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I am tesing new crusadercombat.cs as we speak. kkndold point it out very interesting thing Have 25% bonus or have 20% penalty is hudge diffrence. I will also adjust my manual play. Thx a lot. I plan 30 runs with pants and 30 runs without.
 
Tried it and got

Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(173,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(617,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(620,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(129,64) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(133,68) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(137,63) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(829,70) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(872,21) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(882,68) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(898,40) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(948,22) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used


same on official 450 release


I had same on 1.1.2906.449 when I didnt run update today. So I run update, changed to latest trinity from this thread, changed crusadercombat.cs and it works.
 
Do we still need to edit these lines in the latest svn? What would be a correct value for 67.4% CDR?
yes, jubis doesn't change the 1000 value, as it's a default one. I'd not suggest going higher than 1500, honestly.
I had same on 1.1.2906.449 when I didnt run update today. So I run update, changed to latest trinity from this thread, changed crusadercombat.cs and it works.
you dont need to use anything custom, everything is getting pushed to svn, that's all you need to use, unless jubis insists on it.
 
solenrus is right. The SVN version is actually slightly better than the one I uploaded here yesterday.
 
Im sorry if this is already adressed, but couldn't find anything about it.

I have updated trinity to the latest release with SVN, but my crusader doesn't seem to use Steed Charge (yes it's checked to use OOC), not sure if this is only for keywardens, but this is the only one I have tested so far
 
Jubisman has done a spectacular job with crusader behaviour, like BuddyMe did to demonhunter with his trinity fork. I have a pretty clear picture of the amount of work you folks have put up to this, and i wonder why would anyone keep listening to people bitching :)

Kudos :)
 
Jubisman has done a spectacular job with crusader behaviour, like BuddyMe did to demonhunter with his trinity fork. I have a pretty clear picture of the amount of work you folks have put up to this, and i wonder why would anyone keep listening to people bitching :)

Kudos :)
I'm happy you like it. Matter of fact I think Trinity is handling this build beautifully too :).

As for BuddyMe's fork, we know it inside and out word in the street is xz jv is currently working some magic with avoidance and kiting.
 
Can anyone link the best version pls?

I'm new and i'm getting lost :p
 
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Today diablo 3 is disconnecting for me. Resulsts are kind of strange. On one week old db/trinity I was doing 140B/h. Today I updated all and with hexing pants I did gr 74:

[Adventurer][Rift] Runs count: 14
[Adventurer][Rift] This run time: 0:09:25
[Adventurer][Rift] Average run time: 0:08:42
[Adventurer][Rift] Best run time: 0:07:24
[Adventurer][Rift] Worse run time: 0:10:06
[Adventurer][Rift] This run XP Gained: 20,845,619,138
[Adventurer][Rift] This run / Hour: 132,736,519,571
[Adventurer][Rift] Total XP Gained: 286,445,996,540
[Adventurer][Rift] Total XP / Hour: 141,027,180,999
[Adventurer][Rift] Best XP / Hour (single run): 166,393,191,754
[Adventurer][Rift] Worse XP / Hour (single run): 120,539,032,439
[Adventurer][Rift] Best XP / Single run: 22,539,952,090
[Adventurer][Rift] Worse XP / Single run: 18,750,330,629

so no change...

when I changed it to stink pants with int on it -6% dps, I did:

[Adventurer][Rift] Runs count: 7
[Adventurer][Rift] This run time: 0:07:25
[Adventurer][Rift] Average run time: 0:09:41
[Adventurer][Rift] Best run time: 0:07:25
[Adventurer][Rift] Worse run time: 0:12:24
[Adventurer][Rift] This run XP Gained: 20,182,105,352
[Adventurer][Rift] This run / Hour: 163,186,816,832
[Adventurer][Rift] Total XP Gained: 144,069,881,534
[Adventurer][Rift] Total XP / Hour: 127,348,401,607
[Adventurer][Rift] Best XP / Hour (single run): 163,186,816,832
[Adventurer][Rift] Worse XP / Hour (single run): 100,236,681,397
[Adventurer][Rift] Best XP / Single run: 21,536,720,583
[Adventurer][Rift] Worse XP / Single run: 19,935,849,495

So apperently hexing pants doeas work. I noticed that with new version consectration is cast last, exacly when phisical starts. BTW I have 60,5 CDR.
 
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SO, I got a crusader with the invoker set equipped (the full build with everything you need. Does anyone have a quick rundown of some good trinity settings / crusader settings to use when farming up for a LoN bombardment build?
I see there are files you should download and replace, but is that old information or not? No idea...

I am not stupid, I dont need a full guide to figure it out, but since I have no idea what info is outdated and what isnt, just a simple 3-step quick notes or something would be perfect.

Like, Trinityversion (and if any additional file needs to be downloaded), quick pick of trinitysettings / crusa settings.
 
Sorry if this has been answered in the thread already but I'm a little unclear on the instructions people are giving and everyone seems to be saying something different.

My issue is that my LON crusader is not casting bombardment at all when I check "Wait for Convection of Elements". When I uncheck it he just spams bombardment when it is off cooldown so it usually doesn't line up.

I have the latest version of Trinity linked on page 25 of this thread by Jubisman and I think I have the latest CrusaderCombat.cs that was linked somewhere in this thread but I might need to edit some of the settings in the .cs file or something since I haven't done that.

My CDR is 62.74 for reference. Do I need to change the number to something like 1450 in the CrusaderCombat.cs to make it work or something?

Thanks.
 
Just download .31 in the main trinity thread. It works perfectly for LoN running 80s atm.

Set trash aoe to 8, trash cluster to 35, bombard to 8. Ironskin to 1%. I never see it not use bombard with iron skin and phys ring. It also casts bombard right before phys ring now which is better than after phys shows up more dps.
 
Mine is an Invoker Thorns set with Bombardment and I just feel like the bot isn't able to run T8 rifts as fast as it can.

I run a more basic build as I don't have the items for LoN yet and I'm p400 at this time.

I did set it to wait for the CoE rotation too. I tend to do rifts in a way that I hunt elites more since it's a big jump in experience globes.

Bane of the Trapped, Boyarskys Chip

[Trinity 2.14.31] ------ Equipped Non-Set Legendaries: Items=7, Sets=1 ------
[Trinity 2.14.31] Item: Chest: Aquila Cuirass (197203) is Equipped
[Trinity 2.14.31] Item: Belt: Belt of the Trove (193675) is Equipped
[Trinity 2.14.31] Item: Amulet: Golden Gorget of Leoric (298052) is Equipped
[Trinity 2.14.31] Item: Shield: Defender of Westmarch (298182) is Equipped
[Trinity 2.14.31] Item: Ring: Justice Lantern (212590) is Equipped
[Trinity 2.14.31] Item: Ring: Oculus Ring (212648) is Equipped
[Trinity 2.14.31] Item: Dagger: Pig Sticker (221313) is Equipped
[Trinity 2.14.31] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.31] Item: Chest: Heart of Iron (205607) is Equipped
[Trinity 2.14.31] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.31] Item: Flail: The Mortal Drama (299431) is Equipped
[Trinity 2.14.31] ------ Set: Thorns of the Invoker : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.31] Item: Shoulder: Burden of the Invoker (335029) is Equipped
[Trinity 2.14.31] Item: Helm: Crown of the Invoker (335028) is Equipped
[Trinity 2.14.31] Item: Gloves: Pride of the Invoker (335027) is Equipped
[Trinity 2.14.31] Item: Legs: Renewal of the Invoker (442732) is Equipped
[Trinity 2.14.31] Item: Bracer: Shackles of the Invoker (335030) is Equipped
[Trinity 2.14.31] Item: Boots: Zeal of the Invoker (442731) is Equipped
[Trinity 2.14.31] ------ Active Skills / Runes ------
[Trinity 2.14.31] Skill: Punish Rune=Celerity Type=Generator
[Trinity 2.14.31] Skill: Iron Skin Rune=Reflective Skin Type=Other
[Trinity 2.14.31] Skill: Steed Charge Rune=Endurance Type=Other
[Trinity 2.14.31] Skill: Consecration Rune=Bed of Nails Type=Other
[Trinity 2.14.31] Skill: Laws of Hope Rune=Wings of Angels Type=Other
[Trinity 2.14.31] Skill: Bombardment Rune=Barrels of Spikes Type=Other
[Trinity 2.14.31] ------ Passives ------
[Trinity 2.14.31] Passive: Fervor
[Trinity 2.14.31] Passive: Indestructible
[Trinity 2.14.31] Passive: Lord Commander
[Trinity 2.14.31] Passive: Iron Maiden
 
Just download .31 in the main trinity thread. It works perfectly for LoN running 80s atm.

Set trash aoe to 8, trash cluster to 35, bombard to 8. Ironskin to 1%. I never see it not use bombard with iron skin and phys ring. It also casts bombard right before phys ring now which is better than after phys shows up more dps.

do you have super awesome LoN equip? cuz mine seem to struggle at grift 70, I don't have the most awesome equip though
 
It does, but the current version in assembla is not fully tested yet and may be unstable. It also requires the newest Adventurer which you can also only get directly from SVN.
 
Possibly an error on my side, but the latest SVN code does not respect CoE cycles. I see you changed the logic, but cant figure out what's going wrong.
 
My issue is that my LON crusader is not casting bombardment at all when I check "Wait for Convection of Elements". When I uncheck it he just spams bombardment when it is off cooldown so it usually doesn't line up.


Im also havign this issue, just flipped from invoker to bombardment using Trinity 2.14.31 and Adventurer 1.3.4.14.

Seam to be reinstalling or updating trinity or adventurer every few days over last 2 weeks :(


>EDIT<
Havent changed anything and seams to be working 2 rifts later for no reason, that said noticed it pops iron skin before it pops bombardment while ring is in lighting before cycling to physical. Unsure if its a snapshot effect but if it isnt like the ring doesnt seam to be its wasting a few seconds per CoE cycle by casting this just before instead of slightly after?

Also guessing built in combat settings overriding any additional settings for shield glare as its seams to use it on cd on elites a few seconds before CoE cycle and thus missing the 20% increased dmg with the full combo.
 
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