I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.you're the man!
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I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.you're the man!
Thank you very much, man!I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.
I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.
Forget about them, i don't use them in new build, all values is hardcoded, need to reupload settings image %)i don't see Trinity's variables into the new version, how can we change them?
I get this with your files from page 1.
Any help?
Flashing window
Compiler Error: c:\Users\xxxxxxx\Desktop\Snes Emu\Plugins\Trinity\Cache\Weighting.cs(36,25) : error CS0102: The type 'Trinity.Trinity.Weighting' already contains a definition for 'ShrineTypes'
I switched your attached files, but then demonbuddy stucks in logging in process ?!
[Adventurer][Rift] This run time: 0:06:46
[Adventurer][Rift] Average run time: 0:08:36
[Adventurer][Rift] Best run time: 0:05:28
[Adventurer][Rift] Worse run time: 0:13:16
[Adventurer][Rift] Total XP Gained: 774,453,473,636
[Adventurer][Rift] Total XP / Hour: 96,384,968,265
[Adventurer][Rift] Best XP / Hour (single run): 147,068,190,191
[Adventurer][Rift] Worse XP / Hour (single run): 7,313,305,077 <<<<----- LOL dont know what he did
68er grifts
thx keetsune
I confirm that sometimes it gets stuck but my main thing is that it's output has fallen. my best runs were about 4-5mins (gr71) and now they are ~8mins. And the average xp/h rate has also fallen around from 100-120 to 80-100 b/h.... :/
Ι've changed the .cs files (yesterday) and the setting are the same
thanks for your work btw, i'll donate you something next weekI changed logic a bit for tests(it was before DB was updated prior to new D3 version), it kills elites more frequently and pickup progression globes. It works flawlesly on previous version of DB that i used. All issues is caused by new DB and Trinity/Adventurer because i didn't changes my logic while updating code for new DB/Trinity. I also sometimes see how bot just stands still and doing nothing, i'm working on it, trying to figure out what's wrong with trinity, maybe it's just an nav server issue after DB update, maybe not.