092,534,171
 
disagree the final witness make surviving much easier the extra dmg on lidless cant compensa that
and if both in perfect roll sunkeeper is slightly worst than doombringer, if you use band of the powerful
 
disagree the final witness make surviving much easier the extra dmg on lidless cant compensa that
and if both in perfect roll sunkeeper is slightly worst than doombringer, if you use band of the powerful
Crunch the numbers again, sun keeper is better. If you need the extra survivability that much maybe you should run a bit lower GR
 
disagree the final witness make surviving much easier the extra dmg on lidless cant compensa that
and if both in perfect roll sunkeeper is slightly worst than doombringer, if you use band of the powerful
No matter how much survivability you have if you can't kill elite pack in two CoE rotations. If you kill elite packs not less than in 3 CoE rotations then i recommend you to lower your GR lvl untill you will be able to kill packs in two rotations.
 
No matter how much survivability you have if you can't kill elite pack in two CoE rotations. If you kill elite packs not less than in 3 CoE rotations then i recommend you to lower your GR lvl.
i can kill them in two rotation just with out the sheild glare is hard to stay alive
 
just did 70 with out getting kill once , in about 9 min
i guess the combination of commend vacuum and shield glare help a lot and the physic wont go to waste when there is no elite
 
@Fisher67, could you upload a trinity.xml for running TX rifts?
I running grifts with your settings and it works great, but i wanna have a seperat setup for burning through TX rifts in best possible time :D

Do you run TX rift seperat too? Like for some hours and then switch back to greaters?
 
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I use the same trinity file, just uncheck wait for convention element and change doombringer / sunkeeper to swiftmount.
I finish a rift on average in about 3min
 
Damn... something really going wrong... My crus continue attacking by hands... i think its problem because i havent CDR 61.5, today i make items to about CDR 62, but problem still here...
My crus can start horse run but when he come to enemy he start attack instead of use horse, so he must w8 about 2-3 sec before horse cooldown, and then start again.
 
Damn... something really going wrong... My crus continue attacking by hands... i think its problem because i havent CDR 61.5, today i make items to about CDR 62, but problem still here...
My crus can start horse run but when he come to enemy he start attack instead of use horse, so he must w8 about 2-3 sec before horse cooldown, and then start again.
i have that too is a bit odd but except able i guess
i solved kind off by using the sunkeeper rather than the swiftmount and replace the law with condemn that way the bot will use condemn instead of attacking by hands, i have about 67% cdr that leave me with about a 1.5 second gap between rides that seems to have solved the not using mount issue
 
i have that too is a bit odd but except able i guess
i solved kind off by using the sunkeeper rather than the swiftmount and replace the law with condemn that way the bot will use condemn instead of attacking by hands, i have about 67% cdr that leave me with about a 1.5 second gap between rides that seems to have solved the not using mount issue

Im missing some cdr and im only at 58% and im still running 70s just fine. Although getting the 61 will help alot
 
Damn... something really going wrong... My crus continue attacking by hands... i think its problem because i havent CDR 61.5, today i make items to about CDR 62, but problem still here...
My crus can start horse run but when he come to enemy he start attack instead of use horse, so he must w8 about 2-3 sec before horse cooldown, and then start again.

You know, I am always one to assume that when people complain about the combat routing guffing up just didn't read directions or didn't try a fresh install.. but I am having an issue as well. The crusader doesn't seem to want to Steed Charge until he does his rotation. I reverted back to the revision right before paragons (not that I think that is the problem - I just picked a time I knew when it was running perfect) and I'm back in business. Have any of you successful saders noticed any issues doing regular rifts? I didn't notice any issues with greater rifts.
 
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